Player Matchup

Bellona
Bellona
Gold V
Dovvny
Bellona
Gold V
Level 155
God Stats
0W - 2L
1,320 SR
Queue Stats
29W - 25L
1,624 MMR
Party 2
Heimdallr
Heimdallr
Gold I
Ejacubeast
Heimdallr
Gold I
Level 126
God Stats
5W - 6L
1,671 SR
Queue Stats
397W - 381L
1,626 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Sulfatide3
Tsukuyomi
Gold V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,624 MMR
Party 2
Scylla
Scylla
Silver I
djaj56
Scylla
Silver I
Level 147
God Stats
0W - 2L
1,561 SR
Queue Stats
7W - 4L
1,646 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
monsterassmonky
Kuzenbo
Gold IV
Level 153
God Stats
1W - 4L
1,792 SR
Queue Stats
32W - 28L
1,625 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,569 SR
1,629 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,720 SR
1,628 MMR
Sobek
Sobek
Silver I
DarmokJalad
Sobek
Silver I
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 12L
1,638 MMR
Solo
Thoth
Thoth
Silver III
Frgotenpower
Thoth
Silver III
Level 156
God Stats
14W - 11L
1,855 SR
Queue Stats
172W - 142L
1,455 MMR
Party 1
Bastet
Bastet
Platinum IV
ItsNvad3TTV
Bastet
Platinum IV
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 168L
1,642 MMR
Solo
Apollo
Apollo
Gold III
Pr0digium
Apollo
Gold III
Level 44
God Stats
11W - 1L
2,066 SR
Queue Stats
28W - 19L
1,769 MMR
Party 1
Mulan
Mulan
Silver I
TheSwizziest
Mulan
Silver I
Level 158
God Stats
10W - 2L
1,677 SR
Queue Stats
25W - 15L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dovvny
Bellona
15
2 / 4 / 1
9,636
535
10,942
18,781
21,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Ejacubeast
Heimdallr
16
2 / 4 / 1
9,240
513
11,618
15,529
7,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Sulfatide3
Tsukuyomi
16
3 / 7 / 2
8,848
492
8,626
19,757
8,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
djaj56
Scylla
13
1 / 5 / 1
7,906
439
5,073
11,586
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 3 / 2
7,846
436
5,138
15,922
19,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
OsirisSusanoKhepriAthena

VS

Bans
KukulkanBake KujiraVamanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 10
10,125
563
7,242
16,298
19,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 2 / 8
10,656
592
13,826
6,619
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
18
4 / 2 / 3
10,050
558
5,812
14,930
6,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Pr0digium
Apollo
19
5 / 2 / 5
11,624
646
13,828
14,763
7,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 3 / 6
11,782
655
22,477
25,718
26,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
9
Kills
23
23
Deaths
9
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Bellona
Dovvny
Bellona
2
4
1
0.63
L
Heimdallr
Ejacubeast
Heimdallr
2
4
1
0.63
W
4
2
8
4
W
Bastet
4
2
3
2.75
W
Apollo
Pr0digium
Apollo
5
2
5
3.75
L
Tsukuyomi
Sulfatide3
Tsukuyomi
3
7
2
0.57
W
7
3
6
3.33
L
Scylla
djaj56
Scylla
1
5
1
0.3
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,397
Damage
63,185
81,575
Taken
78,328
60,602
Mitigated
62,594
21,081
Healing
34,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,242
825
0
5,447
16,298
19,500
0
3,972
12,274
40,748
1,279
L
Bellona
Dovvny
Bellona
10,942
3,128
0
4,744
18,781
21,587
0
1,374
16,037
0
72,135
L
Heimdallr
Ejacubeast
Heimdallr
11,618
6,294
0
4,753
15,529
7,496
749
3,922
11,471
0
90,362
W
13,826
437
0
625
6,619
2,648
2,794
2,927
3,692
87,628
2,847
W
Bastet
5,812
1,363
0
8,539
14,930
6,648
856
1,276
13,654
0
79,456
W
Apollo
Pr0digium
Apollo
13,828
10,185
0
6,183
14,763
7,347
3,289
642
14,121
0
109,668
L
Tsukuyomi
Sulfatide3
Tsukuyomi
8,626
1,436
0
7,170
19,757
8,219
9
3,360
16,139
0
79,763
W
22,477
3,914
0
13,551
25,718
26,451
427
1,836
22,606
1,058
95,335
L
Scylla
djaj56
Scylla
5,073
359
0
1,250
11,586
3,645
0
5,990
5,211
49,345
952
L
5,138
2,046
0
3,164
15,922
19,655
48
6,372
9,301
18,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,476
Gold Earned
54,237
507
Minions Killed
640
0
Camps Cleared
0
1,671,976
Distance Traveled
1,909,741
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,125
563
48
3
0
414,636
5
L
Bellona
9,636
535
116
6
0
323,049
2
L
Heimdallr
9,240
513
146
8
0
296,019
3
W
Thoth
10,656
592
138
8
0
380,274
2
W
Bastet
10,050
558
112
6
0
411,224
3
W
Apollo
11,624
646
185
10
0
334,088
0
L
Tsukuyomi
8,848
492
114
6
0
365,256
3
W
Mulan
11,782
655
157
9
0
369,519
8
L
Scylla
7,906
439
106
6
0
330,172
3
L
Kuzenbo
7,846
436
25
1
0
357,480
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role