Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
CynicalHusky
Discordia
Level 141
God Stats
2W - 1L
1,715 SR
Queue Stats
48W - 46L
1,568 Elo+
Party 3
Ne Zha
Ne Zha
Meditations
Ne Zha
Level 203
God Stats
6W - 1L
1,905 SR
Queue Stats
288W - 285L
1,486 Elo+
Party 3
Hachiman
Hachiman
griƒƒith
Hachiman
Level 154
God Stats
2W - 2L
1,717 SR
Queue Stats
73W - 52L
1,567 Elo+
Solo
Team Averages
Level 158
1,668 SR
1,524 Elo+

VS

Team Averages
Level 104
1,459 SR
1,536 Elo+
Khepri
Khepri
Bologna355
Khepri
Level 102
God Stats
3W - 3L
1,171 SR
Queue Stats
243W - 211L
1,508 Elo+
Party 2
Kuzenbo
Kuzenbo
Fun269
Kuzenbo
Level 67
God Stats
0W - 1L
1,484 SR
Queue Stats
24W - 15L
1,626 Elo+
Party 1
Anubis
Anubis
MrBongToke
Anubis
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 79L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
TaintSniffer774
Baron Samedi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,549 Elo+
Party 1
Nut
Nut
ThiccDaddySteve
Nut
Level 147
God Stats
1W - 3L
1,639 SR
Queue Stats
114W - 127L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
2 / 2 / 16
9,947
829
11,521
11,011
4,785
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
 
Baron Samedi
15
4 / 2 / 12
9,457
788
8,087
9,537
4,941
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
CynicalHusky
Discordia
15
2 / 2 / 19
9,464
789
12,467
5,629
2,248
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
17
8 / 2 / 17
10,809
901
18,859
14,642
12,042
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hachiman
griƒƒith
Hachiman
17
10 / 1 / 12
11,009
917
22,638
9,932
4,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bologna355
Khepri
13
2 / 4 / 4
7,913
659
2,458
14,852
14,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
Fun269
Kuzenbo
14
0 / 6 / 5
7,527
627
9,380
20,255
28,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
MrBongToke
Anubis
15
5 / 5 / 1
8,476
706
6,009
12,752
6,620
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
TaintSniffer774
Baron Samedi
16
1 / 4 / 4
8,336
695
6,549
14,157
8,084
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 7 / 4
7,292
608
10,576
14,436
5,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
26
26
Kills
8
9
Deaths
26
76
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
2
16
5
W
Baron Samedi
 
Baron Samedi
4
2
12
5
L
Khepri
Bologna355
Khepri
2
4
4
1
W
Discordia
CynicalHusky
Discordia
2
2
19
5.75
L
Kuzenbo
Fun269
Kuzenbo
0
6
5
0.42
W
Ne Zha
8
2
17
8.25
L
Anubis
MrBongToke
Anubis
5
5
1
1.1
L
Baron Samedi
TaintSniffer774
Baron Samedi
1
4
4
0.75
L
0
7
4
0.29
W
Hachiman
griƒƒith
Hachiman
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,572
Damage
34,972
50,751
Taken
76,452
28,852
Mitigated
63,777
26,229
Healing
21,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
11,521
5,121
136
4,671
11,011
4,785
982
5,590
5,421
0
32,432
W
Baron Samedi
 
Baron Samedi
8,087
703
3,577
3,614
9,537
4,941
1,603
4,684
4,853
21,524
0
L
Khepri
Bologna355
Khepri
2,458
147
801
1,767
14,852
14,752
0
3,983
10,603
6,834
0
W
Discordia
CynicalHusky
Discordia
12,467
501
1,172
1,261
5,629
2,248
876
2,848
2,781
21,282
0
L
Kuzenbo
Fun269
Kuzenbo
9,380
1,928
1,820
3,274
20,255
28,406
0
3,576
16,189
15,218
0
W
Ne Zha
18,859
2,285
136
6,194
14,642
12,042
414
5,713
8,929
0
30,654
L
Anubis
MrBongToke
Anubis
6,009
78
1,256
2,660
12,752
6,620
0
2,741
9,804
18,144
0
L
Baron Samedi
TaintSniffer774
Baron Samedi
6,549
368
3,798
5,011
14,157
8,084
0
5,490
8,406
18,273
0
L
10,576
4,795
476
851
14,436
5,915
0
4,764
9,427
0
20,750
W
Hachiman
griƒƒith
Hachiman
22,638
11,645
1,219
4,249
9,932
4,836
3,906
5,561
4,371
0
41,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,686
Gold Earned
39,544
176
Minions Killed
91
0
Camps Cleared
0
1,101,206
Distance Traveled
938,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,947
829
58
5
0
198,585
0
W
Baron Samedi
9,457
788
19
2
0
222,568
0
L
Khepri
7,913
659
9
1
0
181,519
0
W
Discordia
9,464
789
23
2
0
227,851
0
L
Kuzenbo
7,527
627
2
0
0
203,723
0
W
Ne Zha
10,809
901
18
2
0
253,813
0
L
Anubis
8,476
706
21
2
0
201,798
0
L
Baron Samedi
8,336
695
23
2
0
191,083
0
L
Nut
7,292
608
36
3
0
159,899
0
W
Hachiman
11,009
917
58
5
0
198,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role