Player Matchup

Janus
Janus
 
Janus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
NIGHT_ERROR
Artemis
Level 145
God Stats
4W - 1L
1,643 SR
Queue Stats
126W - 125L
1,491 Elo+
Party 1
Jormungandr
Jormungandr
TheHoldUP
Jormungandr
Level 42
God Stats
9W - 4L
1,533 SR
Queue Stats
57W - 66L
1,457 Elo+
Party 2
Erlang Shen
Erlang Shen
Trapeur_
Erlang Shen
Level 152
God Stats
15W - 15L
1,722 SR
Queue Stats
232W - 237L
1,528 Elo+
Party 1
Sobek
Sobek
niklLOL_Xdvg
Sobek
Level 25
God Stats
2W - 2L
1,199 SR
Queue Stats
20W - 22L
1,448 Elo+
Party 2
Team Averages
Level 93
1,520 SR
1,485 Elo+

VS

Team Averages
Level 145
1,495 SR
1,550 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Bulletspeed
Nut
Level 147
God Stats
16W - 10L
1,657 SR
Queue Stats
104W - 98L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
MJrg4l
Zhong Kui
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 135L
1,442 Elo+
Solo
Thor
Thor
Stupeflute
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,693 Elo+
Solo
Geb
Geb
frejas10
Geb
Level 129
God Stats
12W - 8L
1,317 SR
Queue Stats
46W - 40L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 0 / 4
7,005
701
6,919
5,682
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
NIGHT_ERROR
Artemis
10
2 / 1 / 2
5,298
530
6,526
6,534
2,729
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
TheHoldUP
Jormungandr
9
1 / 1 / 4
5,856
586
5,130
8,074
6,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
Trapeur_
Erlang Shen
12
8 / 2 / 0
6,840
684
7,752
10,221
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 1
5,427
543
3,584
5,915
4,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 1 / 1
5,818
582
3,867
9,636
7,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 1
5,617
562
4,883
6,597
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zhong Kui
MJrg4l
Zhong Kui
8
1 / 6 / 0
5,125
513
4,398
9,528
6,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
2 / 3 / 1
5,150
515
3,858
9,589
3,424
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 1
4,922
492
4,654
11,645
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
15
Kills
4
4
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
4
6
L
Gilgamesh
 
Gilgamesh
0
1
1
0.5
L
1
3
1
0.5
L
Zhong Kui
MJrg4l
Zhong Kui
1
6
0
0.17
W
Artemis
NIGHT_ERROR
Artemis
2
1
2
3
L
2
3
1
0.83
W
Jormungandr
TheHoldUP
Jormungandr
1
1
4
3
W
Erlang Shen
Trapeur_
Erlang Shen
8
2
0
4
L
0
2
1
0.25
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,911
Damage
21,660
36,426
Taken
46,995
20,826
Mitigated
28,117
15,784
Healing
11,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,919
860
0
2,000
5,682
2,314
0
3,344
2,338
53,543
0
L
Gilgamesh
 
Gilgamesh
3,867
739
0
1,707
9,636
7,619
0
3,006
6,236
0
38,075
L
4,883
3,723
0
1,672
6,597
2,665
0
1,754
4,843
0
39,643
L
Zhong Kui
MJrg4l
Zhong Kui
4,398
1,251
0
1,917
9,528
6,498
0
5,815
3,460
26,718
785
W
Artemis
NIGHT_ERROR
Artemis
6,526
2,280
0
2,136
6,534
2,729
0
1,838
4,696
0
35,893
L
3,858
984
0
2,931
9,589
3,424
0
1,796
7,739
0
27,074
W
Jormungandr
TheHoldUP
Jormungandr
5,130
2,481
0
1,775
8,074
6,385
0
2,001
6,073
27,385
0
W
Erlang Shen
Trapeur_
Erlang Shen
7,752
4,759
0
5,436
10,221
5,298
0
1,599
8,538
0
60,143
L
4,654
539
0
3,261
11,645
7,911
0
2,357
9,268
18,067
0
W
3,584
174
0
4,437
5,915
4,100
0
0
5,378
33,561
1,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,426
Gold Earned
26,632
330
Minions Killed
250
0
Camps Cleared
0
1,039,149
Distance Traveled
893,200
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,005
701
94
9
0
215,155
0
L
Gilgamesh
5,818
582
64
6
0
178,129
2
L
Nut
5,617
562
76
8
0
149,844
0
L
Zhong Kui
5,125
513
44
4
0
170,255
0
W
Artemis
5,298
530
59
6
0
177,260
0
L
Thor
5,150
515
49
5
0
194,934
1
W
Jormungandr
5,856
586
30
3
0
202,984
2
W
Erlang Shen
6,840
684
87
9
0
245,043
3
L
Geb
4,922
492
17
2
0
200,038
2
W
Sobek
5,427
543
60
6
0
198,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role