Player Matchup

Mercury
Mercury
BrokeMisoSoup
Mercury
Level 65
God Stats
1W - 1L
1,713 SR
Queue Stats
98W - 98L
1,523 Elo+
Party 3
Izanami
Izanami
Faust-707
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,302 Elo+
Party 1
Amaterasu
Amaterasu
Serhild
Amaterasu
Level 45
God Stats
5W - 2L
1,799 SR
Queue Stats
40W - 30L
1,584 Elo+
Party 3
Scylla
Scylla
iLLyst
Scylla
Level 41
God Stats
4W - 5L
1,596 SR
Queue Stats
53W - 61L
1,417 Elo+
Solo
Xing Tian
Xing Tian
psyoulty
Xing Tian
Level 31
God Stats
6W - 4L
1,500 SR
Queue Stats
23W - 23L
1,302 Elo+
Party 1
Team Averages
Level 37
1,622 SR
1,426 Elo+

VS

Team Averages
Level 63
1,573 SR
1,440 Elo+
Sol
Sol
BilboBaggenz738
Sol
Level 37
God Stats
1W - 0L
1,696 SR
Queue Stats
14W - 26L
1,307 Elo+
Solo
Ix Chel
Ix Chel
MainoXD_
Ix Chel
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,456 Elo+
Party 2
Gilgamesh
Gilgamesh
ScarDamnScar
Gilgamesh
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
66W - 62L
1,514 Elo+
Solo
Horus
Horus
Zeesuhs
Horus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,492 Elo+
Party 2
Anhur
Anhur
luhbott
Anhur
Level 27
God Stats
2W - 0L
1,669 SR
Queue Stats
23W - 23L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
7
0 / 1 / 0
4,208
421
953
5,757
1,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Faust-707
Izanami
7
0 / 4 / 0
4,113
411
1,592
4,622
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
Serhild
Amaterasu
7
0 / 4 / 0
4,343
434
2,745
9,383
6,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Scylla
iLLyst
Scylla
11
0 / 0 / 0
5,176
518
2,061
3,205
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
psyoulty
Xing Tian
8
0 / 2 / 1
4,754
475
2,353
9,205
5,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,060
606
1,739
3,975
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
MainoXD_
Ix Chel
9
1 / 1 / 4
5,067
507
2,406
4,399
2,031
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
ScarDamnScar
Gilgamesh
11
3 / 0 / 2
6,761
676
6,486
8,314
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Zeesuhs
Horus
11
5 / 0 / 0
5,858
586
2,278
6,108
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
luhbott
Anhur
10
2 / 0 / 3
5,606
561
4,037
5,255
2,213
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
0
Kills
11
11
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Mercury
0
1
0
0
L
Izanami
Faust-707
Izanami
0
4
0
0
W
Ix Chel
MainoXD_
Ix Chel
1
1
4
3
W
Gilgamesh
ScarDamnScar
Gilgamesh
3
0
2
4
L
Amaterasu
Serhild
Amaterasu
0
4
0
0
W
Horus
Zeesuhs
Horus
5
0
0
5
L
Scylla
iLLyst
Scylla
0
0
0
0
W
Anhur
luhbott
Anhur
2
0
3
3.5
L
Xing Tian
psyoulty
Xing Tian
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,704
Damage
16,946
32,172
Taken
28,051
16,731
Mitigated
15,861
6,417
Healing
14,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,739
98
0
2,296
3,975
1,345
166
1,955
2,020
37,442
5,414
L
Mercury
953
459
0
698
5,757
1,973
0
415
5,241
0
18,510
L
Izanami
Faust-707
Izanami
1,592
1,143
0
362
4,622
1,149
11
859
3,763
0
20,924
W
Ix Chel
MainoXD_
Ix Chel
2,406
285
410
2,375
4,399
2,031
298
649
3,750
22,425
2,055
W
Gilgamesh
ScarDamnScar
Gilgamesh
6,486
2,155
0
2,696
8,314
7,699
224
0
8,314
0
39,472
L
Amaterasu
Serhild
Amaterasu
2,745
1,175
0
1,927
9,383
6,881
0
151
8,597
0
15,683
W
Horus
Zeesuhs
Horus
2,278
895
160
3,908
6,108
2,573
13
28
6,080
0
29,932
L
Scylla
iLLyst
Scylla
2,061
395
0
1,371
3,205
986
0
1,307
1,778
31,783
854
W
Anhur
luhbott
Anhur
4,037
2,644
0
2,740
5,255
2,213
187
1,676
3,579
0
35,080
L
Xing Tian
psyoulty
Xing Tian
2,353
276
0
2,059
9,205
5,742
0
1,190
8,015
18,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,594
Gold Earned
29,352
183
Minions Killed
272
0
Camps Cleared
0
895,078
Distance Traveled
911,762
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,060
606
70
7
0
167,377
0
L
Mercury
4,208
421
38
4
0
163,520
0
L
Izanami
4,113
411
33
3
0
181,201
0
W
Ix Chel
5,067
507
28
3
0
176,881
0
W
Gilgamesh
6,761
676
60
6
0
163,916
0
L
Amaterasu
4,343
434
25
3
0
192,428
6
W
Horus
5,858
586
56
6
0
227,295
0
L
Scylla
5,176
518
68
7
0
171,712
0
W
Anhur
5,606
561
58
6
0
176,293
3
L
Xing Tian
4,754
475
19
2
0
186,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role