Player Matchup

Bellona
Bellona
Clappage
Bellona
Level 119
God Stats
14W - 7L
1,705 SR
Queue Stats
79W - 73L
1,443 Elo+
Solo
Nut
Nut
JLucrazy16
Nut
Level 66
God Stats
8W - 12L
1,518 SR
Queue Stats
37W - 39L
1,472 Elo+
Party 2
Kali
Kali
Muffin Mafia06
Kali
Level 132
God Stats
1W - 2L
1,500 SR
Queue Stats
207W - 217L
1,486 Elo+
Party 2
Kukulkan
Kukulkan
SlR TYR
Kukulkan
Level 66
God Stats
13W - 10L
1,710 SR
Queue Stats
342W - 348L
1,470 Elo+
Solo
Maui
Maui
iiKrankk
Maui
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 120L
1,429 Elo+
Party 2
Team Averages
Level 105
1,587 SR
1,460 Elo+

VS

Team Averages
Level 64
1,548 SR
1,439 Elo+
Cerberus
Cerberus
Click_Zero
Cerberus
Level 41
God Stats
33W - 30L
1,665 SR
Queue Stats
147W - 168L
1,341 Elo+
Solo
Zhong Kui
Zhong Kui
Firemaidn
Zhong Kui
Level 104
God Stats
3W - 7L
1,262 SR
Queue Stats
121W - 123L
1,479 Elo+
Party 3
Thor
Thor
INF-Fiama
Thor
Level 79
God Stats
2W - 2L
1,760 SR
Queue Stats
257W - 240L
1,460 Elo+
Party 1
Mulan
Mulan
INF_KrxtscH
Mulan
Level 69
God Stats
44W - 41L
1,468 SR
Queue Stats
221W - 200L
1,486 Elo+
Party 1
Ishtar
Ishtar
Yakiay
Ishtar
Level 29
God Stats
21W - 14L
1,587 SR
Queue Stats
55W - 57L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Clappage
Bellona
13
0 / 0 / 0
7,899
564
8,119
16,010
20,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 1
6,239
446
8,413
9,029
3,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 0
6,666
476
4,866
13,743
6,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
SlR TYR
Kukulkan
12
0 / 3 / 0
6,977
498
4,172
8,169
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
11
1 / 2 / 1
6,825
488
6,404
12,498
10,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Click_Zero
Cerberus
12
2 / 0 / 6
7,638
546
6,883
18,222
10,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Firemaidn
Zhong Kui
17
6 / 0 / 0
9,950
711
7,302
9,478
9,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
13
0 / 0 / 5
7,029
502
5,698
10,043
4,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 0 / 0
7,746
553
12,114
15,207
15,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ishtar
Yakiay
Ishtar
13
2 / 2 / 5
7,459
533
7,661
8,866
3,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
11
11
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
Clappage
Bellona
0
0
0
0
W
Cerberus
Click_Zero
Cerberus
2
0
6
5
W
Zhong Kui
Firemaidn
Zhong Kui
6
0
0
6
W
Thor
0
0
5
2.5
W
1
0
0
1
L
0
3
1
0.17
L
1
3
0
0.33
L
Kukulkan
SlR TYR
Kukulkan
0
3
0
0
W
Ishtar
Yakiay
Ishtar
2
2
5
2.25
L
Maui
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,974
Damage
39,658
59,449
Taken
61,816
45,123
Mitigated
43,706
13,601
Healing
25,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Clappage
Bellona
8,119
3,100
0
5,631
16,010
20,965
0
361
14,387
0
64,343
W
Cerberus
Click_Zero
Cerberus
6,883
1,056
351
10,117
18,222
10,042
472
4,124
14,098
25,782
4,077
W
Zhong Kui
Firemaidn
Zhong Kui
7,302
1,964
0
4,919
9,478
9,237
0
2,763
6,715
80,017
27,866
W
Thor
5,698
1,481
0
1,494
10,043
4,857
0
1,028
9,015
0
56,842
W
12,114
1,546
0
6,592
15,207
15,827
0
0
15,207
361
61,917
L
8,413
4,892
0
1,145
9,029
3,697
15
2,987
6,042
0
40,071
L
4,866
1,924
0
2,250
13,743
6,545
0
2,375
11,324
0
49,520
L
Kukulkan
SlR TYR
Kukulkan
4,172
557
0
995
8,169
3,433
0
4,499
3,670
57,658
0
W
Ishtar
Yakiay
Ishtar
7,661
5,004
0
2,130
8,866
3,743
413
3,210
5,656
0
56,874
L
Maui
6,404
2,280
0
3,580
12,498
10,483
0
2,983
9,515
24,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,606
Gold Earned
39,822
392
Minions Killed
466
0
Camps Cleared
0
1,363,044
Distance Traveled
1,437,549
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,899
564
130
9
0
275,710
0
W
Cerberus
7,638
546
48
3
0
283,539
4
W
Zhong Kui
9,950
711
188
13
0
303,028
0
W
Thor
7,029
502
67
5
0
330,942
0
W
Mulan
7,746
553
85
6
0
249,544
0
L
Nut
6,239
446
66
5
0
256,566
1
L
Kali
6,666
476
69
5
0
287,299
0
L
Kukulkan
6,977
498
103
7
0
253,931
1
W
Ishtar
7,459
533
78
6
0
270,496
0
L
Maui
6,825
488
24
2
0
289,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role