Player Matchup

Skadi
Skadi
AdioHeart
Skadi
Level 85
God Stats
9W - 7L
1,636 SR
Queue Stats
54W - 56L
1,485 Elo+
Party 1
Achilles
Achilles
DanielsonManlet
Achilles
Level 29
God Stats
5W - 11L
1,378 SR
Queue Stats
36W - 49L
1,493 Elo+
Party 1
He Bo
He Bo
Friskymicrobe77
He Bo
Level 143
God Stats
4W - 5L
1,769 SR
Queue Stats
150W - 135L
1,567 Elo+
Party 1
Baron Samedi
Baron Samedi
KelpyGod
Baron Samedi
Level 129
God Stats
7W - 1L
1,827 SR
Queue Stats
217W - 205L
1,537 Elo+
Party 1
Athena
Athena
mrmoneybags9496
Athena
Level 103
God Stats
17W - 6L
1,689 SR
Queue Stats
91W - 86L
1,529 Elo+
Party 1
Team Averages
Level 98
1,660 SR
1,522 Elo+

VS

Team Averages
Level 112
1,394 SR
1,570 Elo+
Nut
Nut
 
Nut
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
GweeenTea
Pele
Level 142
God Stats
0W - 3L
1,265 SR
Queue Stats
177W - 132L
1,615 Elo+
Solo
Ganesha
Ganesha
KingMocaLoca
Ganesha
Level 133
God Stats
4W - 4L
1,692 SR
Queue Stats
5W - 8L
1,628 Elo+
Solo
Janus
Janus
Mage171
Janus
Level 105
God Stats
1W - 7L
1,228 SR
Queue Stats
190W - 189L
1,556 Elo+
Party 2
Surtr
Surtr
xMagiikBullet
Surtr
Level 24
God Stats
5W - 13L
1,285 SR
Queue Stats
92W - 94L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AdioHeart
Skadi
11
0 / 1 / 1
6,320
575
3,916
5,616
1,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
9
1 / 4 / 0
5,709
519
3,992
10,773
6,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 3
6,272
570
3,777
6,580
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
KelpyGod
Baron Samedi
12
2 / 0 / 2
6,558
596
3,327
3,135
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 0 / 0
6,391
581
3,003
5,981
4,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
4
0 / 0 / 0
3,986
362
332
2,560
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Pele
13
3 / 0 / 0
6,768
615
3,533
7,768
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ganesha
KingMocaLoca
Ganesha
9
0 / 1 / 3
5,629
512
1,953
6,998
4,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Mage171
Janus
12
1 / 3 / 0
6,291
572
3,823
6,479
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 2
6,675
607
7,109
8,512
5,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
6
6
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
0
0
0
W
Skadi
AdioHeart
Skadi
0
1
1
0.5
W
Achilles
1
4
0
0.25
W
1
1
3
2.5
L
Pele
3
0
0
3
W
Baron Samedi
KelpyGod
Baron Samedi
2
0
2
3
L
Ganesha
KingMocaLoca
Ganesha
0
1
3
1.5
L
Janus
Mage171
Janus
1
3
0
0.33
W
2
0
0
2
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,015
Damage
16,750
32,085
Taken
32,317
15,992
Mitigated
16,199
10,823
Healing
11,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
332
174
0
1,007
2,560
735
0
907
1,653
0
9,586
W
Skadi
AdioHeart
Skadi
3,916
879
0
840
5,616
1,938
531
1,213
4,381
0
52,921
W
Achilles
3,992
259
0
2,458
10,773
6,214
0
1,095
8,994
0
29,557
W
3,777
288
0
3,919
6,580
1,919
442
901
5,620
59,218
1,125
L
Pele
3,533
791
0
4,684
7,768
2,990
0
1,997
5,696
0
53,008
W
Baron Samedi
KelpyGod
Baron Samedi
3,327
340
445
1,378
3,135
1,502
430
465
2,631
41,305
0
L
Ganesha
KingMocaLoca
Ganesha
1,953
0
326
2,008
6,998
4,333
0
2,238
4,734
17,305
0
L
Janus
Mage171
Janus
3,823
320
0
943
6,479
2,655
0
3,604
2,763
43,553
744
W
3,003
1,264
0
1,783
5,981
4,419
0
1,990
3,880
21,861
1,361
L
7,109
1,923
0
2,451
8,512
5,486
0
770
7,090
671
35,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,250
Gold Earned
29,349
356
Minions Killed
305
0
Camps Cleared
0
1,176,020
Distance Traveled
998,347
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
3,986
362
16
1
0
76,496
0
W
Skadi
6,320
575
94
9
0
221,744
3
W
Achilles
5,709
519
55
5
0
218,976
4
W
He Bo
6,272
570
91
8
0
255,245
0
L
Pele
6,768
615
119
11
0
258,833
2
W
Baron Samedi
6,558
596
79
7
0
224,928
0
L
Ganesha
5,629
512
19
2
0
232,143
4
L
Janus
6,291
572
93
8
0
211,244
0
W
Athena
6,391
581
37
3
0
255,127
3
L
Surtr
6,675
607
58
5
0
219,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role