Player Matchup

Medusa
Medusa
Silver IV
Deckpool
Medusa
Silver IV
Level 142
God Stats
1W - 2L
1,755 SR
Queue Stats
19W - 19L
1,279 MMR
Party 1
Tyr
Tyr
Silver IV
DolexGripa
Tyr
Silver IV
Level 157
God Stats
10W - 6L
1,536 SR
Queue Stats
18W - 15L
1,336 MMR
Party 1
Ah Puch
Ah Puch
Silver I
misterchyme
Ah Puch
Silver I
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 135L
1,138 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 145
1,597 SR
1,251 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,385 SR
964 MMR
Baron Samedi
Baron Samedi
Silver V
KingDell904
Baron Samedi
Silver V
Level 119
God Stats
9W - 22L
1,353 SR
Queue Stats
89W - 127L
696 MMR
Party 2
Vamana
Vamana
Gold V
Munch2thamax
Vamana
Gold V
Level 148
God Stats
1W - 2L
1,353 SR
Queue Stats
141W - 160L
1,265 MMR
Party 2
Hou Yi
Hou Yi
Silver III
iDeuceX
Hou Yi
Silver III
Level 129
God Stats
0W - 1L
1,448 SR
Queue Stats
144W - 195L
932 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Deckpool
Medusa
17
2 / 0 / 4
10,543
753
10,343
8,095
3,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

17
3 / 0 / 6
10,356
740
12,497
16,558
15,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ah Puch
misterchyme
Ah Puch
16
4 / 1 / 3
10,140
724
14,800
5,858
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
CharonAchillesBake KujiraBastetThoth

VS

Bans
HeraPersephoneDiscordiaBaba YagaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KingDell904
Baron Samedi
13
0 / 5 / 0
8,611
615
4,851
11,487
7,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
15
1 / 3 / 0
8,905
636
9,102
19,096
19,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
iDeuceX
Hou Yi
15
0 / 1 / 1
8,854
632
5,586
12,860
5,885
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
9
Kills
1
1
Deaths
9
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
Deckpool
Medusa
2
0
4
4
W
3
0
6
6
L
Baron Samedi
KingDell904
Baron Samedi
0
5
0
0
L
Vamana
1
3
0
0.33
L
Hou Yi
iDeuceX
Hou Yi
0
1
1
0.5
W
Ah Puch
misterchyme
Ah Puch
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,640
Damage
19,539
30,511
Taken
43,443
22,034
Mitigated
32,948
8,717
Healing
8,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Deckpool
Medusa
10,343
3,137
0
2,682
8,095
3,680
948
1,912
6,094
28
67,254
W
12,497
802
0
4,692
16,558
15,860
107
1,753
13,951
684
46,191
L
Baron Samedi
KingDell904
Baron Samedi
4,851
294
1,075
579
11,487
7,222
0
3,065
8,348
40,492
0
L
Vamana
9,102
2,776
0
4,415
19,096
19,841
0
5,601
13,270
0
30,774
L
Hou Yi
iDeuceX
Hou Yi
5,586
2,240
0
1,962
12,860
5,885
0
6,601
6,111
0
26,823
W
Ah Puch
misterchyme
Ah Puch
14,800
128
0
1,343
5,858
2,494
138
1,281
4,482
31,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,039
Gold Earned
26,370
222
Minions Killed
177
0
Camps Cleared
0
882,978
Distance Traveled
811,557
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,543
753
119
9
0
269,910
0
W
Tyr
10,356
740
59
4
0
329,842
0
L
Baron Samedi
8,611
615
83
6
0
224,053
0
L
Vamana
8,905
636
48
3
0
298,738
2
L
Hou Yi
8,854
632
46
3
0
288,766
6
W
Ah Puch
10,140
724
44
3
0
283,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role