Player Matchup

Atlas
Atlas
 
Atlas
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Crayz11B
Artemis
Level 81
God Stats
4W - 3L
1,784 SR
Queue Stats
79W - 75L
1,494 Elo+
Party 2
Chernobog
Chernobog
Sunfl0werGal
Chernobog
Level 191
God Stats
4W - 5L
1,473 SR
Queue Stats
318W - 333L
1,485 Elo+
Party 1
Fafnir
Fafnir
TheWinterSage
Fafnir
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 82L
1,499 Elo+
Party 2
Izanami
Izanami
juonkill
Izanami
Level 52
God Stats
0W - 3L
1,694 SR
Queue Stats
272W - 281L
1,486 Elo+
Party 1
Team Averages
Level 96
1,590 SR
1,493 Elo+

VS

Team Averages
Level 98
1,455 SR
1,481 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ChaosTurtle6
Sun Wukong
Level 83
God Stats
1W - 2L
1,274 SR
Queue Stats
304W - 309L
1,478 Elo+
Solo
Tyr
Tyr
CrucialPuppy89
Tyr
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 54L
1,424 Elo+
Solo
Cerberus
Cerberus
DarkBoy360
Cerberus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,551 Elo+
Solo
Ao Kuang
Ao Kuang
Fadji_i_am
Ao Kuang
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 193L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 4 / 5
7,206
721
5,959
11,487
10,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Crayz11B
Artemis
14
4 / 5 / 2
8,194
819
14,062
8,975
4,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
Sunfl0werGal
Chernobog
16
3 / 3 / 5
8,496
850
13,564
8,149
4,574
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 6 / 7
7,070
707
6,362
13,904
17,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
juonkill
Izanami
12
1 / 2 / 3
6,907
691
6,935
5,038
2,346
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
16
3 / 1 / 13
9,545
955
7,523
11,623
14,608
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
ChaosTurtle6
Sun Wukong
14
3 / 2 / 11
8,109
811
11,660
10,487
10,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 2 / 8
8,512
851
11,164
14,668
15,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
DarkBoy360
Cerberus
13
2 / 2 / 12
7,984
798
4,102
10,855
11,475
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
Fadji_i_am
Ao Kuang
16
7 / 2 / 9
9,496
950
7,626
12,969
8,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
73
8
Kills
20
20
Deaths
9
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
5
0.63
W
Kumbhakarna
 
Kumbhakarna
3
1
13
9.5
W
Sun Wukong
ChaosTurtle6
Sun Wukong
3
2
11
4.25
L
Artemis
Crayz11B
Artemis
4
5
2
1
W
5
2
8
4.5
W
Cerberus
DarkBoy360
Cerberus
2
2
12
4
W
Ao Kuang
Fadji_i_am
Ao Kuang
7
2
9
5.75
L
Chernobog
Sunfl0werGal
Chernobog
3
3
5
1.83
L
0
6
7
0.58
L
Izanami
juonkill
Izanami
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,882
Damage
42,075
47,553
Taken
60,602
39,289
Mitigated
59,984
7,282
Healing
24,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,959
2,373
652
963
11,487
10,843
162
3,838
7,463
11,803
165
W
Kumbhakarna
 
Kumbhakarna
7,523
93
2,531
2,367
11,623
14,608
0
2,196
9,348
31,466
355
W
Sun Wukong
ChaosTurtle6
Sun Wukong
11,660
1,003
3,083
1,624
10,487
10,196
0
2,475
7,792
0
17,394
L
Artemis
Crayz11B
Artemis
14,062
8,052
683
829
8,975
4,485
0
3,310
5,626
0
23,044
W
11,164
1,123
984
1,017
14,668
15,001
0
2,683
11,777
23
12,888
W
Cerberus
DarkBoy360
Cerberus
4,102
103
2,669
2,898
10,855
11,475
90
1,780
8,989
11,002
0
W
Ao Kuang
Fadji_i_am
Ao Kuang
7,626
1,379
2,597
5,137
12,969
8,704
1,182
2,056
10,716
10,332
2,506
L
Chernobog
Sunfl0werGal
Chernobog
13,564
7,765
882
1,134
8,149
4,574
406
3,488
4,561
0
35,773
L
6,362
1,556
0
1,951
13,904
17,041
143
5,342
8,187
7,297
176
L
Izanami
juonkill
Izanami
6,935
4,394
0
188
5,038
2,346
0
1,320
3,718
0
9,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,873
Gold Earned
43,646
96
Minions Killed
115
0
Camps Cleared
0
805,248
Distance Traveled
1,047,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,206
721
11
1
0
143,551
0
W
Kumbhakarna
9,545
955
39
4
0
205,382
0
W
Sun Wukong
8,109
811
8
1
0
218,674
0
L
Artemis
8,194
819
23
2
0
161,457
0
W
Tyr
8,512
851
12
1
0
213,594
0
W
Cerberus
7,984
798
35
4
0
204,988
0
W
Ao Kuang
9,496
950
21
2
0
205,138
0
L
Chernobog
8,496
850
54
5
0
175,567
0
L
Fafnir
7,070
707
2
0
0
158,665
0
L
Izanami
6,907
691
6
1
0
166,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role