Player Matchup

Apollo
Apollo
Jonay
Apollo
Level 87
God Stats
2W - 3L
1,492 SR
Queue Stats
70W - 68L
1,566 Elo+
Party 1
Baron Samedi
Baron Samedi
xDerpul
Baron Samedi
Level 86
God Stats
10W - 4L
1,980 SR
Queue Stats
70W - 68L
1,566 Elo+
Party 1
Guan Yu
Guan Yu
xSh4dowHunter
Guan Yu
Level 27
God Stats
2W - 1L
1,715 SR
Queue Stats
16W - 9L
1,595 Elo+
Party 1
Team Averages
Level 67
1,729 SR
1,575 Elo+

VS

Team Averages
Level 95
1,509 SR
1,486 Elo+
Ymir
Ymir
Char46
Ymir
Level 23
God Stats
9W - 1L
1,765 SR
Queue Stats
33W - 27L
1,482 Elo+
Party 2
Ravana
Ravana
FENRIR28
Ravana
Level 140
God Stats
20W - 12L
1,532 SR
Queue Stats
141W - 129L
1,493 Elo+
Party 2
The Morrigan
The Morrigan
Jecht8
The Morrigan
Level 121
God Stats
34W - 37L
1,229 SR
Queue Stats
144W - 135L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Jonay
Apollo
15
2 / 4 / 3
9,285
714
10,741
15,920
6,783
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
xDerpul
Baron Samedi
14
3 / 7 / 5
9,654
743
9,312
13,503
6,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
15
4 / 2 / 4
9,495
730
9,435
17,925
22,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Char46
Ymir
15
2 / 2 / 9
9,599
738
7,603
14,894
17,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
FENRIR28
Ravana
14
4 / 5 / 5
9,963
766
15,598
11,744
7,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

The Morrigan
Jecht8
The Morrigan
16
7 / 2 / 5
10,787
830
18,183
9,429
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
9
Kills
13
13
Deaths
9
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
Char46
Ymir
2
2
9
3.25
W
Ravana
FENRIR28
Ravana
4
5
5
1.3
W
The Morrigan
Jecht8
The Morrigan
7
2
5
4.75
L
Apollo
Jonay
Apollo
2
4
3
0.88
L
Baron Samedi
xDerpul
Baron Samedi
3
7
5
0.79
L
Guan Yu
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,488
Damage
41,384
47,348
Taken
36,067
35,337
Mitigated
28,383
10,460
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Char46
Ymir
7,603
1,672
0
250
14,894
17,325
0
4,224
10,218
31,432
624
W
Ravana
FENRIR28
Ravana
15,598
3,595
0
2,450
11,744
7,020
0
3,397
8,004
0
40,760
W
The Morrigan
Jecht8
The Morrigan
18,183
1,969
345
2,173
9,429
4,038
0
1,747
7,364
53,841
1,515
L
Apollo
Jonay
Apollo
10,741
5,103
0
2,639
15,920
6,783
0
7,456
7,952
0
50,743
L
Baron Samedi
xDerpul
Baron Samedi
9,312
596
1,477
1,787
13,503
6,152
0
8,632
4,580
32,688
0
L
Guan Yu
9,435
1,733
973
3,584
17,925
22,402
0
9,039
8,293
0
31,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,434
Gold Earned
30,349
168
Minions Killed
168
0
Camps Cleared
0
653,206
Distance Traveled
691,891
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,599
738
35
3
0
217,978
2
W
Ravana
9,963
766
54
4
0
243,073
0
W
The Morrigan
10,787
830
79
6
0
230,840
0
L
Apollo
9,285
714
77
6
0
217,255
1
L
Baron Samedi
9,654
743
51
4
0
177,473
3
L
Guan Yu
9,495
730
40
3
0
258,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role