Player Matchup

Anubis
Anubis
 
Anubis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Bish0pMagikarp
Anhur
Level 154
God Stats
3W - 4L
1,501 SR
Queue Stats
40W - 52L
1,435 Elo+
Party 2
Hades
Hades
Toetergammon
Hades
Level 246
God Stats
0W - 4L
1,229 SR
Queue Stats
137W - 176L
1,386 Elo+
Party 2
He Bo
He Bo
iBashar
He Bo
Level 41
God Stats
0W - 4L
1,218 SR
Queue Stats
94W - 105L
1,372 Elo+
Solo
Team Averages
Level 149
1,390 SR
1,439 Elo+

VS

Team Averages
Level 130
1,568 SR
1,532 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
TBaws
Horus
Level 156
God Stats
8W - 3L
1,531 SR
Queue Stats
415W - 353L
1,570 Elo+
Solo
Bacchus
Bacchus
Vivu464
Bacchus
Level 85
God Stats
2W - 3L
1,740 SR
Queue Stats
152W - 144L
1,558 Elo+
Party 1
Nut
Nut
jowel26
Nut
Level 191
God Stats
23W - 24L
1,595 SR
Queue Stats
315W - 298L
1,498 Elo+
Solo
Thanatos
Thanatos
ßlazmaŋ
Thanatos
Level 88
God Stats
9W - 11L
1,475 SR
Queue Stats
127W - 110L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 4 / 0
5,688
569
1,823
7,625
2,585
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
 
Mercury
10
0 / 2 / 2
5,430
543
2,213
7,791
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 2 / 1
5,851
585
4,397
9,432
3,366
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 4 / 0
4,780
478
4,351
10,175
4,665
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

He Bo
iBashar
He Bo
12
2 / 0 / 1
5,754
575
5,901
6,152
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
0 / 1 / 4
6,106
611
6,692
6,181
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
TBaws
Horus
12
5 / 0 / 3
7,095
710
5,316
6,395
3,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Vivu464
Bacchus
10
2 / 0 / 6
5,899
590
4,044
5,423
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nut
10
2 / 2 / 2
6,122
612
8,029
7,734
3,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
ßlazmaŋ
Thanatos
10
3 / 1 / 2
5,621
562
3,931
8,338
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
12
12
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
4
0
0
L
Mercury
 
Mercury
0
2
2
0.5
W
Morgan Le Fay
 
Morgan Le Fay
0
1
4
2
L
2
2
1
1.25
W
Horus
TBaws
Horus
5
0
3
6.5
L
0
4
0
0
W
Bacchus
Vivu464
Bacchus
2
0
6
5
L
He Bo
iBashar
He Bo
2
0
1
2.5
W
Nut
2
2
2
1.5
W
Thanatos
ßlazmaŋ
Thanatos
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,685
Damage
28,012
41,175
Taken
34,071
15,078
Mitigated
16,462
12,191
Healing
15,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,823
79
0
1,923
7,625
2,585
0
534
6,781
39,663
0
L
Mercury
 
Mercury
2,213
654
0
2,204
7,791
2,498
0
1,222
6,569
0
30,490
W
Morgan Le Fay
 
Morgan Le Fay
6,692
558
0
2,622
6,181
2,104
0
1,476
4,705
46,527
3,715
L
4,397
1,804
0
1,904
9,432
3,366
0
4,011
5,098
0
36,884
W
Horus
TBaws
Horus
5,316
1,540
240
3,406
6,395
3,394
0
2,223
4,172
0
53,367
L
4,351
125
173
3,458
10,175
4,665
0
3,583
6,503
28,162
0
W
Bacchus
Vivu464
Bacchus
4,044
650
0
1,730
5,423
4,216
0
1,772
3,651
14,182
0
L
He Bo
iBashar
He Bo
5,901
232
0
2,529
6,152
1,964
0
933
5,165
50,179
0
W
Nut
8,029
4,441
0
1,630
7,734
3,049
0
4,265
3,469
0
47,603
W
Thanatos
ßlazmaŋ
Thanatos
3,931
312
0
6,170
8,338
3,699
0
2,339
5,999
0
40,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,503
Gold Earned
30,843
350
Minions Killed
328
0
Camps Cleared
0
1,045,062
Distance Traveled
1,053,909
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,688
569
85
9
0
167,862
0
L
Mercury
5,430
543
59
6
0
241,358
0
W
Morgan Le Fay
6,106
611
85
9
0
194,107
1
L
Anhur
5,851
585
71
7
0
203,601
1
W
Horus
7,095
710
86
9
0
215,388
2
L
Hades
4,780
478
47
5
0
196,542
0
W
Bacchus
5,899
590
19
2
0
229,044
4
L
He Bo
5,754
575
88
9
0
235,699
0
W
Nut
6,122
612
76
8
0
179,928
0
W
Thanatos
5,621
562
62
6
0
235,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role