Player Matchup

Nu Wa
Nu Wa
Gold V
Flynnstone29
Nu Wa
Gold V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 150L
1,278 MMR
Solo
Anhur
Anhur
Bronze III
ForeverAnim3
Anhur
Bronze III
Level 44
God Stats
39W - 48L
1,423 SR
Queue Stats
103W - 108L
1,308 MMR
Solo
Athena
Athena
Bronze IV
Jaxco1973
Athena
Bronze IV
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,278 MMR
Solo
Bastet
Bastet
Gold IV
KareemLloyd13
Bastet
Gold IV
Level 157
God Stats
11W - 5L
2,006 SR
Queue Stats
380W - 374L
1,294 MMR
Solo
Merlin
Merlin
Gold V
Synppai
Merlin
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 184L
1,302 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,586 SR
1,292 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,478 SR
1,292 MMR
Shiva
Shiva
Gold V
Chanz17
Shiva
Gold V
Level 155
God Stats
66W - 48L
1,613 SR
Queue Stats
250W - 236L
1,275 MMR
Solo
Bacchus
Bacchus
Silver I
DrealRauseo
Bacchus
Silver I
Level 139
God Stats
8W - 7L
1,261 SR
Queue Stats
55W - 66L
1,064 MMR
Party 1
Ra
Ra
Gold IV
HayScrumptious
Ra
Gold IV
Level 145
God Stats
12W - 12L
1,391 SR
Queue Stats
196W - 206L
1,307 MMR
Solo
Chernobog
Chernobog
Gold II
Rausky
Chernobog
Gold II
Level 126
God Stats
27W - 25L
1,622 SR
Queue Stats
50W - 51L
1,513 MMR
Party 1
Mercury
Mercury
Silver I
Xevzu
Mercury
Silver I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 46L
1,301 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,514
532
7,229
13,490
4,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 2
8,127
508
5,158
10,687
4,918
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Jaxco1973
Athena
11
0 / 6 / 4
7,109
444
4,342
14,716
14,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 0 / 3
8,192
512
12,199
13,397
5,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Synppai
Merlin
15
0 / 1 / 0
8,529
533
2,153
7,696
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bans
YmirCharonAresGeb

VS

Bans
ThorBake KujiraKukulkanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Chanz17
Shiva
16
3 / 2 / 2
10,091
631
9,626
14,588
14,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
DrealRauseo
Bacchus
13
3 / 2 / 5
8,973
561
6,756
14,768
19,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
2 / 0 / 3
9,862
616
5,101
8,178
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chernobog
Rausky
Chernobog
16
4 / 2 / 4
9,467
592
11,409
11,246
4,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Xevzu
Mercury
16
2 / 1 / 4
9,013
563
8,537
12,657
5,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
7
Kills
14
14
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Shiva
Chanz17
Shiva
3
2
2
2
W
Bacchus
DrealRauseo
Bacchus
3
2
5
2.75
L
1
4
2
0.5
L
3
3
2
1.33
W
2
0
3
3.5
L
Athena
Jaxco1973
Athena
0
6
4
0.33
L
3
0
3
4.5
W
Chernobog
Rausky
Chernobog
4
2
4
3
L
Merlin
Synppai
Merlin
0
1
0
0
W
Mercury
Xevzu
Mercury
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,081
Damage
41,429
59,986
Taken
61,437
32,759
Mitigated
48,288
15,702
Healing
18,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Chanz17
Shiva
9,626
870
290
2,438
14,588
14,745
528
4,167
10,421
0
97,079
W
Bacchus
DrealRauseo
Bacchus
6,756
989
246
3,113
14,768
19,261
510
2,504
12,258
26,591
600
L
7,229
2,121
0
3,414
13,490
4,668
0
1,281
11,385
63,950
0
L
5,158
2,993
0
2,053
10,687
4,918
756
2,147
8,471
0
45,396
W
5,101
614
1,859
3,837
8,178
3,880
377
2,612
5,566
87,766
2,102
L
Athena
Jaxco1973
Athena
4,342
1,358
0
1,850
14,716
14,052
161
3,259
11,221
20,501
0
L
12,199
3,646
0
8,010
13,397
5,844
0
2,063
11,205
0
61,309
W
Chernobog
Rausky
Chernobog
11,409
6,094
0
5,362
11,246
4,615
2,243
3,408
7,838
0
89,100
L
Merlin
Synppai
Merlin
2,153
52
0
375
7,696
3,277
0
2,270
5,104
79,897
1,092
W
Mercury
Xevzu
Mercury
8,537
4,490
0
1,740
12,657
5,787
981
1,390
11,267
0
93,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,471
Gold Earned
47,406
453
Minions Killed
609
0
Camps Cleared
0
1,596,964
Distance Traveled
1,742,096
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,091
631
138
9
0
307,451
0
W
Bacchus
8,973
561
33
2
0
335,751
2
L
Nu Wa
8,514
532
118
7
0
283,921
5
L
Anhur
8,127
508
74
5
0
309,258
0
W
Ra
9,862
616
166
10
0
348,548
2
L
Athena
7,109
444
26
2
0
316,795
0
L
Bastet
8,192
512
82
5
0
369,309
2
W
Chernobog
9,467
592
138
9
0
339,745
4
L
Merlin
8,529
533
153
10
0
317,681
0
W
Mercury
9,013
563
134
8
0
410,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role