Player Matchup

Lancelot
Lancelot
HawkCrossX
Lancelot
Level 121
God Stats
22W - 13L
1,600 SR
Queue Stats
258W - 255L
1,476 Elo+
Solo
Anhur
Anhur
Piggypowned
Anhur
Level 133
God Stats
6W - 8L
1,734 SR
Queue Stats
335W - 308L
1,595 Elo+
Party 2
Olorun
Olorun
PitPitLoiseau
Olorun
Level 123
God Stats
7W - 3L
1,896 SR
Queue Stats
24W - 19L
1,610 Elo+
Solo
Thor
Thor
TheTnerbinator
Thor
Level 115
God Stats
1W - 5L
1,282 SR
Queue Stats
24W - 42L
1,471 Elo+
Party 2
Nut
Nut
bakonator5000
Nut
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 85L
1,530 Elo+
Party 2
Team Averages
Level 125
1,602 SR
1,537 Elo+

VS

Team Averages
Level 119
1,583 SR
1,461 Elo+
Agni
Agni
Banana115
Agni
Level 29
God Stats
1W - 0L
1,779 SR
Queue Stats
3W - 4L
1,369 Elo+
Party 1
Gilgamesh
Gilgamesh
Bezzaa
Gilgamesh
Level 145
God Stats
8W - 3L
1,659 SR
Queue Stats
25W - 25L
1,452 Elo+
Party 1
Sylvanus
Sylvanus
Kertins
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
KhanFu
Ne Zha
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,492 Elo+
Party 1
Nut
Nut
MouseKeeper12
Nut
Level 147
God Stats
23W - 20L
1,480 SR
Queue Stats
191W - 175L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HawkCrossX
Lancelot
14
5 / 3 / 2
7,943
530
9,728
14,264
6,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 2
7,210
481
6,503
11,558
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 2
9,327
622
8,712
9,007
3,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 1
6,982
465
6,970
14,908
11,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

12
1 / 2 / 3
7,283
486
7,293
10,089
3,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
1 / 3 / 0
7,198
480
3,759
8,476
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Bezzaa
Gilgamesh
14
5 / 0 / 6
8,998
600
11,820
17,071
16,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
Kertins
Sylvanus
12
2 / 1 / 4
7,974
532
4,367
10,765
7,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ne Zha
KhanFu
Ne Zha
12
4 / 6 / 3
7,548
503
7,102
13,657
5,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 3 / 6
8,312
554
12,778
13,322
5,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
12
Kills
15
15
Deaths
13
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Agni
1
3
0
0.33
W
Gilgamesh
Bezzaa
Gilgamesh
5
0
6
8
L
Lancelot
HawkCrossX
Lancelot
5
3
2
2
W
Sylvanus
Kertins
Sylvanus
2
1
4
4
W
Ne Zha
KhanFu
Ne Zha
4
6
3
0.92
W
3
3
6
2
L
1
4
2
0.5
L
3
2
2
2
L
2
4
1
0.63
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,206
Damage
39,826
59,826
Taken
63,291
29,731
Mitigated
37,555
20,785
Healing
14,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
3,759
316
0
506
8,476
3,184
0
3,057
5,419
45,461
0
W
Gilgamesh
Bezzaa
Gilgamesh
11,820
3,669
0
2,317
17,071
16,288
0
2,155
14,256
0
50,968
L
Lancelot
HawkCrossX
Lancelot
9,728
1,359
0
6,985
14,264
6,608
0
1,977
12,048
0
61,698
W
Sylvanus
Kertins
Sylvanus
4,367
1,522
2,466
2,964
10,765
7,352
0
782
9,889
18,190
4,425
W
Ne Zha
KhanFu
Ne Zha
7,102
2,573
0
1,772
13,657
5,674
0
1,234
12,294
0
46,129
W
12,778
8,681
0
4,658
13,322
5,057
1,693
1,656
11,621
0
70,470
L
6,503
2,660
0
3,077
11,558
4,223
0
1,637
9,827
0
56,392
L
8,712
3,865
0
3,931
9,007
3,825
769
1,914
6,994
76,151
1,304
L
6,970
613
0
3,058
14,908
11,594
20
657
13,470
0
43,210
L
7,293
4,441
0
3,734
10,089
3,481
324
1,789
8,158
0
43,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,745
Gold Earned
40,030
466
Minions Killed
353
0
Camps Cleared
0
1,361,227
Distance Traveled
1,347,335
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,198
480
85
6
0
280,091
0
W
Gilgamesh
8,998
600
76
5
0
284,052
0
L
Lancelot
7,943
530
92
6
0
342,590
0
W
Sylvanus
7,974
532
28
2
0
272,420
1
W
Ne Zha
7,548
503
68
5
0
256,087
0
W
Nut
8,312
554
96
6
0
254,685
0
L
Anhur
7,210
481
88
6
0
245,173
0
L
Olorun
9,327
622
148
10
0
259,876
2
L
Thor
6,982
465
67
4
0
248,575
2
L
Nut
7,283
486
71
5
0
265,013
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role