Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Mackavxlli
Anubis
Level 125
God Stats
34W - 29L
1,479 SR
Queue Stats
103W - 122L
1,421 Elo+
Party 1
Thor
Thor
MrCheesyDelight
Thor
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 74L
1,359 Elo+
Party 1
Maui
Maui
Samoarai
Maui
Level 148
God Stats
11W - 18L
1,348 SR
Queue Stats
121W - 144L
1,418 Elo+
Party 1
Team Averages
Level 146
1,465 SR
1,439 Elo+

VS

Team Averages
Level 88
1,479 SR
1,465 Elo+
Surtr
Surtr
Colquitto
Surtr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 23L
1,503 Elo+
Solo
Janus
Janus
FatherVersace
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,530 Elo+
Party 2
Thor
Thor
LoadingPlayerIn
Thor
Level 54
God Stats
3W - 6L
1,648 SR
Queue Stats
94W - 91L
1,413 Elo+
Solo
Yemoja
Yemoja
V-Sxuce-
Yemoja
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 118L
1,505 Elo+
Party 2
Persephone
Persephone
bambees
Persephone
Level 63
God Stats
9W - 6L
1,246 SR
Queue Stats
93W - 84L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 0 / 3
7,898
658
4,357
6,016
3,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
 
Hachiman
11
1 / 1 / 2
6,479
540
6,424
8,697
3,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Mackavxlli
Anubis
13
3 / 1 / 2
6,965
580
4,570
6,599
2,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
4 / 0 / 2
7,084
590
5,783
6,913
2,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
10
1 / 0 / 6
6,080
507
2,914
7,346
4,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Colquitto
Surtr
9
0 / 2 / 0
4,987
416
2,833
8,396
5,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 2 / 1
5,274
440
4,416
8,034
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 0
5,767
481
4,508
11,029
4,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
V-Sxuce-
Yemoja
11
1 / 2 / 0
5,933
494
4,947
9,643
4,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
bambees
Persephone
11
0 / 2 / 1
6,650
554
2,746
5,077
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
3
2.5
W
Hachiman
 
Hachiman
1
1
2
2
L
Surtr
Colquitto
Surtr
0
2
0
0
L
0
2
1
0.25
L
1
2
0
0.5
W
Anubis
Mackavxlli
Anubis
3
1
2
4
W
4
0
2
5
W
Maui
1
0
6
4
L
Yemoja
V-Sxuce-
Yemoja
1
2
0
0.5
L
Persephone
bambees
Persephone
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,048
Damage
19,450
35,571
Taken
42,179
16,714
Mitigated
19,207
11,374
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,357
1,324
0
2,024
6,016
3,109
44
49
5,584
0
61,713
W
Hachiman
 
Hachiman
6,424
2,862
0
2,671
8,697
3,502
516
4,614
3,876
0
40,796
L
Surtr
Colquitto
Surtr
2,833
1,506
0
646
8,396
5,922
0
1,408
6,988
108
18,504
L
4,416
657
0
1,202
8,034
2,522
0
1,894
6,140
29,102
0
L
4,508
1,153
0
769
11,029
4,419
0
2,415
8,614
0
50,402
W
Anubis
Mackavxlli
Anubis
4,570
150
0
2,967
6,599
2,836
0
1,967
4,528
43,196
2,304
W
5,783
1,109
0
855
6,913
2,917
211
939
5,817
0
47,004
W
Maui
2,914
581
273
2,584
7,346
4,350
114
3,867
3,263
20,079
0
L
Yemoja
V-Sxuce-
Yemoja
4,947
3,256
3,078
3,551
9,643
4,953
0
402
9,241
38,784
6,355
L
Persephone
bambees
Persephone
2,746
0
0
1,790
5,077
1,391
0
1,245
3,809
39,693
2,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,506
Gold Earned
28,611
385
Minions Killed
283
0
Camps Cleared
0
1,258,075
Distance Traveled
1,080,109
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,898
658
124
10
0
227,373
0
W
Hachiman
6,479
540
81
7
0
234,581
0
L
Surtr
4,987
416
33
3
0
215,799
0
L
Janus
5,274
440
41
3
0
221,965
1
L
Thor
5,767
481
76
6
0
230,785
0
W
Anubis
6,965
580
88
7
0
237,772
1
W
Thor
7,084
590
67
6
0
281,586
3
W
Maui
6,080
507
25
2
0
276,763
1
L
Yemoja
5,933
494
66
6
0
195,684
0
L
Persephone
6,650
554
67
6
0
215,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role