Player Matchup

Fenrir
Fenrir
MikeyBalla5
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,540 Elo+
Party 1
Raijin
Raijin
Razor2442
Raijin
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 50L
1,478 Elo+
Party 1
Sobek
Sobek
SageHerb
Sobek
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,573 Elo+
Party 1
Jing Wei
Jing Wei
Zyrccaa
Jing Wei
Level 170
God Stats
2W - 3L
1,420 SR
Queue Stats
149W - 148L
1,561 Elo+
Solo
Geb
Geb
imBadatAllgamez
Geb
Level 100
God Stats
4W - 6L
1,500 SR
Queue Stats
383W - 404L
1,513 Elo+
Solo
Team Averages
Level 79
1,484 SR
1,533 Elo+

VS

Team Averages
Level 104
1,622 SR
1,502 Elo+
Martichoras
Martichoras
 
Martichoras
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Jorgesan1128
Scylla
Level 101
God Stats
1W - 7L
1,647 SR
Queue Stats
27W - 58L
1,306 Elo+
Solo
Khepri
Khepri
LeftWardWater
Khepri
Level 128
God Stats
5W - 0L
1,715 SR
Queue Stats
141W - 118L
1,592 Elo+
Solo
King Arthur
King Arthur
Sunakku56
King Arthur
Level 71
God Stats
3W - 1L
1,747 SR
Queue Stats
34W - 26L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 8 / 4
7,277
560
4,426
13,973
10,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Razor2442
Raijin
15
2 / 3 / 4
8,781
675
8,617
7,856
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
SageHerb
Sobek
15
0 / 6 / 6
8,051
619
7,419
21,696
22,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
Zyrccaa
Jing Wei
16
1 / 5 / 6
8,584
660
15,041
15,083
8,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 5 / 3
9,459
728
14,845
17,202
20,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
17
6 / 1 / 15
10,120
778
24,603
11,862
7,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
 
Merlin
17
4 / 0 / 18
10,013
770
13,291
7,337
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
14
7 / 3 / 14
9,818
755
9,374
8,093
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 2 / 13
9,965
767
8,538
12,959
19,534
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
Sunakku56
King Arthur
18
5 / 2 / 17
9,896
761
10,512
20,769
24,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
103
8
Kills
26
27
Deaths
8
23
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
6
1
15
13.5
W
Merlin
 
Merlin
4
0
18
13
W
Scylla
7
3
14
4.67
W
4
2
13
5.25
L
Fenrir
0
8
4
0.25
L
Raijin
Razor2442
Raijin
2
3
4
1.33
L
Sobek
SageHerb
Sobek
0
6
6
0.5
W
King Arthur
Sunakku56
King Arthur
5
2
17
6.75
L
Jing Wei
Zyrccaa
Jing Wei
1
5
6
0.8
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,348
Damage
66,318
75,810
Taken
61,020
65,788
Mitigated
60,637
21,802
Healing
28,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
24,603
8,370
1,923
4,844
11,862
7,867
748
6,538
5,178
0
46,862
W
Merlin
 
Merlin
13,291
249
452
1,868
7,337
4,569
346
4,736
2,505
29,195
0
W
Scylla
9,374
432
2,033
1,421
8,093
4,202
725
5,182
2,773
13,651
741
W
8,538
980
2,719
1,773
12,959
19,534
29
4,822
7,973
13,692
1,432
L
Fenrir
4,426
140
533
1,454
13,973
10,624
117
4,065
9,651
0
8,696
L
Raijin
Razor2442
Raijin
8,617
786
889
2,102
7,856
3,507
282
3,498
4,224
16,065
0
L
Sobek
SageHerb
Sobek
7,419
87
1,566
6,381
21,696
22,860
0
7,802
13,516
15,096
0
W
King Arthur
Sunakku56
King Arthur
10,512
1,065
2,473
8,589
20,769
24,465
31
7,465
13,005
0
15,460
L
Jing Wei
Zyrccaa
Jing Wei
15,041
12,087
574
4,338
15,083
8,175
0
7,080
7,803
0
34,202
L
14,845
682
1,732
2,233
17,202
20,622
31
6,379
10,597
24,321
2,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,152
Gold Earned
49,812
126
Minions Killed
139
0
Camps Cleared
0
991,917
Distance Traveled
1,272,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
10,120
778
41
3
0
233,324
0
W
Merlin
10,013
770
45
3
0
273,267
0
W
Scylla
9,818
755
25
2
0
226,621
0
W
Khepri
9,965
767
18
1
0
245,375
0
L
Fenrir
7,277
560
9
1
0
196,330
0
L
Raijin
8,781
675
23
2
0
158,221
0
L
Sobek
8,051
619
12
1
0
249,647
0
W
King Arthur
9,896
761
10
1
0
294,289
0
L
Jing Wei
8,584
660
56
4
0
177,444
0
L
Geb
9,459
728
26
2
0
210,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role