Player Matchup

Gilgamesh
Gilgamesh
Bronze III
Beowulvf
Gilgamesh
Bronze III
Level 57
God Stats
0W - 1L
1,232 SR
Queue Stats
20W - 23L
1,339 MMR
Party 1
Cerberus
Cerberus
Bronze III
bowring_34
Cerberus
Bronze III
Level 65
God Stats
1W - 2L
1,490 SR
Queue Stats
20W - 30L
1,339 MMR
Party 1
Kukulkan
Kukulkan
Silver III
thenewguy9
Kukulkan
Silver III
Level 86
God Stats
1W - 3L
1,160 SR
Queue Stats
10W - 14L
1,434 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 69
1,294 SR
1,370 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,583 SR
1,323 MMR
Scylla
Scylla
Silver III
Azuora
Scylla
Silver III
Level 117
God Stats
3W - 4L
1,633 SR
Queue Stats
67W - 73L
1,379 MMR
Party 2
Xing Tian
Xing Tian
Silver III
Qoice
Xing Tian
Silver III
Level 117
God Stats
1W - 0L
1,720 SR
Queue Stats
10W - 9L
1,423 MMR
Party 2
Fenrir
Fenrir
Bronze I
Vauce
Fenrir
Bronze I
Level 89
God Stats
3W - 1L
1,397 SR
Queue Stats
27W - 23L
1,166 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beowulvf
Gilgamesh
18
2 / 2 / 0
12,467
594
15,207
30,392
36,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
bowring_34
Cerberus
17
0 / 1 / 2
11,734
559
15,881
23,702
28,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
thenewguy9
Kukulkan
19
1 / 6 / 2
13,493
643
17,257
17,412
9,011
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
CharonAchillesBake KujiraAresThoth

VS

Bans
Ah Muzen CabHachimanGebMartichorasKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Azuora
Scylla
20
2 / 0 / 5
13,690
652
26,883
12,661
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
Qoice
Xing Tian
20
4 / 1 / 5
13,803
657
17,931
28,184
40,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
Vauce
Fenrir
19
3 / 2 / 6
13,735
654
17,418
23,163
25,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
9
9
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
Azuora
Scylla
2
0
5
4.5
L
Gilgamesh
Beowulvf
Gilgamesh
2
2
0
1
W
Xing Tian
Qoice
Xing Tian
4
1
5
6.5
W
Fenrir
Vauce
Fenrir
3
2
6
3
L
Cerberus
bowring_34
Cerberus
0
1
2
1
L
Kukulkan
thenewguy9
Kukulkan
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,345
Damage
62,232
71,506
Taken
64,008
74,130
Mitigated
71,338
6,907
Healing
7,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Azuora
Scylla
26,883
3,133
0
873
12,661
5,679
1,865
7,168
5,053
85,552
1,405
L
Gilgamesh
Beowulvf
Gilgamesh
15,207
3,382
0
2,018
30,392
36,464
0
17,881
11,131
0
50,729
W
Xing Tian
Qoice
Xing Tian
17,931
2,655
0
4,447
28,184
40,559
408
13,559
13,661
43,093
2,179
W
Fenrir
Vauce
Fenrir
17,418
4,406
0
1,941
23,163
25,100
459
11,825
10,670
0
52,554
L
Cerberus
bowring_34
Cerberus
15,881
1,190
0
3,726
23,702
28,655
0
15,363
7,328
30,951
1,338
L
Kukulkan
thenewguy9
Kukulkan
17,257
834
0
1,163
17,412
9,011
191
9,506
7,312
99,464
94

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,694
Gold Earned
41,228
272
Minions Killed
214
0
Camps Cleared
0
1,127,506
Distance Traveled
1,184,491
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,690
652
134
6
0
385,980
0
L
Gilgamesh
12,467
594
58
3
0
388,074
0
W
Xing Tian
13,803
657
35
2
0
403,347
0
W
Fenrir
13,735
654
45
2
0
395,164
0
L
Cerberus
11,734
559
52
2
0
392,172
0
L
Kukulkan
13,493
643
162
8
0
347,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role