Player Matchup

Nox
Nox
 
Nox
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
DMT Psych0naut
Persephone
Level 277
God Stats
3W - 3L
1,500 SR
Queue Stats
332W - 347L
1,481 Elo+
Solo
Chiron
Chiron
Darthdonnie2047
Chiron
Level 125
God Stats
5W - 3L
1,576 SR
Queue Stats
139W - 148L
1,482 Elo+
Party 1
Hel
Hel
RustyThumbs44
Hel
Level 122
God Stats
0W - 2L
1,291 SR
Queue Stats
128W - 121L
1,512 Elo+
Party 1
Xbalanque
Xbalanque
Sleep_Walker_09
Xbalanque
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 190L
1,335 Elo+
Solo
Team Averages
Level 168
1,473 SR
1,462 Elo+

VS

Team Averages
Level 127
1,521 SR
1,449 Elo+
Fenrir
Fenrir
DrgnSinWrath
Fenrir
Level 142
God Stats
1W - 1L
1,292 SR
Queue Stats
44W - 39L
1,475 Elo+
Party 3
Danzaburou
Danzaburou
Fostja
Danzaburou
Level 121
God Stats
5W - 5L
1,709 SR
Queue Stats
237W - 245L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
FoxSiinGreed
Cthulhu
Level 118
God Stats
5W - 0L
1,808 SR
Queue Stats
34W - 31L
1,477 Elo+
Party 3
Lancelot
Lancelot
GrizzlySinSL0TH
Lancelot
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,414 Elo+
Party 3
Yemoja
Yemoja
UNR3AL CHA0S
Yemoja
Level 137
God Stats
2W - 1L
1,294 SR
Queue Stats
150W - 155L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
0 / 2 / 6
7,335
611
3,167
8,432
3,852
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
DMT Psych0naut
Persephone
15
3 / 3 / 3
8,588
716
8,777
10,342
4,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 2
8,506
709
13,657
11,125
5,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 1 / 5
7,715
643
6,978
8,326
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Xbalanque
Sleep_Walker_09
Xbalanque
13
1 / 4 / 3
7,618
635
7,887
13,106
5,989
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 2 / 13
8,977
748
10,348
14,540
16,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Fostja
Danzaburou
17
5 / 0 / 10
10,200
850
15,149
9,936
5,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
FoxSiinGreed
Cthulhu
17
8 / 1 / 7
10,461
872
15,634
13,479
14,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
13
1 / 5 / 5
8,613
718
4,888
9,261
4,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
14
0 / 1 / 9
8,962
747
2,056
12,797
9,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
8
Kills
15
14
Deaths
9
19
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
2
6
1.5
L
Persephone
DMT Psych0naut
Persephone
3
3
3
1.5
L
3
4
2
1
W
Fenrir
1
2
13
3.75
W
Danzaburou
Fostja
Danzaburou
5
0
10
10
W
Cthulhu
FoxSiinGreed
Cthulhu
8
1
7
11.5
W
Lancelot
1
5
5
0.7
L
1
1
5
3.5
L
Xbalanque
Sleep_Walker_09
Xbalanque
1
4
3
0.63
W
Yemoja
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,466
Damage
48,075
51,331
Taken
60,013
23,825
Mitigated
50,558
23,932
Healing
29,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,167
520
356
2,115
8,432
3,852
0
3,406
4,851
5,880
0
L
Persephone
DMT Psych0naut
Persephone
8,777
385
167
1,304
10,342
4,573
0
3,285
6,878
22,084
0
L
13,657
5,559
600
1,039
11,125
5,210
0
2,464
8,384
0
26,000
W
Fenrir
10,348
736
2,778
4,262
14,540
16,882
1,038
2,705
11,835
0
14,830
W
Danzaburou
Fostja
Danzaburou
15,149
1,105
2,174
2,466
9,936
5,583
2,427
3,786
6,150
0
31,254
W
Cthulhu
FoxSiinGreed
Cthulhu
15,634
276
2,643
2,657
13,479
14,050
858
4,807
8,672
32,134
1,289
W
Lancelot
4,888
1,349
0
242
9,261
4,262
2,105
3,751
5,510
0
13,615
L
6,978
231
11,928
5,737
8,326
4,201
0
3,167
5,021
12,553
585
L
Xbalanque
Sleep_Walker_09
Xbalanque
7,887
4,557
189
497
13,106
5,989
0
3,533
9,098
0
20,931
W
Yemoja
2,056
732
8,269
4,245
12,797
9,781
628
3,460
9,337
9,296
297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,762
Gold Earned
47,213
114
Minions Killed
141
0
Camps Cleared
0
1,054,029
Distance Traveled
1,086,362
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,335
611
12
1
0
222,390
0
L
Persephone
8,588
716
28
2
0
215,026
0
L
Chiron
8,506
709
28
2
0
192,730
0
W
Fenrir
8,977
748
13
1
0
243,313
0
W
Danzaburou
10,200
850
52
4
0
259,039
0
W
Cthulhu
10,461
872
37
3
0
199,628
0
W
Lancelot
8,613
718
18
2
0
179,499
0
L
Hel
7,715
643
15
1
0
233,669
0
L
Xbalanque
7,618
635
31
3
0
190,214
0
W
Yemoja
8,962
747
21
2
0
204,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role