Player Matchup

Bastet
Bastet
Bronze IV
Eventine
Bastet
Bronze IV
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 134
1,500 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 162
1,715 SR
1,473 MMR
Osiris
Osiris
Silver II
Hts columbo
Osiris
Silver II
Level 162
God Stats
4W - 1L
1,715 SR
Queue Stats
60W - 56L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Eventine
Bastet
12
0 / 1 / 0
7,725
858
5,092
7,917
3,973
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BakasuraFreyaJanusNemesisAnhur

VS

Bans
UllrXbalanqueHou YiRaijinVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 0 / 0
8,605
956
4,450
8,121
10,770
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bastet
Eventine
Bastet
0
1
0
0
W
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,092
Damage
4,450
7,917
Taken
8,121
3,973
Mitigated
10,770
2,672
Healing
2,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Eventine
Bastet
5,092
2,173
0
2,672
7,917
3,973
0
332
7,585
0
31,440
W
Osiris
4,450
2,105
0
2,320
8,121
10,770
315
487
7,634
428
36,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,725
Gold Earned
8,605
68
Minions Killed
86
4
Camps Cleared
4
153,372
Distance Traveled
162,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,725
858
68
8
4
153,372
0
W
Osiris
8,605
956
86
10
4
162,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role