Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
BlackestThorns
Atlas
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 180L
1,257 Elo+
Party 2
Hel
Hel
Hugo-Skye
Hel
Level 149
God Stats
4W - 9L
1,341 SR
Queue Stats
414W - 383L
1,582 Elo+
Solo
Cupid
Cupid
SaintR1D3R
Cupid
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
211W - 199L
1,458 Elo+
Solo
Bellona
Bellona
Triliph
Bellona
Level 157
God Stats
2W - 3L
1,552 SR
Queue Stats
51W - 40L
1,594 Elo+
Solo
Team Averages
Level 147
1,479 SR
1,478 Elo+

VS

Team Averages
Level 100
1,647 SR
1,499 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
 
Nut
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AlexBreakdown
Baron Samedi
Level 128
God Stats
6W - 2L
1,719 SR
Queue Stats
41W - 34L
1,575 Elo+
Party 1
Tyr
Tyr
DarkSilentor
Tyr
Level 156
God Stats
17W - 10L
1,708 SR
Queue Stats
141W - 140L
1,491 Elo+
Solo
Bakasura
Bakasura
Sephiroth980
Bakasura
Level 22
God Stats
4W - 2L
1,807 SR
Queue Stats
18W - 31L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 3 / 0
5,297
482
3,525
12,670
4,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 1
5,658
514
4,140
10,076
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 4 / 0
5,444
495
1,772
6,545
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
11
1 / 1 / 0
5,600
509
4,017
4,775
1,660
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Triliph
Bellona
12
1 / 1 / 0
6,833
621
8,106
10,768
14,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 0 / 4
6,977
634
4,254
5,378
2,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nut
 
Nut
11
3 / 1 / 1
6,276
571
4,922
7,386
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
AlexBreakdown
Baron Samedi
11
1 / 0 / 4
6,433
585
5,131
7,405
5,942
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

11
1 / 1 / 2
6,457
587
6,029
13,475
7,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Sephiroth980
Bakasura
13
5 / 0 / 3
6,991
636
4,695
8,995
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
10
10
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
0
0
W
Hun Batz
 
Hun Batz
0
0
4
2
W
Nut
 
Nut
3
1
1
3.5
W
Baron Samedi
AlexBreakdown
Baron Samedi
1
0
4
3
L
0
1
1
0.5
W
1
1
2
2
L
0
4
0
0
L
Cupid
1
1
0
1
W
Bakasura
Sephiroth980
Bakasura
5
0
3
6.5
L
Bellona
Triliph
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,560
Damage
25,031
44,834
Taken
42,639
30,652
Mitigated
22,134
16,899
Healing
20,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,525
1,327
0
6,175
12,670
4,697
0
942
11,382
0
39,329
W
Hun Batz
 
Hun Batz
4,254
1,184
0
1,328
5,378
2,061
0
871
4,507
0
61,576
W
Nut
 
Nut
4,922
2,891
0
4,370
7,386
2,910
432
1,922
5,464
0
54,184
W
Baron Samedi
AlexBreakdown
Baron Samedi
5,131
732
912
3,948
7,405
5,942
92
1,762
5,643
23,091
1,767
L
4,140
1,491
0
1,789
10,076
8,354
0
2,093
7,481
18,128
0
W
6,029
951
0
6,443
13,475
7,060
0
570
11,632
0
46,914
L
1,772
40
65
1,862
6,545
1,611
0
121
6,256
41,504
0
L
Cupid
4,017
2,167
804
2,208
4,775
1,660
0
1,142
3,427
0
49,600
W
Bakasura
Sephiroth980
Bakasura
4,695
2,865
0
3,788
8,995
4,161
0
787
8,208
0
47,393
L
Bellona
Triliph
Bellona
8,106
2,214
0
3,996
10,768
14,330
0
0
10,293
0
60,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,832
Gold Earned
33,134
362
Minions Killed
434
0
Camps Cleared
0
1,116,861
Distance Traveled
1,148,205
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,297
482
66
6
0
247,889
0
W
Hun Batz
6,977
634
116
11
0
234,474
0
W
Nut
6,276
571
98
9
0
197,734
0
W
Baron Samedi
6,433
585
30
3
0
222,988
0
L
Atlas
5,658
514
10
1
0
219,547
0
W
Tyr
6,457
587
92
8
0
241,998
0
L
Hel
5,444
495
84
8
0
215,967
0
L
Cupid
5,600
509
94
9
0
207,098
4
W
Bakasura
6,991
636
98
9
0
251,011
2
L
Bellona
6,833
621
108
10
0
226,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role