Player Matchup

Jing Wei
Jing Wei
Gold IV
LOUQUEN
Jing Wei
Gold IV
Level 181
God Stats
23W - 14L
1,559 SR
Queue Stats
32W - 23L
1,462 MMR
Solo
Tiamat
Tiamat
Gold III
LorenTJ
Tiamat
Gold III
Level 115
God Stats
8W - 5L
1,333 SR
Queue Stats
185W - 184L
1,493 MMR
Party 2
Thor
Thor
Gold I
McTeetySwag
Thor
Gold I
Level 183
God Stats
8W - 7L
1,645 SR
Queue Stats
56W - 53L
1,480 MMR
Solo
Chaac
Chaac
Gold III
Skôrpan
Chaac
Gold III
Level 157
God Stats
19W - 12L
1,440 SR
Queue Stats
86W - 74L
1,498 MMR
Solo
Bacchus
Bacchus
Gold V
Zequi_SB
Bacchus
Gold V
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 200L
1,403 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,495 SR
1,467 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,564 SR
1,467 MMR
Fafnir
Fafnir
Gold IV
Ascalon_Wav
Fafnir
Gold IV
Level 68
God Stats
6W - 3L
1,674 SR
Queue Stats
114W - 124L
1,481 MMR
Solo
Anubis
Anubis
Silver III
JoanArtigas
Anubis
Silver III
Level 158
God Stats
0W - 3L
1,594 SR
Queue Stats
3W - 4L
1,453 MMR
Party 1
Ah Puch
Ah Puch
Silver III
Mariojg16
Ah Puch
Silver III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,453 MMR
Party 1
Ravana
Ravana
Bronze III
bóxy
Ravana
Bronze III
Level 121
God Stats
2W - 1L
1,554 SR
Queue Stats
62W - 51L
1,500 MMR
Solo
Ullr
Ullr
Bronze III
its-_-zZeNky_
Ullr
Bronze III
Level 113
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 56L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LOUQUEN
Jing Wei
17
2 / 0 / 3
10,218
681
8,295
7,834
3,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
LorenTJ
Tiamat
15
1 / 0 / 1
8,529
569
7,498
5,521
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
2 / 1 / 4
8,249
550
8,710
12,689
5,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Skôrpan
Chaac
16
4 / 0 / 1
10,134
676
9,267
11,681
13,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bacchus
Zequi_SB
Bacchus
11
1 / 2 / 3
7,689
513
6,119
9,511
7,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Maman BrigitteTsukuyomiThanatosAthena

VS

Bans
KumbhakarnaNikeHachimanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 0 / 3
6,946
463
2,680
11,539
10,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
13
0 / 2 / 2
6,988
466
5,343
11,049
5,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Puch
Mariojg16
Ah Puch
13
0 / 4 / 0
7,621
508
4,545
13,361
7,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
bóxy
Ravana
15
3 / 1 / 0
7,634
509
6,230
8,779
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 3 / 1
6,928
462
3,533
9,730
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
3
3
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
0
3
1.5
L
Anubis
0
2
2
0.5
W
Jing Wei
LOUQUEN
Jing Wei
2
0
3
3.5
W
Tiamat
LorenTJ
Tiamat
1
0
1
1.5
L
Ah Puch
Mariojg16
Ah Puch
0
4
0
0
W
2
1
4
4
W
Chaac
Skôrpan
Chaac
4
0
1
4.5
W
Bacchus
Zequi_SB
Bacchus
1
2
3
1.25
L
Ravana
bóxy
Ravana
3
1
0
3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,889
Damage
22,331
47,236
Taken
54,458
32,954
Mitigated
32,252
19,703
Healing
18,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,680
537
1,630
4,612
11,539
10,984
0
4,978
6,253
12,625
1,518
L
Anubis
5,343
434
45
4,491
11,049
5,714
0
3,767
7,093
66,870
0
W
Jing Wei
LOUQUEN
Jing Wei
8,295
6,327
0
3,072
7,834
3,760
403
1,513
6,321
0
102,942
W
Tiamat
LorenTJ
Tiamat
7,498
650
0
1,594
5,521
3,348
0
1,624
3,897
64,352
1,001
L
Ah Puch
Mariojg16
Ah Puch
4,545
295
0
4,735
13,361
7,534
0
0
13,361
61,586
2,328
W
8,710
1,999
0
5,573
12,689
5,147
78
1,259
11,430
0
77,044
W
Chaac
Skôrpan
Chaac
9,267
1,319
0
4,447
11,681
13,032
0
4,945
6,632
0
83,592
W
Bacchus
Zequi_SB
Bacchus
6,119
661
1,607
3,410
9,511
7,667
0
3,366
6,145
17,231
1,587
L
Ravana
bóxy
Ravana
6,230
1,675
0
1,596
8,779
4,719
0
3,063
5,473
0
79,479
L
3,533
742
0
1,205
9,730
3,301
0
750
8,980
0
50,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,819
Gold Earned
36,117
590
Minions Killed
460
0
Camps Cleared
0
1,592,803
Distance Traveled
1,429,036
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,946
463
21
1
0
289,106
3
L
Anubis
6,988
466
131
9
0
277,172
6
W
Jing Wei
10,218
681
178
12
0
328,341
5
W
Tiamat
8,529
569
130
9
0
321,806
0
L
Ah Puch
7,621
508
108
7
0
235,493
1
W
Thor
8,249
550
106
7
0
319,464
1
W
Chaac
10,134
676
151
10
0
309,867
1
W
Bacchus
7,689
513
25
2
0
313,325
4
L
Ravana
7,634
509
120
8
0
366,815
1
L
Ullr
6,928
462
80
5
0
260,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role