Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Peeping_Tom05
Discordia
Level 61
God Stats
25W - 10L
1,653 SR
Queue Stats
115W - 111L
1,427 Elo+
Party 1
Maui
Maui
Remus_Ash
Maui
Level 47
God Stats
1W - 1L
1,272 SR
Queue Stats
70W - 64L
1,479 Elo+
Party 1
Team Averages
Level 59
1,475 SR
1,468 Elo+

VS

Team Averages
Level 54
1,276 SR
1,315 Elo+
Kukulkan
Kukulkan
BnKxBuckzz
Kukulkan
Level 49
God Stats
5W - 12L
1,103 SR
Queue Stats
481W - 511L
1,309 Elo+
Party 2
Set
Set
BnKxMJ
Set
Level 50
God Stats
13W - 26L
1,139 SR
Queue Stats
421W - 444L
1,311 Elo+
Party 2
Cerberus
Cerberus
skatankillz
Cerberus
Level 64
God Stats
3W - 3L
1,586 SR
Queue Stats
6W - 15L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
10 / 0 / 4
10,485
953
10,879
6,514
3,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Discordia
Peeping_Tom05
Discordia
14
2 / 0 / 7
8,734
794
7,500
6,342
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Maui
14
2 / 1 / 11
8,646
786
5,235
9,847
9,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BnKxBuckzz
Kukulkan
13
0 / 3 / 1
7,232
657
8,242
7,753
2,982
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Set
BnKxMJ
Set
11
1 / 6 / 0
6,805
619
4,327
10,475
4,797
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cerberus
skatankillz
Cerberus
9
0 / 5 / 1
6,474
589
1,454
10,763
4,521

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
14
Kills
1
1
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
10
0
4
12
L
Kukulkan
BnKxBuckzz
Kukulkan
0
3
1
0.17
L
Set
BnKxMJ
Set
1
6
0
0.17
W
Discordia
Peeping_Tom05
Discordia
2
0
7
5.5
W
Maui
2
1
11
7.5
L
Cerberus
skatankillz
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,614
Damage
14,023
22,703
Taken
28,991
16,720
Mitigated
12,300
7,394
Healing
1,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,879
3,573
0
2,899
6,514
3,840
766
2,207
4,307
0
64,452
L
Kukulkan
BnKxBuckzz
Kukulkan
8,242
423
0
0
7,753
2,982
0
3,534
3,795
33,386
1,200
L
Set
BnKxMJ
Set
4,327
2,312
0
138
10,475
4,797
0
2,936
6,783
0
13,762
W
Discordia
Peeping_Tom05
Discordia
7,500
603
0
2,731
6,342
3,664
1,327
3,843
2,499
26,504
699
W
Maui
5,235
1,319
0
1,764
9,847
9,216
415
3,248
6,599
15,214
2,560
L
Cerberus
skatankillz
Cerberus
1,454
41
0
1,453
10,763
4,521
0
5,079
5,198
8,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,865
Gold Earned
20,511
167
Minions Killed
107
0
Camps Cleared
0
662,473
Distance Traveled
551,257
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,485
953
87
8
0
232,168
0
L
Kukulkan
7,232
657
66
6
0
207,023
0
L
Set
6,805
619
20
2
0
171,470
0
W
Discordia
8,734
794
58
5
0
214,775
0
W
Maui
8,646
786
22
2
0
215,530
0
L
Cerberus
6,474
589
21
2
0
172,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role