Player Matchup

Cu Chulainn
Cu Chulainn
Fr6sty06
Cu Chulainn
Level 18
God Stats
2W - 3L
1,189 SR
Queue Stats
9W - 9L
1,094 Elo+
Party 2
Kukulkan
Kukulkan
TheBaronsDue
Kukulkan
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 26L
1,244 Elo+
Party 2
Atlas
Atlas
Thishappenalot
Atlas
Level 51
God Stats
1W - 2L
1,135 SR
Queue Stats
1W - 3L
1,095 Elo+
Party 2
Hou Yi
Hou Yi
lilmamaa
Hou Yi
Level 46
God Stats
9W - 12L
1,707 SR
Queue Stats
199W - 203L
1,443 Elo+
Solo
Bacchus
Bacchus
xDDGx Moose
Bacchus
Level 101
God Stats
8W - 10L
1,317 SR
Queue Stats
46W - 51L
1,253 Elo+
Party 2
Team Averages
Level 68
1,370 SR
1,226 Elo+

VS

Team Averages
Level 48
1,602 SR
1,426 Elo+
Hou Yi
Hou Yi
Kallixto
Hou Yi
Level 57
God Stats
2W - 2L
1,797 SR
Queue Stats
29W - 18L
1,574 Elo+
Party 1
Set
Set
Mystiik Pharaon
Set
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,297 Elo+
Party 3
Odin
Odin
TheMrRay06
Odin
Level 76
God Stats
75W - 23L
1,577 SR
Queue Stats
200W - 111L
1,505 Elo+
Party 3
Scylla
Scylla
aplomadoh
Scylla
Level 18
God Stats
1W - 3L
1,280 SR
Queue Stats
4W - 7L
1,305 Elo+
Party 1
Ymir
Ymir
avekei
Ymir
Level 43
God Stats
10W - 4L
1,856 SR
Queue Stats
19W - 20L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fr6sty06
Cu Chulainn
15
3 / 0 / 13
9,541
1,193
9,412
7,712
9,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
TheBaronsDue
Kukulkan
15
6 / 2 / 3
9,289
1,161
10,810
7,374
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 0 / 12
9,644
1,206
5,069
8,647
10,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hou Yi
lilmamaa
Hou Yi
15
2 / 1 / 12
9,145
1,143
7,228
6,028
3,064
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
xDDGx Moose
Bacchus
15
2 / 1 / 10
9,894
1,237
7,410
11,892
15,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

327

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Kallixto
Hou Yi
15
2 / 1 / 1
9,354
1,169
9,456
6,537
3,052
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 8 / 1
7,840
980
4,984
14,207
8,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 4 / 3
8,691
1,086
13,199
11,589
11,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
aplomadoh
Scylla
13
1 / 1 / 1
8,556
1,070
8,612
5,238
2,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
avekei
Ymir
13
0 / 2 / 1
8,092
1,012
1,687
7,296
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
16
Kills
4
4
Deaths
16
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Fr6sty06
Cu Chulainn
3
0
13
9.5
L
Hou Yi
Kallixto
Hou Yi
2
1
1
2.5
L
0
8
1
0.06
W
Kukulkan
TheBaronsDue
Kukulkan
6
2
3
3.75
L
1
4
3
0.63
W
3
0
12
9
L
Scylla
aplomadoh
Scylla
1
1
1
1.5
L
Ymir
avekei
Ymir
0
2
1
0.25
W
Hou Yi
lilmamaa
Hou Yi
2
1
12
8
W
Bacchus
xDDGx Moose
Bacchus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,929
Damage
37,938
41,653
Taken
44,867
42,047
Mitigated
30,554
5,626
Healing
2,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Fr6sty06
Cu Chulainn
9,412
2,347
0
1,467
7,712
9,458
0
2,043
5,547
0
17,468
L
Hou Yi
Kallixto
Hou Yi
9,456
5,319
0
701
6,537
3,052
0
3,081
3,456
0
29,938
L
4,984
1,737
0
113
14,207
8,415
0
6,924
7,283
0
12,772
W
Kukulkan
TheBaronsDue
Kukulkan
10,810
1,031
0
74
7,374
3,916
0
1,453
5,686
33,870
0
L
13,199
890
0
710
11,589
11,331
0
6,414
5,175
0
18,850
W
5,069
1,463
0
1,729
8,647
10,115
0
2,360
6,028
16,812
453
L
Scylla
aplomadoh
Scylla
8,612
587
0
478
5,238
2,083
0
2,715
2,523
30,015
307
L
Ymir
avekei
Ymir
1,687
0
0
496
7,296
5,673
0
4,099
3,197
5,521
0
W
Hou Yi
lilmamaa
Hou Yi
7,228
3,803
0
470
6,028
3,064
0
820
4,986
0
14,755
W
Bacchus
xDDGx Moose
Bacchus
7,410
1,335
0
1,886
11,892
15,494
0
3,461
8,278
13,843
47

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,513
Gold Earned
42,533
139
Minions Killed
143
3
Camps Cleared
3
837,866
Distance Traveled
709,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,541
1,193
14
2
1
186,439
0
L
Hou Yi
9,354
1,169
50
6
1
158,879
0
L
Set
7,840
980
12
2
0
152,192
0
W
Kukulkan
9,289
1,161
63
8
1
148,720
0
L
Odin
8,691
1,086
19
2
2
173,707
0
W
Atlas
9,644
1,206
30
4
0
176,092
0
L
Scylla
8,556
1,070
57
7
0
140,669
0
L
Ymir
8,092
1,012
5
1
0
84,204
0
W
Hou Yi
9,145
1,143
17
2
1
160,201
0
W
Bacchus
9,894
1,237
15
2
0
166,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role