Player Matchup

Kukulkan
Kukulkan
MeRibeTon
Kukulkan
Level 86
God Stats
19W - 7L
1,815 SR
Queue Stats
36W - 29L
1,524 Elo+
Party 3
Arachne
Arachne
Mr__Niice__Guy
Arachne
Level 100
God Stats
4W - 1L
1,698 SR
Queue Stats
55W - 32L
1,589 Elo+
Party 3
Mulan
Mulan
PurpleTempo
Mulan
Level 141
God Stats
3W - 1L
1,805 SR
Queue Stats
125W - 112L
1,523 Elo+
Party 2
Charon
Charon
flashbang408
Charon
Level 119
God Stats
5W - 4L
1,380 SR
Queue Stats
53W - 57L
1,452 Elo+
Party 2
Neith
Neith
Сфинкс68рег
Neith
Level 105
God Stats
16W - 5L
1,621 SR
Queue Stats
32W - 38L
1,448 Elo+
Solo
Team Averages
Level 110
1,664 SR
1,507 Elo+

VS

Team Averages
Level 138
1,439 SR
1,321 Elo+
Charybdis
Charybdis
BustibleLemon
Charybdis
Level 129
God Stats
5W - 10L
1,589 SR
Queue Stats
153W - 259L
1,302 Elo+
Party 1
Ne Zha
Ne Zha
FreakiestWood
Ne Zha
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 98L
1,339 Elo+
Party 1
Janus
Janus
Khokla
Janus
Level 129
God Stats
0W - 6L
1,105 SR
Queue Stats
84W - 194L
1,328 Elo+
Party 1
Tyr
Tyr
Nate009
Tyr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 41L
1,286 Elo+
Party 1
Khepri
Khepri
lector07
Khepri
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
211W - 345L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MeRibeTon
Kukulkan
15
4 / 2 / 4
8,412
561
10,792
5,139
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 1 / 4
8,540
569
7,092
11,576
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

16
4 / 3 / 0
9,511
634
13,802
17,149
11,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
12
2 / 1 / 4
7,821
521
4,972
9,379
7,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
1 / 1 / 2
7,638
509
8,633
9,532
3,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BustibleLemon
Charybdis
14
1 / 2 / 1
7,848
523
8,477
13,082
6,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
3 / 6 / 1
7,188
479
5,177
15,204
7,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Khokla
Janus
12
2 / 3 / 2
7,737
516
3,843
7,839
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tyr
12
1 / 3 / 2
7,031
469
7,936
16,449
20,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Khepri
lector07
Khepri
12
1 / 2 / 1
6,594
440
5,645
13,154
9,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
16
Kills
8
8
Deaths
16
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BustibleLemon
Charybdis
1
2
1
0.75
L
3
6
1
0.58
L
Janus
Khokla
Janus
2
3
2
1
W
Kukulkan
MeRibeTon
Kukulkan
4
2
4
3
W
5
1
4
7
L
Tyr
1
3
2
0.67
W
4
3
0
1.33
W
Charon
2
1
4
4
L
Khepri
lector07
Khepri
1
2
1
0.75
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,291
Damage
31,078
52,775
Taken
65,728
29,637
Mitigated
47,433
11,593
Healing
14,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BustibleLemon
Charybdis
8,477
3,333
0
5,058
13,082
6,117
759
3,703
9,379
0
81,172
L
5,177
1,219
0
1,800
15,204
7,894
0
2,737
12,467
0
48,599
L
Janus
Khokla
Janus
3,843
6
0
835
7,839
3,674
0
3,790
4,049
47,563
3,685
W
Kukulkan
MeRibeTon
Kukulkan
10,792
333
0
250
5,139
2,297
58
2,296
2,547
68,250
0
W
7,092
6,008
0
2,792
11,576
5,731
91
1,423
9,995
0
70,955
L
Tyr
7,936
1,668
0
4,818
16,449
20,679
0
0
16,449
482
35,624
W
13,802
3,775
0
4,592
17,149
11,101
196
128
15,968
0
84,742
W
Charon
4,972
764
0
1,354
9,379
7,184
0
2,497
6,289
28,870
850
L
Khepri
lector07
Khepri
5,645
89
0
2,047
13,154
9,069
0
5,534
7,620
30,587
0
W
8,633
2,789
198
2,407
9,532
3,324
702
1,563
7,623
0
58,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,922
Gold Earned
36,398
445
Minions Killed
422
0
Camps Cleared
0
1,408,808
Distance Traveled
1,368,917
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,848
523
145
10
0
252,323
2
L
Ne Zha
7,188
479
75
5
0
295,832
0
L
Janus
7,737
516
110
7
0
259,310
0
W
Kukulkan
8,412
561
89
6
0
259,642
2
W
Arachne
8,540
569
106
7
0
331,534
0
L
Tyr
7,031
469
47
3
0
279,368
0
W
Mulan
9,511
634
125
8
0
259,229
0
W
Charon
7,821
521
37
2
0
287,268
0
L
Khepri
6,594
440
45
3
0
282,084
0
W
Neith
7,638
509
88
6
0
271,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role