Player Matchup

Scylla
Scylla
GeoCanX
Scylla
Level 165
God Stats
4W - 3L
1,455 SR
Queue Stats
112W - 115L
1,521 Elo+
Party 3
Ullr
Ullr
PURPBIGBALLER
Ullr
Level 37
God Stats
2W - 3L
1,191 SR
Queue Stats
218W - 225L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
Tonika Jones
Baron Samedi
Level 158
God Stats
3W - 2L
1,811 SR
Queue Stats
217W - 215L
1,503 Elo+
Party 1
Chaac
Chaac
camp jazlo
Chaac
Level 140
God Stats
4W - 4L
1,824 SR
Queue Stats
451W - 456L
1,532 Elo+
Party 1
Shiva
Shiva
doylest09
Shiva
Level 108
God Stats
2W - 0L
1,624 SR
Queue Stats
24W - 9L
1,671 Elo+
Party 3
Team Averages
Level 122
1,581 SR
1,538 Elo+

VS

Team Averages
Level 116
1,528 SR
1,403 Elo+
Ah Muzen Cab
Ah Muzen Cab
BillyLogToes
Ah Muzen Cab
Level 127
God Stats
1W - 1L
1,715 SR
Queue Stats
136W - 122L
1,434 Elo+
Party 2
Hun Batz
Hun Batz
Jopitz
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,248 Elo+
Party 2
Khepri
Khepri
Megache
Khepri
Level 109
God Stats
0W - 2L
1,224 SR
Queue Stats
79W - 77L
1,408 Elo+
Party 2
Eset
Eset
SirKtardius
Eset
Level 138
God Stats
2W - 2L
1,702 SR
Queue Stats
211W - 201L
1,511 Elo+
Solo
Kali
Kali
Zukaoni
Kali
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 268L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GeoCanX
Scylla
19
9 / 1 / 14
11,145
857
18,475
12,079
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 19
10,066
774
9,495
11,101
5,470
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Tonika Jones
Baron Samedi
17
4 / 1 / 24
10,282
791
19,396
14,602
9,919
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
16
5 / 2 / 19
9,872
759
10,154
31,059
24,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
doylest09
Shiva
17
6 / 3 / 20
10,281
791
14,810
20,871
19,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BillyLogToes
Ah Muzen Cab
17
2 / 4 / 4
9,277
714
21,076
16,553
9,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Jopitz
Hun Batz
14
2 / 5 / 3
8,420
648
5,396
13,595
7,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Khepri
Megache
Khepri
15
0 / 7 / 7
8,872
682
6,176
19,405
19,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 4 / 5
8,258
635
14,601
13,743
6,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Zukaoni
Kali
14
3 / 9 / 4
9,419
725
14,015
19,588
11,206
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
31
29
Kills
8
8
Deaths
29
96
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BillyLogToes
Ah Muzen Cab
2
4
4
1
W
Scylla
GeoCanX
Scylla
9
1
14
16
L
Hun Batz
Jopitz
Hun Batz
2
5
3
0.7
L
Khepri
Megache
Khepri
0
7
7
0.5
W
5
1
19
14.5
L
1
4
5
0.88
W
Baron Samedi
Tonika Jones
Baron Samedi
4
1
24
16
L
Kali
Zukaoni
Kali
3
9
4
0.56
W
Chaac
5
2
19
7.25
W
Shiva
doylest09
Shiva
6
3
20
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,330
Damage
61,264
89,712
Taken
82,884
65,185
Mitigated
53,651
49,470
Healing
21,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BillyLogToes
Ah Muzen Cab
21,076
5,652
509
2,787
16,553
9,029
768
10,466
5,957
0
42,264
W
Scylla
GeoCanX
Scylla
18,475
1,021
753
1,712
12,079
5,219
1,344
2,193
9,753
44,960
0
L
Hun Batz
Jopitz
Hun Batz
5,396
0
633
401
13,595
7,538
286
5,775
7,372
0
11,515
L
Khepri
Megache
Khepri
6,176
421
2,138
1,985
19,405
19,025
157
9,949
9,096
15,651
0
W
9,495
6,598
1,531
4,013
11,101
5,470
4,618
3,047
7,936
0
19,231
L
14,601
842
2,339
4,321
13,743
6,853
360
6,062
7,444
24,373
0
W
Baron Samedi
Tonika Jones
Baron Samedi
19,396
1,935
14,560
6,571
14,602
9,919
1,021
3,242
11,145
31,120
0
L
Kali
Zukaoni
Kali
14,015
7,733
826
5,267
19,588
11,206
292
7,095
12,162
0
19,724
W
Chaac
10,154
1,906
1,317
12,301
31,059
24,762
343
5,881
24,936
1,172
21,180
W
Shiva
doylest09
Shiva
14,810
1,299
3,450
3,262
20,871
19,815
606
5,506
15,165
1,096
21,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,646
Gold Earned
44,246
157
Minions Killed
105
0
Camps Cleared
0
1,162,337
Distance Traveled
1,045,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,277
714
52
4
0
207,681
0
W
Scylla
11,145
857
74
6
0
230,449
0
L
Hun Batz
8,420
648
10
1
0
213,847
0
L
Khepri
8,872
682
9
1
0
201,753
0
W
Ullr
10,066
774
10
1
0
238,417
0
L
Eset
8,258
635
23
2
0
239,785
0
W
Baron Samedi
10,282
791
33
3
0
208,141
0
L
Kali
9,419
725
11
1
0
182,728
0
W
Chaac
9,872
759
22
2
0
239,670
0
W
Shiva
10,281
791
18
1
0
245,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role