Player Matchup

Izanami
Izanami
Silver II
BadCPU
Izanami
Silver II
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,233 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
OGButtBandit
Baron Samedi
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 93L
1,298 MMR
Solo
Artio
Artio
Silver III
Tailslovesonic
Artio
Silver III
Level 159
God Stats
1W - 3L
1,276 SR
Queue Stats
35W - 46L
1,154 MMR
Solo
Arachne
Arachne
Silver II
cantguardjim
Arachne
Silver II
Level 147
God Stats
25W - 21L
1,480 SR
Queue Stats
61W - 62L
1,298 MMR
Solo
Bellona
Bellona
Silver I
kalil2nice
Bellona
Silver I
Level 154
God Stats
3W - 4L
1,612 SR
Queue Stats
166W - 172L
1,249 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,474 SR
1,246 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,534 SR
1,427 MMR
Surtr
Surtr
Gold V
 
Surtr
Gold V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Silver IV
 
Yemoja
Silver IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Silver II
 
Jing Wei
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
BALLER71703
Anubis
Gold IV
Level 126
God Stats
12W - 12L
1,477 SR
Queue Stats
126W - 131L
1,311 MMR
Solo
Thor
Thor
Gold IV
wzTHORwz
Thor
Gold IV
Level 162
God Stats
10W - 7L
1,692 SR
Queue Stats
348W - 344L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BadCPU
Izanami
6
0 / 1 / 0
3,416
683
2,094
3,453
1,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
OGButtBandit
Baron Samedi
6
0 / 0 / 0
3,010
602
589
2,294
617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

4
0 / 1 / 0
3,009
602
1,455
5,389
2,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
cantguardjim
Arachne
3
0 / 0 / 0
2,628
526
0
672
215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bellona
kalil2nice
Bellona
7
1 / 1 / 0
3,655
731
2,132
3,919
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
Bake KujiraAthenaKukulkanVamana

VS

Bans
Ao KuangThanatosRamaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
7
1 / 1 / 0
3,757
751
1,634
3,462
1,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Yemoja
 
Yemoja
6
0 / 0 / 1
3,613
723
1,305
3,269
1,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
 
Jing Wei
6
1 / 0 / 1
3,536
707
2,944
3,166
881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
7
0 / 0 / 0
3,856
771
845
1,494
589
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thor
7
1 / 0 / 1
3,873
775
2,036
2,896
877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
1
0
1
W
Yemoja
 
Yemoja
0
0
1
0.5
W
Jing Wei
 
Jing Wei
1
0
1
1.5
W
Anubis
0
0
0
0
L
Izanami
BadCPU
Izanami
0
1
0
0
L
Baron Samedi
OGButtBandit
Baron Samedi
0
0
0
0
L
0
1
0
0
L
Arachne
cantguardjim
Arachne
0
0
0
0
L
Bellona
kalil2nice
Bellona
1
1
0
1
W
Thor
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,270
Damage
8,764
15,727
Taken
14,287
7,145
Mitigated
5,192
5,045
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
1,634
610
0
1,126
3,462
1,697
0
0
3,462
182
17,671
W
Yemoja
 
Yemoja
1,305
552
961
913
3,269
1,148
0
789
2,480
9,101
195
W
Jing Wei
 
Jing Wei
2,944
2,478
0
889
3,166
881
0
402
2,764
0
25,672
W
Anubis
845
152
0
742
1,494
589
0
589
905
28,832
0
L
Izanami
BadCPU
Izanami
2,094
1,808
0
1,234
3,453
1,006
0
508
2,945
0
23,437
L
Baron Samedi
OGButtBandit
Baron Samedi
589
0
0
494
2,294
617
0
845
1,449
13,081
0
L
1,455
372
160
1,403
5,389
2,509
0
746
4,643
6,651
0
L
Arachne
cantguardjim
Arachne
0
0
0
88
672
215
0
0
672
0
4,726
L
Bellona
kalil2nice
Bellona
2,132
1,201
0
1,666
3,919
2,798
0
64
3,572
0
20,816
W
Thor
2,036
528
0
1,912
2,896
877
0
264
2,632
0
20,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,718
Gold Earned
18,635
129
Minions Killed
188
0
Camps Cleared
0
398,600
Distance Traveled
471,615
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
3,757
751
39
8
0
101,553
0
W
Yemoja
3,613
723
12
2
0
80,437
0
W
Jing Wei
3,536
707
38
8
0
88,350
0
W
Anubis
3,856
771
56
11
0
83,713
1
L
Izanami
3,416
683
49
10
0
91,609
1
L
Baron Samedi
3,010
602
22
4
0
79,701
1
L
Artio
3,009
602
7
1
0
98,696
0
L
Arachne
2,628
526
11
2
0
42,831
0
L
Bellona
3,655
731
40
8
0
85,763
2
W
Thor
3,873
775
43
9
0
117,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role