Player Matchup

Cupid
Cupid
Gold IV
 
Cupid
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
Holymuck
Horus
Gold II
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
321W - 333L
1,566 MMR
Solo
Atlas
Atlas
Gold III
clãy
Atlas
Gold III
Level 157
God Stats
0W - 2L
1,686 SR
Queue Stats
81W - 70L
1,551 MMR
Solo
Thanatos
Thanatos
Gold IV
dan3125
Thanatos
Gold IV
Level 160
God Stats
8W - 5L
1,307 SR
Queue Stats
139W - 138L
1,565 MMR
Solo
Janus
Janus
Silver I
nBoZone
Janus
Silver I
Level 109
God Stats
1W - 6L
1,337 SR
Queue Stats
67W - 66L
1,553 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,466 SR
1,547 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,609 SR
1,560 MMR
Bacchus
Bacchus
Gold IV
BoostingCrupi
Bacchus
Gold IV
Level 125
God Stats
9W - 4L
1,725 SR
Queue Stats
76W - 85L
1,436 MMR
Party 2
Bakasura
Bakasura
Silver I
ComeSl0t
Bakasura
Silver I
Level 161
God Stats
4W - 3L
1,500 SR
Queue Stats
34W - 26L
1,557 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
LostMythologies
Ah Muzen Cab
Platinum IV
Level 159
God Stats
3W - 2L
1,651 SR
Queue Stats
191W - 180L
1,665 MMR
Party 2
Sobek
Sobek
Gold III
ShiestysKitten
Sobek
Gold III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,591 MMR
Party 1
Hachiman
Hachiman
Gold III
WolfeyD
Hachiman
Gold III
Level 154
God Stats
24W - 22L
1,669 SR
Queue Stats
230W - 232L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 4 / 2
6,381
580
2,867
7,831
2,691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Horus
Holymuck
Horus
9
0 / 4 / 0
5,744
522
4,704
10,131
5,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Atlas
clãy
Atlas
9
1 / 2 / 2
6,009
546
4,899
10,068
7,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
dan3125
Thanatos
12
4 / 3 / 0
6,659
605
5,740
9,645
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
nBoZone
Janus
11
0 / 2 / 0
6,256
569
2,712
4,672
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BellonaAthenaBake Kujira

VS

Bans
AwilixAresVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
4 / 2 / 3
6,595
600
5,323
7,206
4,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
ComeSl0t
Bakasura
12
6 / 2 / 2
6,506
591
4,616
9,758
3,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
LostMythologies
Ah Muzen Cab
13
2 / 0 / 4
7,101
646
5,068
5,852
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 0 / 7
6,705
610
5,709
8,967
8,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
WolfeyD
Hachiman
12
2 / 1 / 5
6,275
570
6,104
7,433
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
15
15
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
4
2
0.25
W
Bacchus
4
2
3
2.75
W
Bakasura
ComeSl0t
Bakasura
6
2
2
3.5
L
Horus
Holymuck
Horus
0
4
0
0
W
Ah Muzen Cab
LostMythologies
Ah Muzen Cab
2
0
4
4
W
1
0
7
4.5
W
Hachiman
WolfeyD
Hachiman
2
1
5
4.5
L
Atlas
clãy
Atlas
1
2
2
1
L
Thanatos
dan3125
Thanatos
4
3
0
1.33
L
Janus
nBoZone
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,922
Damage
26,820
42,347
Taken
39,216
20,872
Mitigated
20,847
13,982
Healing
15,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,867
956
244
2,209
7,831
2,691
330
1,325
6,164
0
49,669
W
Bacchus
5,323
733
0
2,291
7,206
4,608
0
2,294
4,858
21,340
0
W
Bakasura
ComeSl0t
Bakasura
4,616
2,846
0
2,453
9,758
3,659
15
922
8,744
0
43,454
L
Horus
Holymuck
Horus
4,704
1,796
64
3,018
10,131
5,318
0
4,594
5,211
0
34,175
W
Ah Muzen Cab
LostMythologies
Ah Muzen Cab
5,068
1,660
0
968
5,852
2,234
0
2,322
3,455
0
66,281
W
5,709
428
0
6,128
8,967
8,119
32
355
8,112
42,304
1,635
W
Hachiman
WolfeyD
Hachiman
6,104
3,913
0
3,229
7,433
2,227
0
1,316
6,117
0
43,127
L
Atlas
clãy
Atlas
4,899
2,572
0
1,409
10,068
7,358
0
2,056
8,012
18,055
2,126
L
Thanatos
dan3125
Thanatos
5,740
1,427
0
6,046
9,645
4,016
0
1,379
7,788
0
44,873
L
Janus
nBoZone
Janus
2,712
116
0
992
4,672
1,489
0
1,453
3,219
46,766
136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
33,182
358
Minions Killed
369
0
Camps Cleared
0
1,146,799
Distance Traveled
1,242,173
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,381
580
85
8
0
232,779
0
W
Bacchus
6,595
600
22
2
0
246,004
2
W
Bakasura
6,506
591
85
8
0
294,424
0
L
Horus
5,744
522
58
5
0
197,065
1
W
Ah Muzen Cab
7,101
646
122
11
0
256,201
1
W
Sobek
6,705
610
62
6
0
227,159
1
W
Hachiman
6,275
570
78
7
0
218,385
0
L
Atlas
6,009
546
29
3
0
243,268
3
L
Thanatos
6,659
605
72
7
0
254,323
0
L
Janus
6,256
569
114
10
0
219,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role