Player Matchup

Scylla
Scylla
Crusher1234028
Scylla
Level 20
God Stats
1W - 5L
1,385 SR
Queue Stats
12W - 19L
1,607 Elo+
Party 1
Medusa
Medusa
FemSouls
Medusa
Level 126
God Stats
10W - 3L
1,737 SR
Queue Stats
45W - 30L
1,616 Elo+
Solo
Serqet
Serqet
uZakk
Serqet
Level 159
God Stats
0W - 2L
1,055 SR
Queue Stats
12W - 20L
1,552 Elo+
Party 1
Team Averages
Level 102
1,392 SR
1,592 Elo+

VS

Team Averages
Level 125
1,441 SR
1,490 Elo+
Janus
Janus
 
Janus
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
InfamousCord602
Hercules
Level 66
God Stats
6W - 5L
1,497 SR
Queue Stats
130W - 129L
1,486 Elo+
Party 2
Mercury
Mercury
southpawglitcher
Mercury
Level 142
God Stats
1W - 0L
1,327 SR
Queue Stats
131W - 146L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,235
624
1,828
8,533
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
FemSouls
Medusa
12
2 / 3 / 2
7,246
725
10,673
12,554
5,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
uZakk
Serqet
12
2 / 3 / 1
7,397
740
3,854
7,491
3,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 2 / 3
8,503
850
7,706
7,271
2,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
13
6 / 1 / 4
8,328
833
8,993
8,510
7,994
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 1 / 4
7,157
716
5,092
6,203
2,568
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
11
11
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
3
2.75
L
0
5
2
0.2
L
Medusa
FemSouls
Medusa
2
3
2
1
W
Hercules
6
1
4
8
W
1
1
4
3
L
Serqet
uZakk
Serqet
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,355
Damage
21,791
28,578
Taken
21,984
12,546
Mitigated
13,485
3,602
Healing
3,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,706
265
155
1,104
7,271
2,923
282
409
6,812
42,751
1,574
L
1,828
112
0
400
8,533
3,100
0
2,733
5,800
9,173
0
L
Medusa
FemSouls
Medusa
10,673
4,162
0
2,082
12,554
5,554
0
2,395
10,159
0
34,993
W
Hercules
8,993
1,573
0
1,311
8,510
7,994
84
1,009
7,292
0
17,564
W
5,092
1,344
0
649
6,203
2,568
500
293
5,902
0
16,322
L
Serqet
uZakk
Serqet
3,854
915
0
1,120
7,491
3,892
0
2,071
5,420
0
15,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,878
Gold Earned
23,988
96
Minions Killed
127
0
Camps Cleared
0
554,190
Distance Traveled
624,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,503
850
79
8
0
191,557
0
L
Scylla
6,235
624
25
3
0
173,705
0
L
Medusa
7,246
725
46
5
0
173,983
0
W
Hercules
8,328
833
29
3
0
197,159
0
W
Mercury
7,157
716
19
2
0
235,771
0
L
Serqet
7,397
740
25
3
0
206,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role