Player Matchup

Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver II
Drippin Finesse
Skadi
Silver II
Level 148
God Stats
7W - 9L
1,500 SR
Queue Stats
112W - 136L
1,033 MMR
Solo
Da Ji
Da Ji
Silver II
Toxic Cmoore
Da Ji
Silver II
Level 132
God Stats
4W - 7L
1,500 SR
Queue Stats
111W - 189L
1,020 MMR
Party 2
Hades
Hades
Silver I
ivan-ahre
Hades
Silver I
Level 158
God Stats
8W - 1L
1,824 SR
Queue Stats
430W - 434L
1,057 MMR
Solo
Cthulhu
Cthulhu
Silver I
xTHE Doctor357
Cthulhu
Silver I
Level 81
God Stats
19W - 17L
1,525 SR
Queue Stats
104W - 128L
1,142 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,570 SR
1,150 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,462 SR
1,053 MMR
Arachne
Arachne
Silver III
HunnaPxcks
Arachne
Silver III
Level 47
God Stats
0W - 5L
1,242 SR
Queue Stats
151W - 165L
1,046 MMR
Party 1
Danzaburou
Danzaburou
Silver III
KINGTUTBOOPA
Danzaburou
Silver III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 84L
1,047 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
ObIeazy
Kuzenbo
Silver II
Level 149
God Stats
4W - 3L
1,568 SR
Queue Stats
91W - 96L
1,073 MMR
Solo
Athena
Athena
Silver II
RGA FURY
Athena
Silver II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,007 MMR
Solo
Hera
Hera
Silver I
ViiKauai
Hera
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 187L
1,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 0 / 4
8,423
562
11,352
3,643
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
3 / 2 / 2
7,843
523
7,134
9,133
3,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 2 / 5
8,361
557
6,309
11,543
6,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
ivan-ahre
Hades
16
2 / 0 / 2
9,780
652
7,523
11,621
6,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 3 / 3
7,742
516
6,330
8,752
6,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
BacchusIshtarThanatosGeb

VS

Bans
CharonBake KujiraNeithAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HunnaPxcks
Arachne
13
3 / 6 / 1
7,296
486
6,223
17,086
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
KINGTUTBOOPA
Danzaburou
12
3 / 2 / 0
7,356
490
8,676
9,768
4,125
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
ObIeazy
Kuzenbo
12
0 / 1 / 0
6,232
415
4,862
9,991
10,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Athena
RGA FURY
Athena
11
0 / 3 / 3
7,065
471
2,627
13,485
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hera
12
1 / 3 / 0
7,160
477
3,598
8,495
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
7
7
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
4
4
W
3
2
2
2
L
Arachne
HunnaPxcks
Arachne
3
6
1
0.58
L
Danzaburou
KINGTUTBOOPA
Danzaburou
3
2
0
1.5
L
Kuzenbo
ObIeazy
Kuzenbo
0
1
0
0
L
Athena
RGA FURY
Athena
0
3
3
0.5
W
5
2
5
3.75
L
Hera
1
3
0
0.33
W
Hades
ivan-ahre
Hades
2
0
2
3
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,648
Damage
25,986
44,692
Taken
58,825
25,058
Mitigated
33,732
16,884
Healing
14,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,352
4,921
0
1,019
3,643
1,407
286
2,570
1,073
63,878
1,139
W
7,134
3,431
0
2,354
9,133
3,662
686
229
8,904
0
62,922
L
Arachne
HunnaPxcks
Arachne
6,223
4,192
0
4,923
17,086
7,114
0
5,419
11,473
0
60,365
L
Danzaburou
KINGTUTBOOPA
Danzaburou
8,676
4,832
0
2,296
9,768
4,125
1,141
1,495
8,223
0
62,556
L
Kuzenbo
ObIeazy
Kuzenbo
4,862
2,331
0
2,998
9,991
10,576
0
5,341
4,376
46,286
0
L
Athena
RGA FURY
Athena
2,627
873
0
3,357
13,485
9,292
0
6,719
6,589
22,240
2,150
W
6,309
1,130
0
2,745
11,543
6,693
0
1,774
9,769
0
72,202
L
Hera
3,598
685
0
1,399
8,495
2,625
0
5,078
3,264
69,304
799
W
Hades
ivan-ahre
Hades
7,523
715
0
9,383
11,621
6,311
0
4,494
7,127
82,535
3,298
W
6,330
1,035
221
1,162
8,752
6,985
142
1,824
6,928
19,854
961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,149
Gold Earned
35,109
505
Minions Killed
403
0
Camps Cleared
0
1,485,588
Distance Traveled
1,410,625
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,423
562
97
6
0
309,685
4
W
Skadi
7,843
523
94
6
0
276,770
0
L
Arachne
7,296
486
91
6
0
285,817
0
L
Danzaburou
7,356
490
86
6
0
292,269
0
L
Kuzenbo
6,232
415
62
4
0
293,943
0
L
Athena
7,065
471
41
3
0
265,659
0
W
Da Ji
8,361
557
108
7
0
337,295
0
L
Hera
7,160
477
123
8
0
272,937
0
W
Hades
9,780
652
175
12
0
255,175
5
W
Cthulhu
7,742
516
31
2
0
306,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role