Player Matchup

Khepri
Khepri
AITAMA
Khepri
Level 147
God Stats
7W - 12L
1,637 SR
Queue Stats
345W - 349L
1,460 Elo+
Party 1
Charon
Charon
HaiderGonnaHate
Charon
Level 138
God Stats
3W - 1L
1,783 SR
Queue Stats
255W - 262L
1,454 Elo+
Solo
Chiron
Chiron
ZaKaTeNaS
Chiron
Level 108
God Stats
5W - 2L
1,484 SR
Queue Stats
88W - 83L
1,570 Elo+
Party 1
Atlas
Atlas
ducky wuddle
Atlas
Level 123
God Stats
15W - 10L
1,500 SR
Queue Stats
469W - 485L
1,373 Elo+
Solo
Eset
Eset
fireking971
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,415 Elo+
Solo
Team Averages
Level 109
1,581 SR
1,454 Elo+

VS

Team Averages
Level 113
1,501 SR
1,504 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
I Bxpe I
Hou Yi
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,377 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JoeWalker02
Kumbhakarna
Level 146
God Stats
5W - 3L
1,503 SR
Queue Stats
208W - 164L
1,591 Elo+
Party 2
Artio
Artio
babyjejepikachu
Artio
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 127L
1,534 Elo+
Solo
Hun Batz
Hun Batz
missiox
Hun Batz
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AITAMA
Khepri
16
3 / 1 / 17
9,746
886
5,147
14,510
16,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 1 / 19
9,894
899
14,522
14,265
19,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
ZaKaTeNaS
Chiron
16
8 / 2 / 12
9,877
898
13,057
11,068
7,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
7 / 1 / 21
11,067
1,006
19,042
16,063
25,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 15
8,997
818
13,483
12,238
9,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
0 / 3 / 5
8,617
783
18,182
8,585
4,137
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hou Yi
I Bxpe I
Hou Yi
15
1 / 2 / 5
7,903
718
6,194
9,661
4,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kumbhakarna
JoeWalker02
Kumbhakarna
15
4 / 5 / 2
8,748
795
4,890
17,322
19,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 10 / 3
7,504
682
7,579
22,374
13,893
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Hun Batz
missiox
Hun Batz
14
3 / 8 / 2
8,365
760
9,656
13,246
7,370
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
26
27
Kills
9
9
Deaths
28
84
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
5
0.83
W
Khepri
AITAMA
Khepri
3
1
17
11.5
W
6
1
19
15.5
L
Hou Yi
I Bxpe I
Hou Yi
1
2
5
1.75
L
Kumbhakarna
JoeWalker02
Kumbhakarna
4
5
2
1
W
Chiron
ZaKaTeNaS
Chiron
8
2
12
7
L
1
10
3
0.25
W
7
1
21
17.5
W
3
4
15
2.63
L
Hun Batz
missiox
Hun Batz
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,251
Damage
46,501
68,144
Taken
71,188
78,227
Mitigated
50,138
25,924
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
18,182
460
1,025
1,386
8,585
4,137
0
6,016
2,468
40,248
0
W
Khepri
AITAMA
Khepri
5,147
494
2,950
2,982
14,510
16,521
424
6,716
7,794
9,068
0
W
14,522
988
1,225
3,932
14,265
19,480
243
5,335
8,930
22,962
2,551
L
Hou Yi
I Bxpe I
Hou Yi
6,194
2,646
0
2,041
9,661
4,739
0
6,907
2,696
0
15,642
L
Kumbhakarna
JoeWalker02
Kumbhakarna
4,890
168
565
1,905
17,322
19,999
0
10,706
6,314
9,425
107
W
Chiron
ZaKaTeNaS
Chiron
13,057
3,620
2,507
2,262
11,068
7,256
3,045
5,624
5,444
0
24,814
L
7,579
570
1,259
1,297
22,374
13,893
0
16,257
5,871
14,461
243
W
19,042
7,168
1,548
2,729
16,063
25,770
148
6,736
9,327
35,134
1,888
W
13,483
903
4,105
1,684
12,238
9,200
465
6,025
6,213
19,186
867
L
Hun Batz
missiox
Hun Batz
9,656
1,277
338
606
13,246
7,370
0
8,634
4,475
0
13,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,581
Gold Earned
41,137
122
Minions Killed
111
0
Camps Cleared
0
1,127,118
Distance Traveled
988,598
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,617
783
57
5
0
211,014
0
W
Khepri
9,746
886
15
1
0
250,156
1
W
Charon
9,894
899
24
2
0
242,127
0
L
Hou Yi
7,903
718
33
3
0
210,980
0
L
Kumbhakarna
8,748
795
4
0
0
195,104
0
W
Chiron
9,877
898
32
3
0
208,722
1
L
Artio
7,504
682
10
1
0
180,733
0
W
Atlas
11,067
1,006
28
3
0
207,692
0
W
Eset
8,997
818
23
2
0
218,421
0
L
Hun Batz
8,365
760
7
1
0
190,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role