Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CPU Knight Zero
Ra
Level 156
God Stats
2W - 2L
1,176 SR
Queue Stats
304W - 308L
1,469 Elo+
Party 2
Hades
Hades
JustaClam
Hades
Level 87
God Stats
1W - 3L
1,285 SR
Queue Stats
44W - 42L
1,460 Elo+
Solo
Cernunnos
Cernunnos
LucianDrago
Cernunnos
Level 188
God Stats
10W - 4L
1,727 SR
Queue Stats
270W - 275L
1,471 Elo+
Party 2
Chaac
Chaac
iMiiTaTe
Chaac
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
304W - 321L
1,586 Elo+
Solo
Team Averages
Level 144
1,438 SR
1,497 Elo+

VS

Team Averages
Level 90
1,504 SR
1,566 Elo+
Persephone
Persephone
ArcaDivina
Persephone
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
FTADxAlpha_Runtx
Sylvanus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,591 Elo+
Solo
Jormungandr
Jormungandr
GranZyos
Jormungandr
Level 124
God Stats
0W - 2L
1,303 SR
Queue Stats
213W - 217L
1,554 Elo+
Party 1
Hun Batz
Hun Batz
fallotube
Hun Batz
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
47W - 44L
1,515 Elo+
Solo
Pele
Pele
quirkyqwerti
Pele
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 186L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
4 / 2 / 14
9,671
879
18,104
20,110
24,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 3 / 13
9,029
821
11,230
12,703
7,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hades
JustaClam
Hades
15
5 / 5 / 9
9,373
852
10,032
15,119
9,563
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Mystical Earring

Mystical Earring

+15
Mp 5

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cernunnos
LucianDrago
Cernunnos
17
3 / 1 / 14
9,437
858
12,347
12,651
6,651
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chaac
iMiiTaTe
Chaac
16
6 / 3 / 17
9,702
882
16,674
20,075
25,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ArcaDivina
Persephone
11
0 / 5 / 4
7,064
642
8,535
11,626
4,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 5 / 9
7,921
720
7,531
19,076
17,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
GranZyos
Jormungandr
16
2 / 3 / 8
8,571
779
12,047
15,806
16,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
fallotube
Hun Batz
14
3 / 3 / 4
8,050
732
11,871
11,416
12,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 6 / 1
8,855
805
13,630
16,340
13,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
39
23
Kills
13
14
Deaths
22
67
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
2
14
5.5
L
Persephone
ArcaDivina
Persephone
0
5
4
0.4
W
5
3
13
3.83
L
1
5
9
1.1
L
Jormungandr
GranZyos
Jormungandr
2
3
8
2
W
Hades
JustaClam
Hades
5
5
9
1.9
W
Cernunnos
LucianDrago
Cernunnos
3
1
14
10
L
Hun Batz
fallotube
Hun Batz
3
3
4
1.67
W
Chaac
iMiiTaTe
Chaac
6
3
17
4.83
L
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,387
Damage
53,614
80,658
Taken
74,264
73,486
Mitigated
63,727
43,533
Healing
23,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
18,104
5,084
1,372
7,848
20,110
24,476
0
6,527
13,192
0
23,275
L
Persephone
ArcaDivina
Persephone
8,535
825
789
1,960
11,626
4,476
0
2,763
8,665
16,888
0
W
11,230
1,235
12,886
7,045
12,703
7,228
804
3,967
8,600
23,043
0
L
7,531
1,535
6,283
5,086
19,076
17,131
0
5,572
12,919
9,823
0
L
Jormungandr
GranZyos
Jormungandr
12,047
1,370
698
3,177
15,806
16,895
0
5,020
10,421
21,480
1,958
W
Hades
JustaClam
Hades
10,032
946
1,580
3,864
15,119
9,563
1,710
3,963
10,842
20,484
218
W
Cernunnos
LucianDrago
Cernunnos
12,347
7,526
508
3,857
12,651
6,651
4,591
4,465
7,923
0
28,364
L
Hun Batz
fallotube
Hun Batz
11,871
1,996
429
1,833
11,416
12,111
0
3,364
7,719
0
24,992
W
Chaac
iMiiTaTe
Chaac
16,674
1,396
221
4,352
20,075
25,568
448
5,912
13,946
2,188
22,873
L
13,630
1,959
1,353
1,648
16,340
13,114
0
5,540
10,346
0
25,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,212
Gold Earned
40,461
144
Minions Killed
90
0
Camps Cleared
0
968,520
Distance Traveled
985,532
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,671
879
23
2
0
236,872
0
L
Persephone
7,064
642
13
1
0
194,990
0
W
Ra
9,029
821
32
3
0
174,300
0
L
Sylvanus
7,921
720
3
0
0
151,954
0
L
Jormungandr
8,571
779
20
2
0
206,840
0
W
Hades
9,373
852
31
3
0
191,114
0
W
Cernunnos
9,437
858
46
4
0
142,134
0
L
Hun Batz
8,050
732
29
3
0
201,722
0
W
Chaac
9,702
882
12
1
0
224,100
0
L
Pele
8,855
805
25
2
0
230,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role