Player Matchup

Nike
Nike
Diamond III
 
Nike
Diamond III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Platinum V
Gutsy Goddess
Nu Wa
Platinum V
Level 107
God Stats
213W - 158L
1,603 SR
Queue Stats
577W - 490L
1,119 MMR
Party 2
Odin
Odin
Silver V
Sprunk2473
Odin
Silver V
Level 41
God Stats
42W - 36L
1,506 SR
Queue Stats
122W - 143L
1,115 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 98
1,536 SR
1,245 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 88
1,453 SR
1,351 MMR
Guan Yu
Guan Yu
Gold IV
CGMMOXY
Guan Yu
Gold IV
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
348W - 405L
1,561 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
S1owMoJoe
Ah Muzen Cab
Silver IV
Level 64
God Stats
3W - 5L
1,602 SR
Queue Stats
28W - 45L
1,144 MMR
Party 1
Ah Puch
Ah Puch
Silver III
WinByDefault23
Ah Puch
Silver III
Level 58
God Stats
3W - 7L
1,256 SR
Queue Stats
27W - 37L
1,347 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
10 / 2 / 1
9,056
906
12,595
9,421
7,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 2 / 7
7,976
798
7,599
5,491
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 9
7,576
758
5,848
7,638
6,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AchillesGebNe ZhaXbalanqueKuzenbo

VS

Bans
DiscordiaHou YiHachimanMartichorasAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CGMMOXY
Guan Yu
12
2 / 3 / 2
7,494
749
4,273
12,740
8,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
S1owMoJoe
Ah Muzen Cab
9
0 / 4 / 2
6,216
622
3,229
8,973
2,962
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 5 / 1
6,950
695
5,581
9,325
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
5
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
10
2
1
5.25
L
Guan Yu
CGMMOXY
Guan Yu
2
3
2
1
W
1
2
7
2.25
L
Ah Muzen Cab
S1owMoJoe
Ah Muzen Cab
0
4
2
0.25
W
1
1
9
5.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,042
Damage
13,083
22,550
Taken
31,038
15,356
Mitigated
14,869
3,745
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
12,595
462
0
467
9,421
7,307
988
2,448
6,769
159
26,131
L
Guan Yu
CGMMOXY
Guan Yu
4,273
495
796
4,199
12,740
8,658
0
3,206
8,909
0
15,451
W
7,599
2,634
0
492
5,491
1,852
1,308
1,264
4,117
32,774
128
L
Ah Muzen Cab
S1owMoJoe
Ah Muzen Cab
3,229
948
0
39
8,973
2,962
0
2,444
6,288
0
18,368
W
5,848
944
0
2,786
7,638
6,197
415
1,916
5,517
125
19,367
L
5,581
233
0
1,441
9,325
3,249
0
2,052
7,184
24,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,608
Gold Earned
20,660
154
Minions Killed
89
0
Camps Cleared
0
568,092
Distance Traveled
503,260
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,056
906
35
4
0
202,177
0
L
Guan Yu
7,494
749
19
2
0
165,749
0
W
Nu Wa
7,976
798
81
8
0
162,875
1
L
Ah Muzen Cab
6,216
622
26
3
0
183,793
1
W
Odin
7,576
758
38
4
0
203,040
2
L
Ah Puch
6,950
695
44
4
0
153,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role