Player Matchup

Hera
Hera
Melt1
Hera
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,531 Elo+
Party 1
Osiris
Osiris
Nonsay
Osiris
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 33L
1,569 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
tomrogers
Ah Muzen Cab
Level 117
God Stats
1W - 1L
1,356 SR
Queue Stats
58W - 58L
1,552 Elo+
Party 1
Team Averages
Level 74
1,452 SR
1,551 Elo+

VS

Team Averages
Level 89
1,537 SR
1,550 Elo+
Mercury
Mercury
ACallBeyond
Mercury
Level 86
God Stats
25W - 21L
1,527 SR
Queue Stats
186W - 174L
1,534 Elo+
Party 2
Freya
Freya
eumgeug
Freya
Level 54
God Stats
11W - 12L
1,583 SR
Queue Stats
54W - 63L
1,507 Elo+
Party 2
Shiva
Shiva
sotetmancs
Shiva
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 21L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Melt1
Hera
13
2 / 0 / 4
7,518
752
5,812
4,092
1,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Nonsay
Osiris
12
1 / 1 / 5
7,180
718
7,503
10,567
11,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
tomrogers
Ah Muzen Cab
13
4 / 0 / 3
7,764
776
10,006
7,251
2,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ACallBeyond
Mercury
10
0 / 3 / 1
6,129
613
5,474
7,387
3,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
eumgeug
Freya
11
1 / 2 / 0
6,868
687
6,402
8,321
3,463
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
11
0 / 2 / 1
6,189
619
6,462
11,538
8,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
ACallBeyond
Mercury
0
3
1
0.17
W
Hera
Melt1
Hera
2
0
4
4
W
Osiris
Nonsay
Osiris
1
1
5
3.5
L
Freya
eumgeug
Freya
1
2
0
0.5
L
Shiva
0
2
1
0.25
W
Ah Muzen Cab
tomrogers
Ah Muzen Cab
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,321
Damage
18,338
21,910
Taken
27,246
16,310
Mitigated
15,486
3,262
Healing
7,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ACallBeyond
Mercury
5,474
1,695
0
1,953
7,387
3,665
0
571
6,794
0
17,902
W
Hera
Melt1
Hera
5,812
1,637
0
441
4,092
1,651
0
912
3,025
29,276
0
W
Osiris
Nonsay
Osiris
7,503
2,382
0
2,039
10,567
11,686
0
3,709
6,502
0
23,609
L
Freya
eumgeug
Freya
6,402
1,617
0
2,622
8,321
3,463
145
1,238
7,010
23,594
1,569
L
Shiva
6,462
371
708
2,356
11,538
8,358
0
4,067
7,442
0
20,197
W
Ah Muzen Cab
tomrogers
Ah Muzen Cab
10,006
3,573
0
782
7,251
2,973
1,317
1,528
5,483
0
30,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,462
Gold Earned
19,186
136
Minions Killed
123
0
Camps Cleared
0
600,882
Distance Traveled
601,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,129
613
25
3
0
231,529
0
W
Hera
7,518
752
50
5
0
194,622
0
W
Osiris
7,180
718
32
3
0
204,957
0
L
Freya
6,868
687
61
6
0
169,163
0
L
Shiva
6,189
619
37
4
0
200,370
0
W
Ah Muzen Cab
7,764
776
54
5
0
201,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role