Player Matchup

Tiamat
Tiamat
Its PX4
Tiamat
Level 113
God Stats
1W - 1L
1,711 SR
Queue Stats
331W - 323L
1,486 Elo+
Party 1
Jormungandr
Jormungandr
OG Swizz1
Jormungandr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,467 Elo+
Solo
Surtr
Surtr
diecults
Surtr
Level 109
God Stats
7W - 6L
1,264 SR
Queue Stats
350W - 343L
1,401 Elo+
Solo
Da Ji
Da Ji
krt og
Da Ji
Level 126
God Stats
1W - 3L
1,158 SR
Queue Stats
67W - 69L
1,509 Elo+
Party 1
Neith
Neith
marquitos1097
Neith
Level 80
God Stats
11W - 24L
1,284 SR
Queue Stats
193W - 206L
1,353 Elo+
Solo
Team Averages
Level 115
1,383 SR
1,443 Elo+

VS

Team Averages
Level 96
1,534 SR
1,446 Elo+
Merlin
Merlin
MR-WEEB-100
Merlin
Level 122
God Stats
25W - 24L
1,510 SR
Queue Stats
191W - 196L
1,476 Elo+
Solo
Ullr
Ullr
Poodaaaa
Ullr
Level 100
God Stats
1W - 1L
1,495 SR
Queue Stats
12W - 15L
1,379 Elo+
Party 2
Lancelot
Lancelot
TrapGodRicca
Lancelot
Level 106
God Stats
15W - 10L
1,573 SR
Queue Stats
168W - 126L
1,520 Elo+
Solo
King Arthur
King Arthur
llBLvNKll
King Arthur
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 36L
1,358 Elo+
Party 2
Kumbhakarna
Kumbhakarna
new-37893819
Kumbhakarna
Level 65
God Stats
84W - 59L
1,590 SR
Queue Stats
600W - 624L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Its PX4
Tiamat
14
1 / 2 / 3
8,115
541
5,644
8,148
5,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
OG Swizz1
Jormungandr
13
1 / 1 / 0
7,866
524
9,283
14,532
15,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
diecults
Surtr
4
0 / 3 / 1
5,139
343
1,641
6,301
4,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
krt og
Da Ji
15
3 / 2 / 1
8,099
540
6,014
14,908
6,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 6 / 2
7,506
500
5,781
11,195
4,475
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 3 / 2
8,430
562
3,624
8,045
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
14
2 / 2 / 7
8,804
587
7,993
8,595
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Lancelot
TrapGodRicca
Lancelot
17
5 / 0 / 3
9,941
663
11,346
9,791
5,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
llBLvNKll
King Arthur
14
1 / 1 / 1
8,306
554
6,354
13,620
10,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kumbhakarna
new-37893819
Kumbhakarna
13
5 / 1 / 4
8,717
581
3,756
14,077
12,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
14
14
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Its PX4
Tiamat
1
2
3
1.25
W
Merlin
1
3
2
0.67
L
Jormungandr
OG Swizz1
Jormungandr
1
1
0
1
W
Ullr
2
2
7
2.75
W
Lancelot
TrapGodRicca
Lancelot
5
0
3
6.5
L
Surtr
diecults
Surtr
0
3
1
0.17
L
Da Ji
krt og
Da Ji
3
2
1
1.75
W
King Arthur
llBLvNKll
King Arthur
1
1
1
1.5
L
2
6
2
0.5
W
Kumbhakarna
new-37893819
Kumbhakarna
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,363
Damage
33,073
55,084
Taken
54,128
36,615
Mitigated
34,981
12,075
Healing
8,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Its PX4
Tiamat
5,644
188
0
1,051
8,148
5,754
399
2,169
5,957
46,009
1,966
W
Merlin
3,624
59
0
1,090
8,045
3,065
358
1,813
5,942
51,479
0
L
Jormungandr
OG Swizz1
Jormungandr
9,283
2,604
0
1,117
14,532
15,306
0
724
13,808
53,675
3,222
W
Ullr
7,993
3,183
0
963
8,595
3,591
2,976
1,474
6,953
0
68,972
W
Lancelot
TrapGodRicca
Lancelot
11,346
3,204
0
748
9,791
5,870
93
1,943
7,651
0
106,382
L
Surtr
diecults
Surtr
1,641
427
88
1,450
6,301
4,089
0
833
5,468
122
12,600
L
Da Ji
krt og
Da Ji
6,014
2,095
0
6,271
14,908
6,991
485
1,490
13,412
0
67,758
W
King Arthur
llBLvNKll
King Arthur
6,354
690
0
1,444
13,620
10,154
60
5,896
7,717
0
55,187
L
5,781
2,302
197
1,901
11,195
4,475
282
2,136
9,059
0
41,399
W
Kumbhakarna
new-37893819
Kumbhakarna
3,756
935
0
4,025
14,077
12,301
815
2,339
11,643
17,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,725
Gold Earned
44,198
405
Minions Killed
459
0
Camps Cleared
0
1,242,690
Distance Traveled
1,596,759
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,115
541
122
8
0
296,231
4
W
Merlin
8,430
562
105
7
0
294,995
4
L
Jormungandr
7,866
524
92
6
0
269,334
2
W
Ullr
8,804
587
102
7
0
288,002
0
W
Lancelot
9,941
663
136
9
0
400,934
2
L
Surtr
5,139
343
12
1
0
121,625
0
L
Da Ji
8,099
540
107
7
0
323,724
2
W
King Arthur
8,306
554
88
6
0
298,184
1
L
Neith
7,506
500
72
5
0
231,776
0
W
Kumbhakarna
8,717
581
28
2
0
314,644
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role