Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
ImKyeze
Mulan
Level 82
God Stats
2W - 1L
1,805 SR
Queue Stats
220W - 212L
1,546 Elo+
Party 1
Thoth
Thoth
JohnTheBoz
Thoth
Level 140
God Stats
4W - 7L
1,500 SR
Queue Stats
192W - 179L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
LoxasJolt
Cthulhu
Level 127
God Stats
1W - 0L
1,297 SR
Queue Stats
48W - 35L
1,666 Elo+
Party 1
Cu Chulainn
Cu Chulainn
oHalfLife
Cu Chulainn
Level 185
God Stats
10W - 3L
1,891 SR
Queue Stats
415W - 288L
1,627 Elo+
Party 1
Team Averages
Level 145
1,599 SR
1,565 Elo+

VS

Team Averages
Level 122
1,597 SR
1,482 Elo+
Sol
Sol
JustMike6582
Sol
Level 148
God Stats
1W - 1L
1,763 SR
Queue Stats
196W - 210L
1,441 Elo+
Solo
Surtr
Surtr
LILSaVaGe392
Surtr
Level 159
God Stats
10W - 4L
1,693 SR
Queue Stats
232W - 247L
1,498 Elo+
Solo
Izanami
Izanami
The_Sir_Captain
Izanami
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,634 Elo+
Solo
Ishtar
Ishtar
ToughJasmine
Ishtar
Level 128
God Stats
6W - 6L
1,529 SR
Queue Stats
438W - 501L
1,406 Elo+
Solo
Sylvanus
Sylvanus
Wither104
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
0 / 3 / 17
7,737
774
4,222
9,452
4,741
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
ImKyeze
Mulan
15
4 / 2 / 15
8,862
886
9,263
13,699
13,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
17
8 / 0 / 20
10,271
1,027
18,363
8,002
4,074
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
LoxasJolt
Cthulhu
14
5 / 3 / 14
8,786
879
11,369
15,733
17,538
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
oHalfLife
Cu Chulainn
18
13 / 1 / 16
10,663
1,066
22,044
16,434
24,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
7,525
753
8,805
11,553
5,611
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 5 / 3
6,605
661
9,791
16,157
14,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 8 / 7
6,941
694
10,244
13,284
5,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
14
4 / 6 / 2
8,357
836
8,051
12,182
6,732
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
Wither104
Sylvanus
13
1 / 5 / 4
7,276
728
5,636
15,756
14,987
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
26
30
Kills
7
9
Deaths
30
82
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
3
17
2.83
W
Mulan
ImKyeze
Mulan
4
2
15
5.75
W
Thoth
8
0
20
18
L
2
6
3
0.58
L
0
5
3
0.3
W
Cthulhu
LoxasJolt
Cthulhu
5
3
14
4
L
0
8
7
0.44
L
Ishtar
4
6
2
0.83
L
Sylvanus
Wither104
Sylvanus
1
5
4
0.6
W
Cu Chulainn
oHalfLife
Cu Chulainn
13
1
16
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,261
Damage
42,527
63,320
Taken
68,932
63,437
Mitigated
47,864
32,993
Healing
17,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,222
582
13,396
3,260
9,452
4,741
1,037
1,640
7,812
10,725
0
W
Mulan
ImKyeze
Mulan
9,263
804
812
1,562
13,699
13,033
674
4,140
9,559
0
15,249
W
Thoth
18,363
325
1,372
2,310
8,002
4,074
1,993
2,002
6,000
33,276
0
L
8,805
2,494
885
1,964
11,553
5,611
0
6,944
4,374
14,315
1,475
L
9,791
1,900
267
3,510
16,157
14,565
0
7,644
7,783
344
15,483
W
Cthulhu
LoxasJolt
Cthulhu
11,369
66
976
1,827
15,733
17,538
222
2,837
12,896
20,147
1,170
L
10,244
4,508
106
1,118
13,284
5,969
0
6,160
6,943
0
20,561
L
Ishtar
8,051
4,004
373
1,276
12,182
6,732
0
7,032
4,941
0
18,323
L
Sylvanus
Wither104
Sylvanus
5,636
1,169
4,053
4,023
15,756
14,987
0
6,811
8,685
8,851
0
W
Cu Chulainn
oHalfLife
Cu Chulainn
22,044
2,958
3,186
4,292
16,434
24,051
607
3,816
12,618
1,749
39,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,319
Gold Earned
36,704
168
Minions Killed
76
0
Camps Cleared
0
1,059,498
Distance Traveled
787,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,737
774
30
3
0
174,825
0
W
Mulan
8,862
886
20
2
0
206,574
0
W
Thoth
10,271
1,027
49
5
0
252,245
0
L
Sol
7,525
753
17
2
0
158,606
0
L
Surtr
6,605
661
14
1
0
174,182
0
W
Cthulhu
8,786
879
27
3
0
196,016
0
L
Izanami
6,941
694
20
2
0
162,825
0
L
Ishtar
8,357
836
18
2
0
139,435
0
L
Sylvanus
7,276
728
7
1
0
152,666
0
W
Cu Chulainn
10,663
1,066
42
4
0
229,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role