Player Matchup

Bastet
Bastet
MadMaxRox
Bastet
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 138L
1,438 Elo+
Party 2
Ra
Ra
Peeders
Ra
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 26L
1,383 Elo+
Party 2
Achilles
Achilles
jamezzwood
Achilles
Level 105
God Stats
6W - 12L
1,402 SR
Queue Stats
39W - 77L
1,468 Elo+
Party 2
Ullr
Ullr
re1nn
Ullr
Level 134
God Stats
2W - 7L
1,133 SR
Queue Stats
74W - 130L
1,421 Elo+
Party 2
Yemoja
Yemoja
revilokid
Yemoja
Level 107
God Stats
3W - 4L
1,500 SR
Queue Stats
73W - 131L
1,359 Elo+
Party 2
Team Averages
Level 105
1,407 SR
1,414 Elo+

VS

Team Averages
Level 71
1,493 SR
1,467 Elo+
Da Ji
Da Ji
 
Da Ji
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
iAVEK
Izanami
Level 35
God Stats
16W - 16L
1,467 SR
Queue Stats
94W - 88L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MadMaxRox
Bastet
13
4 / 0 / 3
7,201
554
6,065
9,676
3,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

16
5 / 1 / 2
9,040
695
8,745
7,123
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
jamezzwood
Achilles
13
1 / 2 / 2
7,668
590
6,572
11,222
8,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
re1nn
Ullr
14
3 / 0 / 1
8,472
652
7,773
5,620
2,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
revilokid
Yemoja
13
1 / 0 / 8
6,929
533
3,019
4,480
2,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 3 / 0
6,380
491
3,768
12,289
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nu Wa
 
Nu Wa
10
1 / 1 / 1
6,182
476
1,830
4,299
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
 
Zhong Kui
10
0 / 4 / 1
5,963
459
7,273
11,400
6,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
 
Athena
9
0 / 3 / 0
5,568
428
2,766
10,631
8,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
iAVEK
Izanami
9
0 / 3 / 0
5,417
417
1,545
8,959
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
3
3
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
0
0.67
L
Nu Wa
 
Nu Wa
1
1
1
1.5
L
Zhong Kui
 
Zhong Kui
0
4
1
0.13
L
Athena
 
Athena
0
3
0
0
W
Bastet
MadMaxRox
Bastet
4
0
3
5.5
W
5
1
2
6
L
Izanami
iAVEK
Izanami
0
3
0
0
W
Achilles
jamezzwood
Achilles
1
2
2
1
W
Ullr
re1nn
Ullr
3
0
1
3.5
W
Yemoja
revilokid
Yemoja
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,174
Damage
17,182
38,121
Taken
47,578
21,385
Mitigated
24,278
15,434
Healing
7,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,768
867
0
821
12,289
5,379
0
3,669
8,456
0
46,988
L
Nu Wa
 
Nu Wa
1,830
787
0
640
4,299
1,432
0
1,977
2,228
38,138
677
L
Zhong Kui
 
Zhong Kui
7,273
493
0
4,084
11,400
6,179
0
2,780
7,824
29,953
1,457
L
Athena
 
Athena
2,766
839
0
496
10,631
8,636
0
2,143
8,250
22,073
0
W
Bastet
MadMaxRox
Bastet
6,065
1,893
0
6,142
9,676
3,837
0
1,257
8,379
0
58,092
W
8,745
761
771
2,897
7,123
3,513
488
2,399
4,662
96,503
2,804
L
Izanami
iAVEK
Izanami
1,545
1,456
0
978
8,959
2,652
0
443
8,373
0
29,557
W
Achilles
jamezzwood
Achilles
6,572
886
0
3,028
11,222
8,901
171
4,609
6,259
0
55,414
W
Ullr
re1nn
Ullr
7,773
3,819
0
1,084
5,620
2,538
2,465
1,758
3,862
0
78,566
W
Yemoja
revilokid
Yemoja
3,019
797
604
908
4,480
2,596
176
938
3,529
23,480
3,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,310
Gold Earned
29,510
500
Minions Killed
309
0
Camps Cleared
0
1,355,651
Distance Traveled
1,141,709
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,380
491
79
6
0
277,898
0
L
Nu Wa
6,182
476
76
6
0
143,314
0
L
Zhong Kui
5,963
459
62
5
0
217,286
0
L
Athena
5,568
428
41
3
0
278,514
0
W
Bastet
7,201
554
83
6
0
304,887
2
W
Ra
9,040
695
166
13
0
292,601
0
L
Izanami
5,417
417
51
4
0
224,697
1
W
Achilles
7,668
590
85
7
0
255,106
0
W
Ullr
8,472
652
127
10
0
246,629
0
W
Yemoja
6,929
533
39
3
0
256,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role