Player Matchup

Thor
Thor
CHERRY199
Thor
Level 95
God Stats
0W - 1L
1,318 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
HelmanGhorst
Zhong Kui
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
89W - 94L
1,546 Elo+
Party 1
Scylla
Scylla
Palavicini03
Scylla
Level 147
God Stats
2W - 3L
1,384 SR
Queue Stats
250W - 228L
1,496 Elo+
Solo
Ymir
Ymir
TikTaqTo
Ymir
Level 154
God Stats
40W - 53L
1,515 SR
Queue Stats
124W - 134L
1,549 Elo+
Party 1
Chaac
Chaac
XeonMoi
Chaac
Level 120
God Stats
11W - 14L
1,558 SR
Queue Stats
126W - 132L
1,486 Elo+
Solo
Team Averages
Level 129
1,455 SR
1,515 Elo+

VS

Team Averages
Level 122
1,503 SR
1,488 Elo+
Skadi
Skadi
BlankSpace22202
Skadi
Level 90
God Stats
1W - 1L
1,344 SR
Queue Stats
66W - 72L
1,425 Elo+
Solo
Nu Wa
Nu Wa
HUDINI13
Nu Wa
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 85L
1,452 Elo+
Solo
Lancelot
Lancelot
Matiazh
Lancelot
Level 159
God Stats
4W - 1L
1,671 SR
Queue Stats
49W - 55L
1,556 Elo+
Solo
Charon
Charon
PLAGUE_P3P3
Charon
Level 83
God Stats
8W - 7L
1,500 SR
Queue Stats
253W - 218L
1,567 Elo+
Solo
Anubis
Anubis
PutFriend878367
Anubis
Level 140
God Stats
47W - 71L
1,498 SR
Queue Stats
321W - 301L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
2 / 4 / 0
4,916
546
1,279
8,541
2,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
HelmanGhorst
Zhong Kui
9
3 / 1 / 0
5,067
563
5,762
5,487
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
7
0 / 4 / 0
4,164
463
2,423
6,616
2,088
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ymir
8
0 / 0 / 3
5,120
569
3,276
6,309
4,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
XeonMoi
Chaac
10
1 / 2 / 0
5,490
610
2,540
7,768
4,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,590
510
2,540
5,315
1,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nu Wa
HUDINI13
Nu Wa
12
6 / 1 / 1
6,671
741
8,929
6,111
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Matiazh
Lancelot
10
2 / 1 / 2
5,605
623
2,151
7,408
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
8
1 / 1 / 0
5,413
601
2,500
6,188
2,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 1 / 1
6,949
772
3,876
4,358
1,907
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
6
Kills
11
11
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
L
Thor
2
4
0
0.5
W
Nu Wa
HUDINI13
Nu Wa
6
1
1
6.5
L
Zhong Kui
HelmanGhorst
Zhong Kui
3
1
0
3
W
Lancelot
Matiazh
Lancelot
2
1
2
3
W
Charon
1
1
0
1
L
Scylla
0
4
0
0
W
2
1
1
2.5
L
Ymir
0
0
3
1.5
L
Chaac
XeonMoi
Chaac
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,280
Damage
19,996
34,721
Taken
29,380
17,704
Mitigated
12,008
8,754
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,540
897
0
760
5,315
1,858
0
3,157
2,158
0
26,952
L
Thor
1,279
63
0
1,280
8,541
2,886
0
4,110
4,431
0
21,469
W
Nu Wa
HUDINI13
Nu Wa
8,929
2,631
0
1,125
6,111
2,219
70
1,715
4,396
38,843
1,671
L
Zhong Kui
HelmanGhorst
Zhong Kui
5,762
2,200
0
2,152
5,487
3,659
0
1,189
4,298
29,463
10,062
W
Lancelot
Matiazh
Lancelot
2,151
240
0
3,613
7,408
3,134
0
1,924
5,484
0
35,654
W
Charon
2,500
1,053
933
1,040
6,188
2,890
0
3,811
2,377
15,544
39
L
Scylla
2,423
365
0
1,343
6,616
2,088
0
4,741
1,875
18,535
0
W
3,876
240
0
2,813
4,358
1,907
306
311
4,047
42,531
3,152
L
Ymir
3,276
1,303
0
1,804
6,309
4,741
0
1,795
4,514
15,187
0
L
Chaac
XeonMoi
Chaac
2,540
738
0
2,175
7,768
4,330
0
3,162
4,606
0
28,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,757
Gold Earned
29,228
194
Minions Killed
265
0
Camps Cleared
0
893,631
Distance Traveled
870,101
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,590
510
39
4
0
171,934
6
L
Thor
4,916
546
41
5
0
196,903
2
W
Nu Wa
6,671
741
58
6
0
165,818
2
L
Zhong Kui
5,067
563
60
7
0
174,338
0
W
Lancelot
5,605
623
70
8
0
222,185
0
W
Charon
5,413
601
20
2
0
157,632
0
L
Scylla
4,164
463
20
2
0
130,020
0
W
Anubis
6,949
772
78
9
0
152,532
0
L
Ymir
5,120
569
20
2
0
206,644
3
L
Chaac
5,490
610
53
6
0
185,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role