Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BlueEyeBlind
Charon
Level 149
God Stats
5W - 8L
1,376 SR
Queue Stats
760W - 788L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
Datguyinthe
Baron Samedi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 106L
1,544 Elo+
Party 2
King Arthur
King Arthur
IRzor
King Arthur
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 40L
1,571 Elo+
Solo
Danzaburou
Danzaburou
Its A Bust
Danzaburou
Level 159
God Stats
1W - 2L
1,302 SR
Queue Stats
149W - 143L
1,572 Elo+
Party 2
Team Averages
Level 141
1,435 SR
1,543 Elo+

VS

Team Averages
Level 147
1,549 SR
1,504 Elo+
Artio
Artio
Bussdownrolex1
Artio
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 135L
1,416 Elo+
Solo
Chernobog
Chernobog
CrimsonBlaze894
Chernobog
Level 102
God Stats
4W - 7L
1,715 SR
Queue Stats
274W - 281L
1,512 Elo+
Party 3
Geb
Geb
D1rty Cucumber
Geb
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
247W - 266L
1,521 Elo+
Party 1
Kuzenbo
Kuzenbo
HeroicBroly
Kuzenbo
Level 197
God Stats
2W - 7L
1,307 SR
Queue Stats
198W - 217L
1,529 Elo+
Party 1
Freya
Freya
RMRxLibraKnight
Freya
Level 162
God Stats
2W - 4L
1,722 SR
Queue Stats
239W - 248L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
18
5 / 2 / 11
11,203
862
16,983
11,102
5,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
18
3 / 2 / 20
11,590
892
15,592
23,953
21,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Datguyinthe
Baron Samedi
18
8 / 2 / 16
11,358
874
15,807
11,737
7,822
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
IRzor
King Arthur
15
3 / 5 / 12
9,732
749
8,569
16,260
15,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Its A Bust
Danzaburou
19
8 / 3 / 14
11,900
915
20,725
15,265
7,565
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 8
8,817
678
4,528
27,794
23,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
CrimsonBlaze894
Chernobog
18
3 / 4 / 6
9,679
745
12,382
11,527
6,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 2
6,846
527
2,220
4,578
2,867
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
HeroicBroly
Kuzenbo
18
5 / 8 / 4
10,030
772
15,328
22,523
40,154
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 7 / 2
9,510
732
13,430
18,108
9,354
Mystical Earring

Mystical Earring

+15
Mp 5

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
35
27
Kills
13
14
Deaths
27
73
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
2
11
5.25
W
Charon
3
2
20
6.5
L
0
6
8
0.67
L
Chernobog
CrimsonBlaze894
Chernobog
3
4
6
1.5
L
0
2
2
0.5
W
Baron Samedi
Datguyinthe
Baron Samedi
8
2
16
8
L
Kuzenbo
HeroicBroly
Kuzenbo
5
8
4
0.88
W
King Arthur
IRzor
King Arthur
3
5
12
1.8
W
Danzaburou
Its A Bust
Danzaburou
8
3
14
5
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,676
Damage
47,888
78,317
Taken
84,530
57,868
Mitigated
82,363
35,438
Healing
24,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
16,983
11,200
501
3,065
11,102
5,549
2,580
5,268
5,834
0
46,310
W
Charon
15,592
2,203
1,744
11,156
23,953
21,332
1,303
8,144
15,809
30,996
0
L
4,528
193
2,672
8,823
27,794
23,704
0
8,357
19,437
10,967
0
L
Chernobog
CrimsonBlaze894
Chernobog
12,382
5,505
0
1,186
11,527
6,284
0
5,663
5,864
0
35,002
L
2,220
101
0
500
4,578
2,867
0
916
3,662
5,182
0
W
Baron Samedi
Datguyinthe
Baron Samedi
15,807
2,304
5,199
3,837
11,737
7,822
1,220
5,299
6,438
26,913
818
L
Kuzenbo
HeroicBroly
Kuzenbo
15,328
2,727
2,326
3,050
22,523
40,154
13
6,866
15,657
30,147
226
W
King Arthur
IRzor
King Arthur
8,569
1,196
1,031
1,639
16,260
15,600
300
5,438
10,112
0
16,078
W
Danzaburou
Its A Bust
Danzaburou
20,725
9,319
853
6,413
15,265
7,565
2,968
11,238
4,027
0
44,544
L
13,430
4,037
0
5,804
18,108
9,354
0
9,217
8,891
19,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,783
Gold Earned
44,882
176
Minions Killed
111
0
Camps Cleared
0
1,153,547
Distance Traveled
819,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,203
862
87
7
0
202,964
0
W
Charon
11,590
892
15
1
0
239,755
0
L
Artio
8,817
678
1
0
0
172,420
0
L
Chernobog
9,679
745
53
4
0
203,793
0
L
Geb
6,846
527
5
0
0
76,277
0
W
Baron Samedi
11,358
874
23
2
0
242,808
0
L
Kuzenbo
10,030
772
28
2
0
197,677
0
W
King Arthur
9,732
749
13
1
0
239,061
0
W
Danzaburou
11,900
915
38
3
0
228,959
0
L
Freya
9,510
732
24
2
0
169,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role