Player Matchup

Cerberus
Cerberus
Bro5EthanJ
Cerberus
Level 57
God Stats
18W - 9L
1,758 SR
Queue Stats
220W - 228L
1,526 Elo+
Party 3
Izanami
Izanami
DreTheKid215
Izanami
Level 64
God Stats
10W - 6L
1,469 SR
Queue Stats
16W - 23L
1,451 Elo+
Party 1
Raijin
Raijin
Jackohoe
Raijin
Level 55
God Stats
2W - 2L
1,190 SR
Queue Stats
213W - 248L
1,472 Elo+
Party 3
Thanatos
Thanatos
Justa RB6 Smurf
Thanatos
Level 108
God Stats
20W - 18L
1,556 SR
Queue Stats
48W - 55L
1,497 Elo+
Party 1
Anubis
Anubis
Sh3s Lonely
Anubis
Level 109
God Stats
11W - 8L
1,721 SR
Queue Stats
72W - 85L
1,475 Elo+
Party 1
Team Averages
Level 79
1,539 SR
1,484 Elo+

VS

Team Averages
Level 129
1,488 SR
1,467 Elo+
Bacchus
Bacchus
A Wobbly Kabana
Bacchus
Level 101
God Stats
10W - 8L
1,626 SR
Queue Stats
17W - 17L
1,525 Elo+
Party 2
Skadi
Skadi
AsereKbola
Skadi
Level 119
God Stats
8W - 22L
1,501 SR
Queue Stats
171W - 192L
1,375 Elo+
Solo
Charybdis
Charybdis
GECKO JESUS8402
Charybdis
Level 127
God Stats
1W - 3L
1,443 SR
Queue Stats
51W - 55L
1,518 Elo+
Party 2
Chang'e
Chang'e
SnortingRabbit
Chang'e
Level 122
God Stats
1W - 3L
1,369 SR
Queue Stats
24W - 37L
1,425 Elo+
Party 2
Jing Wei
Jing Wei
UROCKCANCELDAT_
Jing Wei
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 217L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bro5EthanJ
Cerberus
9
1 / 1 / 3
5,643
564
4,045
8,028
6,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
DreTheKid215
Izanami
10
0 / 2 / 2
5,056
506
3,921
5,422
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Jackohoe
Raijin
11
3 / 2 / 0
6,456
646
5,000
9,805
4,407
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
11
5 / 0 / 2
6,024
602
6,369
10,070
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
1 / 0 / 4
5,857
586
4,007
3,823
1,646
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 1
5,104
510
3,574
7,717
5,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
9
0 / 2 / 0
4,620
462
1,918
5,745
1,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
GECKO JESUS8402
Charybdis
9
1 / 2 / 1
5,259
526
5,550
7,605
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 0
4,921
492
1,435
5,951
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
11
2 / 3 / 0
6,631
663
5,214
8,103
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
10
Kills
5
5
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Skadi
0
2
0
0
W
Cerberus
Bro5EthanJ
Cerberus
1
1
3
2.5
W
Izanami
DreTheKid215
Izanami
0
2
2
0.5
L
Charybdis
GECKO JESUS8402
Charybdis
1
2
1
0.75
W
Raijin
Jackohoe
Raijin
3
2
0
1.5
W
Thanatos
5
0
2
6
W
Anubis
1
0
4
3
L
0
1
0
0
L
Jing Wei
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,342
Damage
17,691
37,148
Taken
35,121
18,118
Mitigated
13,921
22,370
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,574
412
0
2,043
7,717
5,773
0
2,272
5,445
10,352
902
L
Skadi
1,918
769
0
479
5,745
1,561
0
1,273
4,472
0
25,999
W
Cerberus
Bro5EthanJ
Cerberus
4,045
267
0
3,840
8,028
6,390
49
912
7,116
22,345
0
W
Izanami
DreTheKid215
Izanami
3,921
3,350
0
914
5,422
1,814
63
2,367
3,055
0
39,622
L
Charybdis
GECKO JESUS8402
Charybdis
5,550
3,020
0
3,188
7,605
2,209
0
2,316
5,289
0
39,582
W
Raijin
Jackohoe
Raijin
5,000
501
0
4,112
9,805
4,407
17
0
9,805
40,329
2,313
W
Thanatos
6,369
1,665
0
11,337
10,070
3,861
0
1,201
8,869
0
44,302
W
Anubis
4,007
283
0
2,167
3,823
1,646
80
519
3,304
38,626
0
L
1,435
84
190
1,768
5,951
1,298
0
2,191
3,760
23,452
2,451
L
Jing Wei
5,214
3,874
0
2,586
8,103
3,080
52
4,738
3,365
0
44,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,036
Gold Earned
26,535
329
Minions Killed
249
0
Camps Cleared
0
1,013,499
Distance Traveled
957,349
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,104
510
11
1
0
214,944
2
L
Skadi
4,620
462
43
4
0
201,134
0
W
Cerberus
5,643
564
57
6
0
220,833
0
W
Izanami
5,056
506
77
8
0
196,373
0
L
Charybdis
5,259
526
71
7
0
177,434
0
W
Raijin
6,456
646
74
7
0
174,268
0
W
Thanatos
6,024
602
64
6
0
234,132
1
W
Anubis
5,857
586
57
6
0
187,893
2
L
Chang'e
4,921
492
52
5
0
197,467
0
L
Jing Wei
6,631
663
72
7
0
166,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role