Player Matchup

Nut
Nut
AlmightySkillz5
Nut
Level 35
God Stats
2W - 8L
1,214 SR
Queue Stats
118W - 123L
1,377 Elo+
Solo
Cthulhu
Cthulhu
Hazuki Wolf
Cthulhu
Level 44
God Stats
5W - 4L
1,295 SR
Queue Stats
23W - 28L
1,368 Elo+
Party 2
Arachne
Arachne
Laryck
Arachne
Level 108
God Stats
2W - 0L
1,116 SR
Queue Stats
29W - 31L
1,343 Elo+
Party 2
Anubis
Anubis
TheClutchWin
Anubis
Level 28
God Stats
5W - 4L
1,661 SR
Queue Stats
93W - 72L
1,479 Elo+
Party 3
Thanatos
Thanatos
venom11211
Thanatos
Level 40
God Stats
24W - 15L
1,352 SR
Queue Stats
126W - 108L
1,482 Elo+
Party 3
Team Averages
Level 51
1,328 SR
1,410 Elo+

VS

Team Averages
Level 40
1,554 SR
1,430 Elo+
Pele
Pele
HookPaw
Pele
Level 43
God Stats
67W - 46L
1,676 SR
Queue Stats
221W - 212L
1,478 Elo+
Solo
Sol
Sol
Teomedical
Sol
Level 41
God Stats
3W - 4L
1,301 SR
Queue Stats
31W - 41L
1,377 Elo+
Solo
Poseidon
Poseidon
ThePhantomDonut
Poseidon
Level 39
God Stats
6W - 3L
1,722 SR
Queue Stats
60W - 49L
1,407 Elo+
Party 1
Bacchus
Bacchus
ThePhantomDonut2
Bacchus
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
128W - 134L
1,413 Elo+
Party 1
Hades
Hades
juandes40k
Hades
Level 48
God Stats
121W - 82L
1,572 SR
Queue Stats
129W - 99L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,206
526
2,963
3,623
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
Hazuki Wolf
Cthulhu
7
0 / 1 / 3
4,004
501
1,581
4,711
2,984
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Laryck
Arachne
7
0 / 3 / 0
4,184
523
90
5,142
1,702
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
9
3 / 0 / 0
5,256
657
4,409
4,330
1,955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thanatos
venom11211
Thanatos
8
3 / 1 / 2
4,733
592
2,661
6,004
2,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
HookPaw
Pele
9
2 / 1 / 0
4,840
605
1,344
6,299
2,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 2 / 1
4,092
512
3,102
4,846
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Poseidon
5
0 / 3 / 0
3,472
434
979
2,944
544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
1 / 1 / 0
4,632
579
1,928
5,418
4,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
8
2 / 0 / 1
4,950
619
3,028
2,736
1,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
5
5
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Cthulhu
Hazuki Wolf
Cthulhu
0
1
3
1.5
L
Pele
HookPaw
Pele
2
1
0
2
W
Arachne
Laryck
Arachne
0
3
0
0
L
0
2
1
0.25
W
Anubis
3
0
0
3
L
Poseidon
0
3
0
0
L
1
1
0
1
L
Hades
2
0
1
2.5
W
Thanatos
venom11211
Thanatos
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,704
Damage
10,381
23,810
Taken
22,243
10,171
Mitigated
10,246
11,518
Healing
6,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,963
1,808
0
1,833
3,623
1,186
0
2,145
1,478
0
24,501
W
Cthulhu
Hazuki Wolf
Cthulhu
1,581
386
140
1,392
4,711
2,984
0
2,378
2,333
17,408
1,122
L
Pele
HookPaw
Pele
1,344
323
0
92
6,299
2,285
0
1,827
4,472
0
30,872
W
Arachne
Laryck
Arachne
90
90
0
761
5,142
1,702
0
2,513
2,629
0
16,694
L
3,102
1,304
0
2,101
4,846
1,264
0
803
4,043
24,180
5,766
W
Anubis
4,409
368
0
3,414
4,330
1,955
558
1,577
2,753
34,150
0
L
Poseidon
979
264
0
430
2,944
544
0
2,243
701
10,465
495
L
1,928
318
0
1,860
5,418
4,735
0
788
4,630
13,368
0
L
Hades
3,028
377
20
1,670
2,736
1,418
399
323
2,413
23,342
256
W
Thanatos
venom11211
Thanatos
2,661
707
0
3,978
6,004
2,344
0
224
5,780
0
25,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,383
Gold Earned
21,986
199
Minions Killed
180
0
Camps Cleared
0
766,736
Distance Traveled
712,446
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
4,206
526
49
6
0
140,212
0
W
Cthulhu
4,004
501
22
3
0
139,275
0
L
Pele
4,840
605
58
7
0
180,484
0
W
Arachne
4,184
523
34
4
0
162,625
1
L
Sol
4,092
512
43
5
0
143,661
0
W
Anubis
5,256
657
57
7
0
147,975
0
L
Poseidon
3,472
434
21
3
0
79,399
0
L
Bacchus
4,632
579
15
2
0
145,757
0
L
Hades
4,950
619
43
5
0
163,145
6
W
Thanatos
4,733
592
37
5
0
176,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role