Player Matchup

Osiris
Osiris
Platinum I
 
Osiris
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum V
fantas144
Terra
Platinum V
Level 157
God Stats
3W - 2L
1,744 SR
Queue Stats
88W - 75L
1,817 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
llmagmall
Morgan Le Fay
Platinum I
Level 153
God Stats
5W - 5L
1,283 SR
Queue Stats
224W - 215L
2,012 MMR
Party 1
Thor
Thor
Diamond V
青石哥丶
Thor
Diamond V
Level 102
God Stats
5W - 5L
1,720 SR
Queue Stats
153W - 123L
2,043 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,550 SR
1,774 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 162
1,632 SR
1,945 MMR
Charon
Charon
Platinum I
Bubblestime
Charon
Platinum I
Level 209
God Stats
3W - 9L
1,599 SR
Queue Stats
29W - 32L
1,950 MMR
Solo
Achilles
Achilles
Gold II
CerberusEU
Achilles
Gold II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,823 MMR
Party 2
Hou Yi
Hou Yi
Diamond I
ManuelMV
Hou Yi
Diamond I
Level 165
God Stats
15W - 6L
1,850 SR
Queue Stats
89W - 65L
2,469 MMR
Solo
Aphrodite
Aphrodite
Platinum IV
Unphockable
Aphrodite
Platinum IV
Level 169
God Stats
1W - 1L
1,740 SR
Queue Stats
59W - 48L
1,734 MMR
Solo
Lancelot
Lancelot
Gold III
mando28
Lancelot
Gold III
Level 145
God Stats
3W - 5L
1,473 SR
Queue Stats
31W - 22L
1,750 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
0 / 1 / 0
9,715
540
7,684
14,369
14,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
 
Anhur
15
0 / 5 / 1
8,989
499
4,939
16,920
6,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
fantas144
Terra
14
0 / 2 / 0
8,460
470
8,248
18,280
19,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morgan Le Fay
llmagmall
Morgan Le Fay
15
0 / 4 / 0
8,557
475
10,333
9,960
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 7 / 0
9,166
509
7,852
19,639
8,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BacchusThothAthena

VS

Bans
ThanatosSusanoBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
17
3 / 0 / 7
9,741
541
11,520
11,889
6,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
CerberusEU
Achilles
17
4 / 0 / 5
10,566
587
10,614
17,560
10,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
ManuelMV
Hou Yi
19
5 / 1 / 3
10,852
603
15,075
12,521
5,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Aphrodite
Unphockable
Aphrodite
14
0 / 0 / 3
8,748
486
4,261
12,103
9,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
mando28
Lancelot
18
7 / 1 / 9
10,400
578
14,360
14,763
7,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
19
19
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
0
0
L
Anhur
 
Anhur
0
5
1
0.1
W
Charon
3
0
7
6.5
W
Achilles
CerberusEU
Achilles
4
0
5
6.5
W
Hou Yi
ManuelMV
Hou Yi
5
1
3
6.5
W
Aphrodite
Unphockable
Aphrodite
0
0
3
1.5
L
Terra
fantas144
Terra
0
2
0
0
L
Morgan Le Fay
llmagmall
Morgan Le Fay
0
4
0
0
W
Lancelot
mando28
Lancelot
7
1
9
11.5
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,056
Damage
55,830
79,168
Taken
68,836
52,677
Mitigated
40,585
22,169
Healing
35,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,684
2,634
0
6,419
14,369
14,233
154
1,336
12,240
119
77,790
L
Anhur
 
Anhur
4,939
2,676
0
4,026
16,920
6,136
675
632
16,284
0
69,891
W
Charon
11,520
2,127
0
1,869
11,889
6,993
467
5,695
6,044
74,857
0
W
Achilles
CerberusEU
Achilles
10,614
3,419
0
7,064
17,560
10,822
0
1,639
15,890
133
79,112
W
Hou Yi
ManuelMV
Hou Yi
15,075
8,071
0
6,223
12,521
5,145
132
986
11,535
0
123,938
W
Aphrodite
Unphockable
Aphrodite
4,261
475
5,683
7,948
12,103
9,751
0
5,272
6,687
27,554
2,623
L
Terra
fantas144
Terra
8,248
769
769
4,566
18,280
19,273
0
6,744
11,079
33,553
3,507
L
Morgan Le Fay
llmagmall
Morgan Le Fay
10,333
1,062
0
1,191
9,960
4,819
0
2,515
7,249
80,619
0
W
Lancelot
mando28
Lancelot
14,360
3,871
0
6,580
14,763
7,874
24
3,561
11,064
0
87,239
L
7,852
1,550
0
5,198
19,639
8,216
0
3,768
15,634
0
85,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,887
Gold Earned
50,307
548
Minions Killed
577
0
Camps Cleared
0
1,719,618
Distance Traveled
1,911,792
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,715
540
116
6
0
321,493
4
L
Anhur
8,989
499
128
7
0
305,276
1
W
Charon
9,741
541
123
7
0
375,667
4
W
Achilles
10,566
587
133
7
0
376,639
0
W
Hou Yi
10,852
603
155
9
0
350,332
3
W
Aphrodite
8,748
486
47
3
0
350,743
5
L
Terra
8,460
470
48
3
0
392,012
0
L
Morgan Le Fay
8,557
475
137
8
0
365,877
0
W
Lancelot
10,400
578
119
7
0
458,411
0
L
Thor
9,166
509
119
7
0
334,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role