Player Matchup

Awilix
Awilix
Bronze III
 
Awilix
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Lazeze2x
Kuzenbo
Gold IV
Level 152
God Stats
3W - 3L
1,686 SR
Queue Stats
62W - 73L
1,403 MMR
Party 3
Sun Wukong
Sun Wukong
Gold V
Mr_JJones-2
Sun Wukong
Gold V
Level 124
God Stats
4W - 1L
1,768 SR
Queue Stats
49W - 46L
1,474 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Bronze III
PerclessJoe
Ah Muzen Cab
Bronze III
Level 147
God Stats
1W - 1L
1,836 SR
Queue Stats
6W - 12L
1,500 MMR
Party 2
Chiron
Chiron
Bronze III
iiMiraclez
Chiron
Bronze III
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 21L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 133
1,658 SR
1,475 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,497 SR
1,474 MMR
Hun Batz
Hun Batz
Silver III
 
Hun Batz
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Bronze III
PLAGUE_P3P3
Charon
Bronze III
Level 83
God Stats
2W - 7L
1,624 SR
Queue Stats
29W - 42L
1,455 MMR
Solo
Hachiman
Hachiman
Gold III
Villlain
Hachiman
Gold III
Level 184
God Stats
6W - 8L
1,409 SR
Queue Stats
121W - 122L
1,434 MMR
Solo
Raijin
Raijin
Silver I
braxton203
Raijin
Silver I
Level 148
God Stats
1W - 0L
1,329 SR
Queue Stats
8W - 10L
1,470 MMR
Party 1
Cthulhu
Cthulhu
Silver I
dasilva-_
Cthulhu
Silver I
Level 148
God Stats
3W - 2L
1,624 SR
Queue Stats
8W - 10L
1,511 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
2 / 2 / 2
6,520
435
4,002
8,073
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Lazeze2x
Kuzenbo
12
2 / 1 / 3
7,181
479
5,224
12,332
14,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Mr_JJones-2
Sun Wukong
15
3 / 2 / 0
8,553
570
10,209
15,284
14,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
PerclessJoe
Ah Muzen Cab
13
1 / 2 / 2
7,693
513
7,187
8,989
3,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
iiMiraclez
Chiron
14
0 / 1 / 2
7,411
494
10,632
10,757
4,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
ArachneJanusAnhurZhong Kui

VS

Bans
ThanatosKukulkanThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 2 / 3
8,506
567
8,763
16,781
7,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
13
1 / 1 / 4
7,157
477
6,018
9,143
4,899
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Villlain
Hachiman
13
0 / 2 / 2
8,032
535
8,493
12,485
5,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
braxton203
Raijin
15
1 / 0 / 2
8,534
569
5,621
7,908
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
dasilva-_
Cthulhu
15
3 / 3 / 1
8,861
591
8,924
13,757
11,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
8
Kills
8
8
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
2
2
1.5
W
Hun Batz
 
Hun Batz
3
2
3
2.25
L
Kuzenbo
Lazeze2x
Kuzenbo
2
1
3
3.5
L
Sun Wukong
Mr_JJones-2
Sun Wukong
3
2
0
1.5
W
Charon
1
1
4
3
L
Ah Muzen Cab
PerclessJoe
Ah Muzen Cab
1
2
2
1
W
Hachiman
Villlain
Hachiman
0
2
2
0.5
W
Raijin
braxton203
Raijin
1
0
2
2
W
Cthulhu
dasilva-_
Cthulhu
3
3
1
1.17
L
Chiron
iiMiraclez
Chiron
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,254
Damage
37,819
55,435
Taken
60,074
40,511
Mitigated
32,033
16,312
Healing
22,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
4,002
1,913
0
1,597
8,073
3,472
0
1,490
6,544
0
40,567
W
Hun Batz
 
Hun Batz
8,763
2,949
0
8,492
16,781
7,241
0
2,202
14,423
0
85,191
L
Kuzenbo
Lazeze2x
Kuzenbo
5,224
1,258
0
2,854
12,332
14,738
0
3,076
9,256
30,695
2,930
L
Sun Wukong
Mr_JJones-2
Sun Wukong
10,209
2,696
0
7,185
15,284
14,021
0
7,584
6,560
0
72,213
W
Charon
6,018
1,110
0
3,105
9,143
4,899
259
842
8,301
38,554
124
L
Ah Muzen Cab
PerclessJoe
Ah Muzen Cab
7,187
3,009
0
777
8,989
3,775
0
3,911
5,027
0
65,964
W
Hachiman
Villlain
Hachiman
8,493
6,001
0
4,959
12,485
5,059
217
987
11,498
0
69,686
W
Raijin
braxton203
Raijin
5,621
504
0
1,932
7,908
2,949
0
918
6,990
68,715
1,522
W
Cthulhu
dasilva-_
Cthulhu
8,924
1,490
0
3,761
13,757
11,885
0
205
12,457
66,543
434
L
Chiron
iiMiraclez
Chiron
10,632
4,366
207
3,692
10,757
4,505
0
2,512
8,245
0
68,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,358
Gold Earned
41,090
465
Minions Killed
584
0
Camps Cleared
0
1,385,400
Distance Traveled
1,437,865
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,520
435
70
5
0
203,213
0
W
Hun Batz
8,506
567
127
8
0
344,972
4
L
Kuzenbo
7,181
479
44
3
0
296,778
3
L
Sun Wukong
8,553
570
130
9
0
289,920
2
W
Charon
7,157
477
57
4
0
300,429
0
L
Ah Muzen Cab
7,693
513
119
8
0
310,736
5
W
Hachiman
8,032
535
133
9
0
258,907
2
W
Raijin
8,534
569
151
10
0
292,047
4
W
Cthulhu
8,861
591
116
8
0
241,510
0
L
Chiron
7,411
494
102
7
0
284,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role