Player Matchup

Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AlpacaNilo
Janus
Level 95
God Stats
2W - 3L
1,546 SR
Queue Stats
146W - 141L
1,540 Elo+
Party 2
Atlas
Atlas
FrostAntho
Atlas
Level 57
God Stats
1W - 3L
1,315 SR
Queue Stats
96W - 86L
1,558 Elo+
Solo
Geb
Geb
Simphomaniac
Geb
Level 47
God Stats
24W - 17L
1,633 SR
Queue Stats
114W - 118L
1,549 Elo+
Party 2
Horus
Horus
scarybigjord
Horus
Level 159
God Stats
4W - 0L
1,500 SR
Queue Stats
75W - 56L
1,554 Elo+
Solo
Team Averages
Level 103
1,499 SR
1,540 Elo+

VS

Team Averages
Level 120
1,502 SR
1,502 Elo+
Baron Samedi
Baron Samedi
Ayes340
Baron Samedi
Level 78
God Stats
0W - 3L
1,267 SR
Queue Stats
13W - 16L
1,423 Elo+
Party 1
Set
Set
Janzug
Set
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 101L
1,522 Elo+
Solo
Vamana
Vamana
Javirus_
Vamana
Level 120
God Stats
7W - 7L
1,822 SR
Queue Stats
62W - 58L
1,509 Elo+
Party 1
Ganesha
Ganesha
kiezhun
Ganesha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,533 Elo+
Solo
Ishtar
Ishtar
kupest
Ishtar
Level 148
God Stats
13W - 23L
1,421 SR
Queue Stats
214W - 224L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 0 / 0
3,278
656
3,312
3,146
951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
8
3 / 0 / 1
4,527
905
2,812
3,275
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
6
1 / 1 / 0
3,369
674
1,644
4,158
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

5
0 / 1 / 0
3,379
676
1,971
4,698
2,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
3,734
747
2,447
5,187
2,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ayes340
Baron Samedi
6
0 / 2 / 0
3,232
646
2,078
3,510
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Set
Janzug
Set
4
0 / 2 / 0
2,868
574
1,233
3,206
1,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Javirus_
Vamana
8
1 / 0 / 0
4,233
847
2,984
4,707
3,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ganesha
kiezhun
Ganesha
6
0 / 0 / 2
3,778
756
2,035
5,399
2,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
kupest
Ishtar
6
2 / 0 / 0
3,767
753
3,545
3,199
1,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
4
Kills
3
3
Deaths
4
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
0
0
W
Janus
3
0
1
3.5
L
Baron Samedi
Ayes340
Baron Samedi
0
2
0
0
W
Atlas
1
1
0
1
L
Set
Janzug
Set
0
2
0
0
L
Vamana
Javirus_
Vamana
1
0
0
1
W
0
1
0
0
L
Ganesha
kiezhun
Ganesha
0
0
2
1
L
Ishtar
kupest
Ishtar
2
0
0
2
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,186
Damage
11,875
20,464
Taken
20,021
8,484
Mitigated
9,763
8,588
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,312
1,578
0
1,438
3,146
951
0
1,121
2,025
0
24,146
W
Janus
2,812
747
0
1,125
3,275
999
0
1,530
1,745
22,790
1,136
L
Baron Samedi
Ayes340
Baron Samedi
2,078
142
32
708
3,510
1,261
0
1,865
1,573
14,889
0
W
Atlas
1,644
945
0
1,437
4,158
1,848
0
548
3,610
12,373
0
L
Set
Janzug
Set
1,233
731
0
898
3,206
1,134
0
1,527
1,608
0
7,476
L
Vamana
Javirus_
Vamana
2,984
1,138
0
1,578
4,707
3,579
0
0
4,255
0
26,780
W
1,971
481
0
2,052
4,698
2,170
0
914
3,784
8,098
0
L
Ganesha
kiezhun
Ganesha
2,035
664
0
2,524
5,399
2,762
0
1,688
3,711
8,905
0
L
Ishtar
kupest
Ishtar
3,545
2,147
0
1,077
3,199
1,027
0
1,121
2,078
0
23,276
W
2,447
977
0
2,536
5,187
2,516
0
0
4,740
0
23,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,287
Gold Earned
17,878
144
Minions Killed
135
0
Camps Cleared
0
546,741
Distance Traveled
499,702
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,278
656
43
9
0
95,148
0
W
Janus
4,527
905
43
9
0
101,827
0
L
Baron Samedi
3,232
646
20
4
0
111,178
0
W
Atlas
3,369
674
21
4
0
129,576
0
L
Set
2,868
574
13
3
0
65,762
0
L
Vamana
4,233
847
50
10
0
109,818
0
W
Geb
3,379
676
9
2
0
103,030
0
L
Ganesha
3,778
756
0
0
0
110,193
2
L
Ishtar
3,767
753
52
10
0
102,751
1
W
Horus
3,734
747
28
6
0
117,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role