Player Matchup

Cliodhna
Cliodhna
Gold IV
HeKrashed
Cliodhna
Gold IV
Level 143
God Stats
2W - 1L
1,284 SR
Queue Stats
299W - 306L
1,524 MMR
Solo
Bellona
Bellona
Gold II
IKokushiboI
Bellona
Gold II
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 40L
1,573 MMR
Party 4
Sylvanus
Sylvanus
Silver II
Phasmaaa
Sylvanus
Silver II
Level 69
God Stats
3W - 1L
1,774 SR
Queue Stats
11W - 7L
1,501 MMR
Party 1
Agni
Agni
Gold II
claude_b2000
Agni
Gold II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 170L
1,484 MMR
Party 4
Anhur
Anhur
Silver II
viperv
Anhur
Silver II
Level 67
God Stats
9W - 4L
1,613 SR
Queue Stats
32W - 11L
1,547 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,534 SR
1,526 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,453 SR
1,534 MMR
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thoth
Thoth
Gold III
SwRv_SPEEDY
Thoth
Gold III
Level 126
God Stats
0W - 2L
1,267 SR
Queue Stats
101W - 113L
1,574 MMR
Party 3
Hercules
Hercules
Gold III
VvRimRunsvV
Hercules
Gold III
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
633W - 637L
1,551 MMR
Solo
Danzaburou
Danzaburou
Gold II
YoungPliskers
Danzaburou
Gold II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,588 MMR
Party 2
Fenrir
Fenrir
Silver II
lPurplexcityl
Fenrir
Silver II
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 36L
1,455 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HeKrashed
Cliodhna
18
10 / 1 / 3
10,714
630
10,712
11,186
6,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
IKokushiboI
Bellona
17
3 / 1 / 1
11,028
649
12,102
15,581
20,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Phasmaaa
Sylvanus
13
0 / 2 / 8
8,673
510
6,742
12,130
9,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
2 / 3 / 4
9,606
565
11,296
9,791
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
viperv
Anhur
17
4 / 1 / 3
10,631
625
11,380
12,984
5,766
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThorBacchusCharonScylla

VS

Bans
KukulkanSobekThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 4 / 1
9,142
538
5,621
17,814
18,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
1 / 7 / 2
7,776
457
6,217
12,206
3,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
VvRimRunsvV
Hercules
13
1 / 2 / 4
8,571
504
4,708
14,947
13,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
YoungPliskers
Danzaburou
17
1 / 3 / 2
9,144
538
9,115
12,824
3,771
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
5 / 3 / 1
8,737
514
5,664
15,316
7,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
19
Kills
8
8
Deaths
19
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
1
0.13
W
Cliodhna
HeKrashed
Cliodhna
10
1
3
11.5
W
Bellona
IKokushiboI
Bellona
3
1
1
3.5
W
Sylvanus
Phasmaaa
Sylvanus
0
2
8
2
L
1
7
2
0.29
L
Hercules
VvRimRunsvV
Hercules
1
2
4
1.5
L
Danzaburou
YoungPliskers
Danzaburou
1
3
2
0.67
W
2
3
4
1.33
L
5
3
1
1.83
W
Anhur
viperv
Anhur
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,232
Damage
31,325
61,672
Taken
73,107
45,792
Mitigated
47,255
19,234
Healing
19,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,621
1,236
0
3,794
17,814
18,899
0
0
16,201
0
75,059
W
Cliodhna
HeKrashed
Cliodhna
10,712
1,504
0
1,211
11,186
6,033
530
414
10,712
0
96,006
W
Bellona
IKokushiboI
Bellona
12,102
3,538
0
4,488
15,581
20,465
0
0
14,666
0
91,032
W
Sylvanus
Phasmaaa
Sylvanus
6,742
1,650
1,728
3,819
12,130
9,879
207
2,131
9,835
20,808
1,813
L
6,217
462
0
1,166
12,206
3,977
0
7,009
5,197
56,938
1,487
L
Hercules
VvRimRunsvV
Hercules
4,708
1,075
0
3,083
14,947
13,152
0
5,871
9,076
130
19,469
L
Danzaburou
YoungPliskers
Danzaburou
9,115
4,354
0
4,042
12,824
3,771
0
1,556
11,268
0
84,762
W
11,296
799
0
1,898
9,791
3,649
790
2,956
6,544
73,635
0
L
5,664
1,574
0
7,456
15,316
7,456
0
2,957
12,321
0
84,081
W
Anhur
viperv
Anhur
11,380
7,215
0
6,090
12,984
5,766
2,809
299
12,668
0
97,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,652
Gold Earned
43,370
616
Minions Killed
527
0
Camps Cleared
0
1,765,012
Distance Traveled
1,672,885
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,142
538
145
9
0
327,383
0
W
Cliodhna
10,714
630
132
8
0
421,771
0
W
Bellona
11,028
649
163
10
0
338,152
2
W
Sylvanus
8,673
510
30
2
0
348,941
5
L
Thoth
7,776
457
107
6
0
312,704
1
L
Hercules
8,571
504
19
1
0
301,923
6
L
Danzaburou
9,144
538
139
8
0
341,563
3
W
Agni
9,606
565
126
7
0
339,277
1
L
Fenrir
8,737
514
117
7
0
389,312
0
W
Anhur
10,631
625
165
10
0
316,871
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role