Player Matchup

Scylla
Scylla
EJLioness
Scylla
Level 66
God Stats
9W - 15L
1,482 SR
Queue Stats
17W - 28L
1,450 Elo+
Party 1
Camazotz
Camazotz
F1ickshott
Camazotz
Level 127
God Stats
8W - 6L
1,908 SR
Queue Stats
209W - 183L
1,630 Elo+
Solo
Rama
Rama
FlexWizard
Rama
Level 96
God Stats
1W - 1L
1,193 SR
Queue Stats
19W - 25L
1,494 Elo+
Party 1
Kuzenbo
Kuzenbo
PastyMcrib
Kuzenbo
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,376 Elo+
Party 1
Apollo
Apollo
Prettyboi151
Apollo
Level 125
God Stats
3W - 2L
1,478 SR
Queue Stats
26W - 42L
1,427 Elo+
Party 1
Team Averages
Level 96
1,512 SR
1,476 Elo+

VS

Team Averages
Level 122
1,376 SR
1,502 Elo+
Charon
Charon
Crohnicc
Charon
Level 86
God Stats
1W - 5L
1,128 SR
Queue Stats
9W - 22L
1,443 Elo+
Solo
Danzaburou
Danzaburou
DistrictGame
Danzaburou
Level 144
God Stats
2W - 3L
1,531 SR
Queue Stats
128W - 115L
1,535 Elo+
Solo
Pele
Pele
HairyCanada
Pele
Level 115
God Stats
12W - 7L
1,581 SR
Queue Stats
431W - 437L
1,520 Elo+
Solo
Surtr
Surtr
Mudd_Butt11
Surtr
Level 122
God Stats
2W - 4L
1,103 SR
Queue Stats
347W - 330L
1,532 Elo+
Solo
Sol
Sol
oxXTabbycatXxo
Sol
Level 144
God Stats
4W - 4L
1,536 SR
Queue Stats
211W - 201L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EJLioness
Scylla
10
2 / 0 / 1
5,779
642
3,037
2,109
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
F1ickshott
Camazotz
10
2 / 0 / 0
6,350
706
4,982
7,419
3,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
1 / 1 / 2
5,222
580
1,604
4,839
1,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
PastyMcrib
Kuzenbo
8
0 / 4 / 1
4,755
528
954
6,476
5,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
11
3 / 1 / 2
6,062
674
3,963
8,170
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Crohnicc
Charon
7
1 / 1 / 4
5,171
575
3,877
3,957
2,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
DistrictGame
Danzaburou
10
5 / 2 / 1
6,078
675
5,692
5,713
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 1 / 0
4,148
461
1,784
6,249
1,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 1 / 0
5,157
573
3,412
6,723
5,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 3 / 0
4,718
524
1,003
5,213
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
6
6
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charon
Crohnicc
Charon
1
1
4
3
L
Danzaburou
DistrictGame
Danzaburou
5
2
1
2.75
W
Scylla
EJLioness
Scylla
2
0
1
2.5
W
Camazotz
F1ickshott
Camazotz
2
0
0
2
W
1
1
2
2
L
0
1
0
0
L
0
1
0
0
W
Kuzenbo
PastyMcrib
Kuzenbo
0
4
1
0.13
W
Apollo
3
1
2
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,540
Damage
15,768
29,013
Taken
27,855
14,014
Mitigated
12,795
12,422
Healing
6,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Crohnicc
Charon
3,877
656
0
777
3,957
2,020
50
497
3,460
12,227
853
L
Danzaburou
DistrictGame
Danzaburou
5,692
2,819
0
1,608
5,713
2,085
177
457
5,256
0
43,118
W
Scylla
EJLioness
Scylla
3,037
246
0
750
2,109
661
729
854
1,255
27,300
1,664
W
Camazotz
F1ickshott
Camazotz
4,982
1,069
0
4,632
7,419
3,033
0
152
6,882
0
46,692
W
1,604
1,077
0
1,463
4,839
1,526
653
1,021
3,818
0
23,329
L
1,784
534
0
1,195
6,249
1,913
0
481
5,644
0
21,626
L
3,412
1,471
0
2,271
6,723
5,207
0
0
6,218
1,064
31,858
W
Kuzenbo
PastyMcrib
Kuzenbo
954
538
0
1,046
6,476
5,634
162
1,656
4,820
11,452
0
W
Apollo
3,963
1,290
0
4,531
8,170
3,160
0
1,308
6,862
0
44,813
L
1,003
420
0
855
5,213
1,570
0
2,265
2,761
23,504
3,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,168
Gold Earned
25,272
301
Minions Killed
231
0
Camps Cleared
0
899,231
Distance Traveled
788,219
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,171
575
16
2
0
175,744
4
L
Danzaburou
6,078
675
66
7
0
170,637
0
W
Scylla
5,779
642
54
6
0
152,503
0
W
Camazotz
6,350
706
101
11
0
192,010
2
W
Rama
5,222
580
50
6
0
179,589
0
L
Pele
4,148
461
40
4
0
147,773
0
L
Surtr
5,157
573
62
7
0
161,990
1
W
Kuzenbo
4,755
528
16
2
0
173,606
1
W
Apollo
6,062
674
80
9
0
201,523
0
L
Sol
4,718
524
47
5
0
132,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role