Player Matchup

Osiris
Osiris
Silver III
 
Osiris
Silver III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Silver I
 
Cliodhna
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
BlueThunder2050
Scylla
Silver II
Level 158
God Stats
2W - 3L
1,305 SR
Queue Stats
285W - 305L
895 MMR
Solo
Bacchus
Bacchus
Silver IV
iCaptMorgan
Bacchus
Silver IV
Level 106
God Stats
12W - 12L
1,428 SR
Queue Stats
102W - 132L
799 MMR
Solo
Ishtar
Ishtar
Silver III
yerMator81
Ishtar
Silver III
Level 135
God Stats
1W - 1L
1,529 SR
Queue Stats
55W - 49L
1,453 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,452 SR
1,229 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,417 SR
1,148 MMR
Danzaburou
Danzaburou
Silver IV
FeraMx3452
Danzaburou
Silver IV
Level 163
God Stats
16W - 15L
1,421 SR
Queue Stats
798W - 814L
773 MMR
Solo
King Arthur
King Arthur
Silver III
Ju27
King Arthur
Silver III
Level 66
God Stats
1W - 1L
1,282 SR
Queue Stats
150W - 167L
1,060 MMR
Solo
Cerberus
Cerberus
Silver I
Quisdabeast9226
Cerberus
Silver I
Level 145
God Stats
0W - 1L
1,707 SR
Queue Stats
67W - 84L
1,131 MMR
Solo
Pele
Pele
Bronze IV
kampfkeks1993
Pele
Bronze IV
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,313 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
mythos_Txbias
Kukulkan
Bronze III
Level 66
God Stats
0W - 2L
1,176 SR
Queue Stats
6W - 20L
1,462 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
3 / 0 / 1
7,454
621
8,119
10,113
12,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
 
Cliodhna
11
3 / 1 / 0
6,268
522
3,904
8,330
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 0 / 3
6,270
523
4,223
4,951
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
iCaptMorgan
Bacchus
11
1 / 0 / 3
6,479
540
4,502
7,889
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
yerMator81
Ishtar
12
2 / 0 / 0
6,911
576
3,936
4,610
1,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
JanusAthenaBellona

VS

Bans
ThorBake KujiraCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FeraMx3452
Danzaburou
12
0 / 0 / 0
6,745
562
2,215
6,069
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Ju27
King Arthur
11
0 / 4 / 0
5,999
500
2,689
11,621
8,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cerberus
10
1 / 2 / 0
5,792
483
4,111
9,974
7,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 0
5,238
437
2,516
10,989
4,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
mythos_Txbias
Kukulkan
12
0 / 1 / 1
6,225
519
2,512
4,398
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
1
1
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
1
3.5
W
Cliodhna
 
Cliodhna
3
1
0
3
W
0
0
3
1.5
L
Danzaburou
FeraMx3452
Danzaburou
0
0
0
0
L
King Arthur
Ju27
King Arthur
0
4
0
0
L
Cerberus
1
2
0
0.5
W
Bacchus
iCaptMorgan
Bacchus
1
0
3
2.5
L
0
2
0
0
L
Kukulkan
mythos_Txbias
Kukulkan
0
1
1
0.5
W
Ishtar
yerMator81
Ishtar
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,684
Damage
14,043
35,893
Taken
43,051
26,105
Mitigated
24,520
14,588
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,119
2,189
0
2,575
10,113
12,623
0
430
9,683
0
58,633
W
Cliodhna
 
Cliodhna
3,904
242
0
4,687
8,330
3,145
0
1,426
6,892
0
45,435
W
4,223
669
0
1,656
4,951
1,762
0
1,793
3,120
47,143
2,999
L
Danzaburou
FeraMx3452
Danzaburou
2,215
857
0
2,127
6,069
2,315
0
294
5,775
0
51,444
L
King Arthur
Ju27
King Arthur
2,689
67
0
500
11,621
8,606
0
0
10,856
0
44,439
L
Cerberus
4,111
415
0
4,720
9,974
7,081
0
2,659
7,315
21,788
0
W
Bacchus
iCaptMorgan
Bacchus
4,502
479
143
3,315
7,889
6,758
0
2,167
5,641
16,370
1,736
L
2,516
487
0
1,550
10,989
4,501
0
2,416
8,524
0
41,649
L
Kukulkan
mythos_Txbias
Kukulkan
2,512
127
0
718
4,398
2,017
0
3,238
1,160
42,434
1,692
W
Ishtar
yerMator81
Ishtar
3,936
2,562
0
2,212
4,610
1,817
1,157
470
4,140
0
58,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,382
Gold Earned
29,999
385
Minions Killed
374
0
Camps Cleared
0
1,229,903
Distance Traveled
1,165,164
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,454
621
93
8
0
256,681
0
W
Cliodhna
6,268
522
78
7
0
281,552
0
W
Scylla
6,270
523
83
7
0
213,715
4
L
Danzaburou
6,745
562
86
7
0
212,002
3
L
King Arthur
5,999
500
81
7
0
217,953
1
L
Cerberus
5,792
483
32
3
0
240,380
3
W
Bacchus
6,479
540
17
1
0
265,752
1
L
Pele
5,238
437
73
6
0
267,150
0
L
Kukulkan
6,225
519
102
9
0
227,679
0
W
Ishtar
6,911
576
114
10
0
212,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role