Player Matchup

Achilles
Achilles
Diamond II
Vespir
Achilles
Diamond II
Level 148
God Stats
10W - 7L
1,691 SR
Queue Stats
119W - 103L
2,316 MMR
Party 1
Persephone
Persephone
Diamond V
Vângola
Persephone
Diamond V
Level 164
God Stats
18W - 17L
1,562 SR
Queue Stats
308W - 294L
1,838 MMR
Party 1
Ares
Ares
Platinum II
Битч
Ares
Platinum II
Level 88
God Stats
4W - 0L
1,918 SR
Queue Stats
22W - 9L
2,104 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,724 SR
2,086 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,669 SR
1,987 MMR
Agni
Agni
Platinum I
IMystyk
Agni
Platinum I
Level 178
God Stats
14W - 9L
1,720 SR
Queue Stats
106W - 66L
1,990 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
Jarlloth
Hou Yi
Platinum II
Level 121
God Stats
10W - 10L
1,668 SR
Queue Stats
98W - 61L
1,885 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond V
Niszczyciel27
Kuzenbo
Diamond V
Level 166
God Stats
14W - 8L
1,621 SR
Queue Stats
100W - 62L
2,086 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Vespir
Achilles
18
7 / 1 / 4
11,508
767
13,863
17,472
18,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Persephone
Vângola
Persephone
19
4 / 0 / 6
12,557
837
15,423
11,320
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
16
0 / 0 / 11
10,520
701
12,759
17,248
20,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThothNe ZhaMorgan Le FayHorusCharon

VS

Bans
Da JiDiscordiaMulanBaron SamediFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
IMystyk
Agni
15
1 / 4 / 0
9,388
626
9,579
12,884
6,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Jarlloth
Hou Yi
15
0 / 2 / 1
9,417
628
7,614
13,152
6,760
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Kuzenbo
14
0 / 5 / 1
8,846
590
10,816
19,721
20,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Agni
IMystyk
Agni
1
4
0
0.25
L
Hou Yi
Jarlloth
Hou Yi
0
2
1
0.25
L
Kuzenbo
0
5
1
0.1
W
Achilles
Vespir
Achilles
7
1
4
9
W
Persephone
Vângola
Persephone
4
0
6
7
W
Ares
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,045
Damage
28,009
46,040
Taken
45,757
44,703
Mitigated
33,989
9,642
Healing
10,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
IMystyk
Agni
9,579
633
0
2,042
12,884
6,503
0
7,079
5,251
44,600
1,109
L
Hou Yi
Jarlloth
Hou Yi
7,614
4,175
0
2,924
13,152
6,760
0
8,604
3,807
0
42,343
L
Kuzenbo
10,816
3,286
19
5,040
19,721
20,726
0
9,939
8,257
23,160
803
W
Achilles
Vespir
Achilles
13,863
1,386
0
2,864
17,472
18,828
1,111
5,149
11,379
0
44,445
W
Persephone
Vângola
Persephone
15,423
520
0
4,050
11,320
5,515
903
6,949
3,322
90,554
1,248
W
Ares
12,759
337
0
2,728
17,248
20,360
716
4,573
11,312
32,788
1,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,585
Gold Earned
27,651
258
Minions Killed
187
0
Camps Cleared
0
914,878
Distance Traveled
827,078
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,388
626
74
5
0
260,490
0
L
Hou Yi
9,417
628
91
6
0
286,030
0
L
Kuzenbo
8,846
590
22
1
0
280,558
0
W
Achilles
11,508
767
37
2
0
327,240
0
W
Persephone
12,557
837
184
12
0
293,111
0
W
Ares
10,520
701
37
2
0
294,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role