Player Matchup

Ymir
Ymir
RedHairedDon
Ymir
Level 144
God Stats
0W - 3L
1,254 SR
Queue Stats
133W - 186L
1,508 Elo+
Party 1
Charon
Charon
SadboiShorty
Charon
Level 142
God Stats
6W - 10L
1,169 SR
Queue Stats
65W - 115L
1,460 Elo+
Party 1
Arachne
Arachne
YeetMasta420
Arachne
Level 89
God Stats
2W - 1L
1,704 SR
Queue Stats
56W - 78L
1,520 Elo+
Party 1
Olorun
Olorun
afroborinqueno
Olorun
Level 154
God Stats
0W - 1L
1,773 SR
Queue Stats
32W - 42L
1,505 Elo+
Party 1
Bakasura
Bakasura
simpstrangler
Bakasura
Level 171
God Stats
0W - 4L
1,130 SR
Queue Stats
111W - 139L
1,512 Elo+
Party 1
Team Averages
Level 140
1,406 SR
1,501 Elo+

VS

Team Averages
Level 137
1,575 SR
1,656 Elo+
Rama
Rama
BoulinDoolyn
Rama
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 9L
1,898 Elo+
Party 2
Da Ji
Da Ji
ConstantVex
Da Ji
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,612 Elo+
Party 2
Ares
Ares
Motel Zaza
Ares
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,592 Elo+
Party 2
Nut
Nut
Oonald
Nut
Level 155
God Stats
5W - 0L
1,875 SR
Queue Stats
93W - 73L
1,611 Elo+
Party 2
Discordia
Discordia
SBanz
Discordia
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
185W - 150L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
6,810
486
7,420
15,080
15,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
11
0 / 4 / 3
6,735
481
5,507
13,177
10,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
YeetMasta420
Arachne
14
7 / 2 / 2
8,034
574
9,812
16,297
6,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

4
0 / 1 / 0
4,552
325
75
1,452
385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
simpstrangler
Bakasura
13
2 / 3 / 2
7,512
537
6,497
13,645
6,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,403
529
6,770
8,095
3,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 3 / 3
7,713
551
10,119
13,905
6,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 7
7,011
501
5,642
10,599
10,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nut
Oonald
Nut
14
0 / 3 / 2
8,227
588
5,215
9,700
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
SBanz
Discordia
14
6 / 2 / 3
8,739
624
12,129
5,257
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
9
Kills
13
13
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
5
3
3
2.17
W
0
0
7
3.5
W
Nut
Oonald
Nut
0
3
2
0.33
L
0
3
3
0.5
W
Discordia
SBanz
Discordia
6
2
3
3.75
L
Charon
0
4
3
0.38
L
Arachne
YeetMasta420
Arachne
7
2
2
4
L
0
1
0
0
L
Bakasura
simpstrangler
Bakasura
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,311
Damage
39,875
59,651
Taken
47,556
39,059
Mitigated
26,270
18,507
Healing
15,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,770
5,470
0
1,809
8,095
3,003
1
997
6,853
0
50,241
W
10,119
3,437
0
4,814
13,905
6,571
0
1,572
12,240
0
60,799
W
5,642
1,076
0
3,710
10,599
10,886
0
3,894
6,334
19,012
2,393
W
Nut
Oonald
Nut
5,215
3,253
0
4,150
9,700
3,676
615
3,385
5,873
0
71,643
L
7,420
1,620
0
3,360
15,080
15,170
0
2,712
12,359
42,133
5,400
W
Discordia
SBanz
Discordia
12,129
1,003
0
607
5,257
2,134
0
938
4,252
69,908
2,355
L
Charon
5,507
998
0
1,568
13,177
10,537
0
4,818
8,188
28,775
461
L
Arachne
YeetMasta420
Arachne
9,812
5,987
0
5,936
16,297
6,644
0
4,647
11,531
0
56,225
L
75
64
20
241
1,452
385
0
496
865
8,809
1,405
L
Bakasura
simpstrangler
Bakasura
6,497
4,994
0
7,382
13,645
6,323
0
4,253
9,349
0
46,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,643
Gold Earned
39,093
318
Minions Killed
482
0
Camps Cleared
0
1,180,543
Distance Traveled
1,330,083
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,403
529
100
7
0
250,279
0
W
Da Ji
7,713
551
100
7
0
288,693
0
W
Ares
7,011
501
29
2
0
280,690
3
W
Nut
8,227
588
124
9
0
238,240
2
L
Ymir
6,810
486
67
5
0
248,451
0
W
Discordia
8,739
624
129
9
0
272,181
2
L
Charon
6,735
481
45
3
0
290,881
3
L
Arachne
8,034
574
82
6
0
290,088
2
L
Olorun
4,552
325
15
1
0
62,767
0
L
Bakasura
7,512
537
109
8
0
288,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role