Player Matchup

Nemesis
Nemesis
Crum_stain
Nemesis
Level 87
God Stats
4W - 3L
1,470 SR
Queue Stats
64W - 60L
1,373 Elo+
Party 1
Vulcan
Vulcan
SinisterPIZZA
Vulcan
Level 110
God Stats
15W - 20L
1,491 SR
Queue Stats
245W - 235L
1,379 Elo+
Party 1
Loki
Loki
wtyler36
Loki
Level 125
God Stats
1W - 2L
1,141 SR
Queue Stats
43W - 46L
1,423 Elo+
Party 1
Team Averages
Level 107
1,367 SR
1,392 Elo+

VS

Team Averages
Level 95
1,516 SR
1,393 Elo+
Merlin
Merlin
BLOOD30
Merlin
Level 119
God Stats
2W - 6L
1,368 SR
Queue Stats
64W - 57L
1,478 Elo+
Solo
Nike
Nike
OmgStixx
Nike
Level 80
God Stats
2W - 8L
1,546 SR
Queue Stats
788W - 851L
1,340 Elo+
Party 2
Medusa
Medusa
Retro_Limits7
Medusa
Level 85
God Stats
11W - 11L
1,635 SR
Queue Stats
326W - 367L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Crum_stain
Nemesis
16
1 / 2 / 0
9,827
702
3,283
11,614
8,819
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 2 / 1
9,864
705
10,462
5,778
2,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
15
0 / 2 / 1
10,036
717
4,810
8,943
4,025
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BLOOD30
Merlin
1
0 / 0 / 0
5,404
386
0
0
0
Nike
17
3 / 1 / 3
10,198
728
6,906
13,159
14,352
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

18
3 / 0 / 2
10,305
736
9,597
10,486
4,631
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
6
6
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
BLOOD30
Merlin
0
0
0
0
W
Nemesis
Crum_stain
Nemesis
1
2
0
0.5
L
Nike
3
1
3
4.5
L
3
0
2
4
W
0
2
1
0.25
W
Loki
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,555
Damage
16,503
26,335
Taken
23,645
15,671
Mitigated
18,983
2,574
Healing
2,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BLOOD30
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Crum_stain
Nemesis
3,283
347
0
1,456
11,614
8,819
1,487
42
11,572
0
21,916
L
Nike
6,906
337
245
2,004
13,159
14,352
42
6,307
6,771
0
27,788
L
9,597
3,427
0
0
10,486
4,631
0
4,145
6,269
0
66,804
W
10,462
6,185
0
616
5,778
2,827
437
0
5,778
48,441
709
W
Loki
4,810
1,131
0
502
8,943
4,025
940
389
8,554
0
67,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,727
Gold Earned
25,907
204
Minions Killed
138
0
Camps Cleared
0
869,387
Distance Traveled
534,946
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,404
386
0
0
0
0
0
W
Nemesis
9,827
702
28
2
0
321,207
4
L
Nike
10,198
728
48
3
0
270,187
3
L
Medusa
10,305
736
90
6
0
264,759
0
W
Vulcan
9,864
705
74
5
0
277,614
0
W
Loki
10,036
717
102
7
0
270,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role