Player Matchup

Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Diamond III
Xaeilo
Ne Zha
Diamond III
Level 156
God Stats
5W - 0L
1,712 SR
Queue Stats
68W - 26L
2,113 MMR
Party 2
Susano
Susano
Diamond III
Yunitry
Susano
Diamond III
Level 202
God Stats
14W - 4L
1,978 SR
Queue Stats
111W - 50L
2,100 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 193
1,730 SR
1,905 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,379 SR
1,562 MMR
Sol
Sol
Bronze III
FuNnYBaDgErZ
Sol
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,499 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Moneycreater110
Sun Wukong
Platinum IV
Level 128
God Stats
0W - 4L
1,300 SR
Queue Stats
112W - 151L
1,723 MMR
Party 1
Athena
Athena
Gold II
NeroPulze
Athena
Gold II
Level 129
God Stats
10W - 16L
1,337 SR
Queue Stats
228W - 248L
1,464 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
2 / 2 / 4
9,201
767
8,249
5,005
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
Xaeilo
Ne Zha
14
0 / 1 / 4
8,672
723
7,401
9,219
7,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Susano
Yunitry
Susano
15
5 / 0 / 2
9,705
809
10,457
7,085
2,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KuzenboPersephoneThothAchillesSobek

VS

Bans
AphroditeArtioAresCharonVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
6,357
530
983
3,038
649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Moneycreater110
Sun Wukong
15
3 / 2 / 0
8,676
723
7,473
12,998
11,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
NeroPulze
Athena
14
0 / 3 / 1
7,668
639
3,784
20,108
13,969
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
3
3
Deaths
7
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
2
4
2
L
0
2
0
0
L
Sun Wukong
Moneycreater110
Sun Wukong
3
2
0
1.5
L
Athena
NeroPulze
Athena
0
3
1
0.17
W
Ne Zha
Xaeilo
Ne Zha
0
1
4
2
W
Susano
Yunitry
Susano
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,107
Damage
12,240
21,309
Taken
36,144
12,123
Mitigated
26,474
4,812
Healing
7,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,249
632
0
339
5,005
2,017
568
886
3,691
30,645
0
L
983
581
0
982
3,038
649
0
468
2,488
6,133
1,100
L
Sun Wukong
Moneycreater110
Sun Wukong
7,473
1,235
0
1,738
12,998
11,856
75
2,365
10,203
221
34,478
L
Athena
NeroPulze
Athena
3,784
875
0
4,505
20,108
13,969
79
5,538
13,901
17,092
163
W
Ne Zha
Xaeilo
Ne Zha
7,401
1,265
0
3,287
9,219
7,215
0
2,422
6,040
0
32,961
W
Susano
Yunitry
Susano
10,457
2,938
0
1,186
7,085
2,891
481
701
5,907
0
46,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,578
Gold Earned
22,701
172
Minions Killed
112
0
Camps Cleared
0
654,774
Distance Traveled
467,837
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,201
767
65
5
0
191,705
0
L
Sol
6,357
530
16
1
0
67,596
1
L
Sun Wukong
8,676
723
59
5
0
203,198
0
L
Athena
7,668
639
37
3
0
197,043
0
W
Ne Zha
8,672
723
45
4
0
211,140
0
W
Susano
9,705
809
62
5
0
251,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role