Player Matchup

Kukulkan
Kukulkan
Apoptart
Kukulkan
Level 65
God Stats
7W - 7L
1,560 SR
Queue Stats
51W - 42L
1,539 Elo+
Party 2
Fafnir
Fafnir
BAcidBrain
Fafnir
Level 105
God Stats
1W - 1L
1,328 SR
Queue Stats
44W - 31L
1,585 Elo+
Solo
Bakasura
Bakasura
Caidala
Bakasura
Level 65
God Stats
4W - 2L
1,519 SR
Queue Stats
16W - 14L
1,522 Elo+
Solo
Ishtar
Ishtar
SoULReiku4150
Ishtar
Level 108
God Stats
12W - 20L
1,419 SR
Queue Stats
101W - 100L
1,507 Elo+
Solo
Bellona
Bellona
TheFreakingPope
Bellona
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 15L
1,480 Elo+
Party 2
Team Averages
Level 97
1,465 SR
1,527 Elo+

VS

Team Averages
Level 102
1,488 SR
1,472 Elo+
Olorun
Olorun
CyberNinja41
Olorun
Level 122
God Stats
2W - 4L
1,495 SR
Queue Stats
138W - 142L
1,537 Elo+
Solo
Bellona
Bellona
HolyLoliRavioli
Bellona
Level 98
God Stats
1W - 3L
1,292 SR
Queue Stats
169W - 175L
1,499 Elo+
Party 1
Eset
Eset
Mez_theBattousai
Eset
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 210L
1,495 Elo+
Solo
Ne Zha
Ne Zha
Rat-_-Bandit
Ne Zha
Level 106
God Stats
0W - 4L
1,500 SR
Queue Stats
260W - 238L
1,536 Elo+
Party 1
Medusa
Medusa
SweatySoysauce
Medusa
Level 104
God Stats
4W - 5L
1,651 SR
Queue Stats
20W - 21L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Apoptart
Kukulkan
16
2 / 0 / 4
9,116
570
10,771
7,511
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fafnir
BAcidBrain
Fafnir
11
0 / 0 / 6
7,965
498
5,163
12,360
12,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Caidala
Bakasura
17
5 / 3 / 1
8,863
554
9,746
15,010
8,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 2 / 2
7,677
480
3,844
11,692
4,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 2
9,391
587
9,542
18,397
19,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
0 / 2 / 1
7,899
494
5,736
12,120
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 4 / 1
7,009
438
6,614
14,305
14,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 4 / 1
8,351
522
8,333
12,218
6,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
14
3 / 1 / 3
8,196
512
5,673
13,619
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 3
7,600
475
8,925
8,997
3,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
10
Kills
8
8
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Apoptart
Kukulkan
2
0
4
4
W
Fafnir
BAcidBrain
Fafnir
0
0
6
3
W
Bakasura
Caidala
Bakasura
5
3
1
1.83
L
Olorun
0
2
1
0.25
L
2
4
1
0.63
L
2
4
1
0.63
L
Ne Zha
3
1
3
4.5
W
0
2
2
0.5
L
1
0
3
2.5
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,066
Damage
35,281
64,970
Taken
61,259
49,169
Mitigated
35,067
18,437
Healing
18,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Apoptart
Kukulkan
10,771
496
0
1,250
7,511
3,635
203
3,143
4,321
76,158
1,637
W
Fafnir
BAcidBrain
Fafnir
5,163
993
0
3,743
12,360
12,838
116
615
11,422
18,252
2,080
W
Bakasura
Caidala
Bakasura
9,746
6,264
0
4,423
15,010
8,420
148
1,059
13,685
0
82,686
L
Olorun
5,736
1,482
174
3,808
12,120
4,658
885
5,295
6,551
57,457
1,434
L
6,614
1,647
0
2,058
14,305
14,357
230
4,019
8,476
0
35,654
L
8,333
1,521
249
2,586
12,218
6,332
0
2,134
9,804
64,983
1,666
L
Ne Zha
5,673
2,145
0
7,581
13,619
6,228
0
1,504
12,025
0
59,377
W
3,844
1,398
0
2,805
11,692
4,820
154
0
11,387
0
58,273
L
8,925
3,197
0
2,488
8,997
3,492
728
2,544
6,313
0
64,897
W
9,542
2,731
0
6,216
18,397
19,456
199
8,856
9,541
0
68,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,012
Gold Earned
39,055
526
Minions Killed
462
0
Camps Cleared
0
1,643,877
Distance Traveled
1,604,337
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,116
570
138
9
0
329,812
6
W
Fafnir
7,965
498
16
1
0
313,695
4
W
Bakasura
8,863
554
143
9
0
409,529
0
L
Olorun
7,899
494
105
7
0
326,198
0
L
Bellona
7,009
438
56
4
0
316,768
0
L
Eset
8,351
522
107
7
0
272,109
3
L
Ne Zha
8,196
512
96
6
0
356,475
0
W
Ishtar
7,677
480
111
7
0
320,568
3
L
Medusa
7,600
475
98
6
0
332,787
4
W
Bellona
9,391
587
118
7
0
270,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role