Player Matchup

Nemesis
Nemesis
FeelGoodCEO
Nemesis
Level 158
God Stats
6W - 7L
1,443 SR
Queue Stats
66W - 64L
1,522 Elo+
Party 2
Athena
Athena
GalvanicReign
Athena
Level 147
God Stats
3W - 4L
1,839 SR
Queue Stats
19W - 16L
1,562 Elo+
Party 2
Hades
Hades
GyaradosTrainer
Hades
Level 53
God Stats
1W - 2L
1,306 SR
Queue Stats
12W - 12L
1,467 Elo+
Party 2
Danzaburou
Danzaburou
Jaytoofay
Danzaburou
Level 151
God Stats
2W - 7L
1,285 SR
Queue Stats
138W - 124L
1,571 Elo+
Party 2
Chaac
Chaac
YeetTheSimps
Chaac
Level 153
God Stats
0W - 1L
1,279 SR
Queue Stats
22W - 26L
1,445 Elo+
Party 2
Team Averages
Level 132
1,430 SR
1,513 Elo+

VS

Team Averages
Level 158
1,582 SR
1,678 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Donco2
Serqet
Level 146
God Stats
6W - 2L
1,321 SR
Queue Stats
39W - 25L
1,816 Elo+
Party 1
Ao Kuang
Ao Kuang
Dаred
Ao Kuang
Level 231
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,763 Elo+
Party 1
Bacchus
Bacchus
Heypeterman14
Bacchus
Level 160
God Stats
2W - 0L
1,714 SR
Queue Stats
107W - 105L
1,706 Elo+
Solo
Bakasura
Bakasura
qabalah777
Bakasura
Level 147
God Stats
17W - 7L
1,874 SR
Queue Stats
340W - 321L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FeelGoodCEO
Nemesis
12
1 / 0 / 3
6,177
562
7,854
9,531
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 4
5,667
515
4,290
10,075
7,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 1
5,387
490
1,626
6,660
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Jaytoofay
Danzaburou
11
2 / 1 / 1
6,525
593
5,896
5,801
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 0
6,254
569
3,562
9,649
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 1 / 0
6,740
613
4,102
3,316
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Donco2
Serqet
13
1 / 0 / 2
6,839
622
6,503
8,234
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Dаred
Ao Kuang
12
2 / 0 / 1
6,901
627
9,303
13,093
11,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
10
1 / 2 / 2
6,265
570
5,194
10,363
8,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
qabalah777
Bakasura
13
1 / 2 / 1
7,136
649
3,622
10,117
5,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
5
Kills
6
6
Deaths
5
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
0
1
W
Serqet
Donco2
Serqet
1
0
2
2
W
Ao Kuang
Dаred
Ao Kuang
2
0
1
2.5
L
Nemesis
FeelGoodCEO
Nemesis
1
0
3
2.5
L
1
2
4
1.5
L
0
1
1
0.5
W
Bacchus
1
2
2
1
L
Danzaburou
Jaytoofay
Danzaburou
2
1
1
2.5
L
1
2
0
0.5
W
Bakasura
qabalah777
Bakasura
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,228
Damage
28,724
41,716
Taken
45,123
20,816
Mitigated
30,244
14,259
Healing
20,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,102
385
0
771
3,316
1,384
205
1,479
1,837
49,969
4,618
W
Serqet
Donco2
Serqet
6,503
665
0
5,381
8,234
3,489
0
756
7,478
0
54,934
W
Ao Kuang
Dаred
Ao Kuang
9,303
1,206
0
6,408
13,093
11,091
0
365
12,728
47,974
4,467
L
Nemesis
FeelGoodCEO
Nemesis
7,854
3,775
0
2,269
9,531
4,267
0
3,650
5,881
0
59,906
L
4,290
1,505
0
3,161
10,075
7,004
0
3,938
5,943
18,409
0
L
1,626
204
0
2,772
6,660
2,752
0
3,321
3,339
30,672
0
W
Bacchus
5,194
617
0
2,237
10,363
8,979
0
1,508
8,855
20,279
0
L
Danzaburou
Jaytoofay
Danzaburou
5,896
2,372
0
3,223
5,801
2,225
0
2,161
3,459
0
52,151
L
3,562
632
0
2,834
9,649
4,568
360
5,464
3,905
0
39,361
W
Bakasura
qabalah777
Bakasura
3,622
1,968
0
5,931
10,117
5,301
1,091
1,808
8,309
0
49,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,010
Gold Earned
33,881
352
Minions Killed
379
0
Camps Cleared
0
1,229,904
Distance Traveled
1,221,024
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,740
613
84
8
0
202,027
0
W
Serqet
6,839
622
89
8
0
295,929
0
W
Ao Kuang
6,901
627
70
6
0
217,183
0
L
Nemesis
6,177
562
91
8
0
296,234
2
L
Athena
5,667
515
20
2
0
261,144
4
L
Hades
5,387
490
65
6
0
226,374
1
W
Bacchus
6,265
570
16
1
0
254,388
5
L
Danzaburou
6,525
593
100
9
0
206,362
1
L
Chaac
6,254
569
76
7
0
239,790
3
W
Bakasura
7,136
649
120
11
0
251,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role